-h1. Modeling
+Eh1. Modeling
> h2. Blender when exporting to iqm
> > h3. Before You Start
> > > * use the bbox.blend in order to see the size that your model should be. Iqm exporter scale function untested.
> > > * use the duck_bbox.blend in order to see the size that your model should be when crouching.
> > > * for more information on bbox size refer to div0's model specs
+* naming conventions for textures and model go as follow assuming the example is the umbra model: modelname: umbra.iqm, framegroups: umbra.iqm.framegroups, textures: umbra.tga or (jpg), umbra_norm.tga, umbra_gloss.tga,
+> > h3. Before exporting
+> > > * you must assign material to your model. Select your model in object mode. Press F5. Look for the MA box and type the name of your model for example umbra.
+h3. Exporting
+*