centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, victim_message, "^1You were eaten by ^7", a, GetAdvancedDeathReports(attacker)));\r
}\r
SetAutoTaunt(attacker, time + 1, TAUNTTYPE_DEATH);\r
- portrait(attacker, targ);\r
}\r
+ portrait(attacker, targ);\r
}\r
else\r
{\r
centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, victim_message, "^1You were killed by ^7", a, GetAdvancedDeathReports(attacker)));\r
}\r
SetAutoTaunt(attacker, time + 1, TAUNTTYPE_DEATH);\r
- portrait(attacker, targ);\r
}\r
+ portrait(attacker, targ);\r
}\r
\r
if(sv_gentle) {\r
\r
WriteByte(MSG_ENTITY, ENT_CLIENT_PORTRAIT);\r
\r
- WriteString(MSG_ENTITY, self.owner.model);\r
- WriteByte(MSG_ENTITY, self.owner.skin);\r
+ WriteString(MSG_ENTITY, self.owner.playermodel);\r
+ WriteByte(MSG_ENTITY, stof(self.owner.playerskin));\r
WriteString(MSG_ENTITY, self.owner.netname);\r
\r
return TRUE;\r
e.owner = pl;\r
e.enemy = targ;\r
\r
- Net_LinkEntity(e, FALSE, 0.1, portrait_SendEntity);\r
+ Net_LinkEntity(e, FALSE, 0, portrait_SendEntity);\r
}\r
\r
void shockwave_spawn(string m, vector org, float sz, float t1, float t2)\r