--- /dev/null
+void mutators_add()
+{
+ #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
+ { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
+
+ CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
+ CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, teamplay);
+ CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
+ CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
+ CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, !g_nexball);
+ CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
+ CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1);
+ CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1);
+ CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1);
+ CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib") && !g_nexball);
+ CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);
+ CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
+ CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1);
++ CHECK_MUTATOR_ADD("g_buffs", mutator_buffs, 1);
+
+ #undef CHECK_MUTATOR_ADD
+}
--- /dev/null
+#include "base.qc"
+#include "gamemode_assault.qc"
+#include "gamemode_ca.qc"
+#include "gamemode_ctf.qc"
+#include "gamemode_domination.qc"
+#include "gamemode_freezetag.qc"
+#include "gamemode_keyhunt.qc"
+#include "gamemode_keepaway.qc"
+#include "gamemode_nexball.qc"
+#include "gamemode_onslaught.qc"
+#include "gamemode_lms.qc"
+#include "gamemode_invasion.qc"
+
+#include "mutator_invincibleproj.qc"
+#include "mutator_new_toys.qc"
+#include "mutator_nix.qc"
+#include "mutator_dodging.qc"
+#include "mutator_rocketflying.qc"
+#include "mutator_vampire.qc"
+#include "mutator_spawn_near_teammate.qc"
+#include "mutator_physical_items.qc"
+#include "sandbox.qc"
+#include "mutator_superspec.qc"
+#include "mutator_minstagib.qc"
+#include "mutator_touchexplode.qc"
+#include "mutator_pinata.qc"
+#include "mutator_midair.qc"
+#include "mutator_bloodloss.qc"
+#include "mutator_random_gravity.qc"
+#include "mutator_multijump.qc"
+#include "mutator_melee_only.qc"
+#include "mutator_nades.qc"
+#include "mutator_campcheck.qc"
++#include "mutator_buffs.qc"
--- /dev/null
+#include "base.qh"
+#include "mutators.qh"
+#include "gamemode_assault.qh"
+#include "gamemode_ca.qh"
+#include "gamemode_ctf.qh"
+#include "gamemode_domination.qh"
+#include "gamemode_keyhunt.qh"
+#include "gamemode_keepaway.qh"
+#include "gamemode_nexball.qh"
+#include "gamemode_lms.qh"
+#include "gamemode_invasion.qh"
+
+#include "mutator_dodging.qh"
+#include "mutator_nades.qh"
++#include "mutator_buffs.qh"