--- /dev/null
+#define HAVOCBOT_AST_ROLE_NONE 0
+#define HAVOCBOT_AST_ROLE_DEFENSE 2
+#define HAVOCBOT_AST_ROLE_OFFENSE 8
+
+.float havocbot_role_flags;
+.float havocbot_attack_time;
+
+.void() havocbot_role;
+.void() havocbot_previous_role;
+
+void() havocbot_role_ast_defense;
+void() havocbot_role_ast_offense;
+.entity havocbot_ast_target;
+
+void(entity bot) havocbot_ast_reset_role;
+
+void(float ratingscale, vector org, float sradius) havocbot_goalrating_items;
+void(float ratingscale, vector org, float sradius) havocbot_goalrating_enemyplayers;
+.entity assault_decreaser;
+
+void havocbot_goalrating_ast_targets(float ratingscale)
+{
+ entity ad, best, pl, wp, tod;
+ float radius, found, bestvalue, c;
+ vector p;
+
+ ad = findchain(classname, "func_assault_destructible");
+
+ for (; ad; ad = ad.chain)
+ {
+ if (ad.target == "")
+ continue;
+
+ found = FALSE;
+ for(tod = world; (tod = find(tod, targetname, ad.target)); )
+ {
+ if(tod.classname == "target_objective_decrease")
+ {
+ if(tod.enemy.health < ASSAULT_VALUE_INACTIVE)
+ {
+ found = TRUE;
+ break;
+ }
+ }
+ }
+
+ if(!found)
+ continue;
+
+ p = 0.5 * (ad.absmin + ad.absmax);
+ // dprint(vtos(ad.origin), " ", vtos(ad.absmin), " ", vtos(ad.absmax),"\n");
+ te_knightspike(p);
+ te_lightning2(world, '0 0 0', p);
+
+ // Find and rate waypoints around it
+ found = FALSE;
+ best = world;
+ bestvalue = 99999999999;
+ for(radius=0; radius<1000 && !found; radius+=500)
+ {
+ for(wp=findradius(p, radius); wp; wp=wp.chain)
+ {
+ if(!(wp.wpflags & WAYPOINTFLAG_GENERATED))
+ if(wp.classname=="waypoint")
+ if(checkpvs(wp.origin, ad))
+ {
+ found = TRUE;
+ if(wp.cnt<bestvalue)
+ {
+ best = wp;
+ bestvalue = wp.cnt;
+ }
+ }
+ }
+ }
+
+ if(best)
+ {
+ dprint("waypoints around target were found\n");
+ // te_lightning2(world, '0 0 0', best.origin);
+ // te_knightspike(best.origin);
+
+ navigation_routerating(best, ratingscale, 10000);
+ best.cnt += 1;
+
+ self.havocbot_attack_time = 0;
+
+ if(checkpvs(self.view_ofs,ad))
+ if(checkpvs(self.view_ofs,best))
+ self.havocbot_attack_time = time + 2;
+ }
+ }
+}
+
+void havocbot_role_ast_offense()
+{
+ if(self.deadflag != DEAD_NO)
+ {
+ self.havocbot_attack_time = 0;
+ havocbot_ast_reset_role(self);
+ return;
+ }
+
+ // Set the role timeout if necessary
+ if (!self.havocbot_role_timeout)
+ self.havocbot_role_timeout = time + 120;
+
+ if (time > self.havocbot_role_timeout)
+ {
+ havocbot_ast_reset_role(self);
+ return;
+ }
+
+ if(self.havocbot_attack_time>time)
+ return;
+
+ if (self.bot_strategytime < time)
+ {
+ navigation_goalrating_start();
+ /// havocbot_goalrating_enemyplayers(20000, self.origin, 650);
+
+ // if(!havocbot_goalrating_ast_generator_attack(20000))
+ // havocbot_goalrating_ast_controlpoints_attack(20000);
+ // havocbot_goalrating_ast_offenseitems(10000, self.origin, 10000);
+
+ havocbot_goalrating_ast_targets(20000);
+ /// havocbot_goalrating_items(10000, self.origin, 10000);
+ navigation_goalrating_end();
+
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ }
+};
+
+void havocbot_role_ast_defense()
+{
+ if(self.deadflag != DEAD_NO)
+ {
+ self.havocbot_attack_time = 0;
+ havocbot_ast_reset_role(self);
+ return;
+ }
+
+ // Set the role timeout if necessary
+ if (!self.havocbot_role_timeout)
+ self.havocbot_role_timeout = time + 120;
+
+ if (time > self.havocbot_role_timeout)
+ {
+ havocbot_ast_reset_role(self);
+ return;
+ }
+
+ if(self.havocbot_attack_time>time)
+ return;
+
+ if (self.bot_strategytime < time)
+ {
+ navigation_goalrating_start();
+ havocbot_goalrating_enemyplayers(20000, self.origin, 650);
+ // if(!havocbot_goalrating_ast_generator_attack(20000))
+ // havocbot_goalrating_ast_controlpoints_attack(20000);
+ // havocbot_goalrating_ast_offenseitems(10000, self.origin, 10000);
+ havocbot_goalrating_items(10000, self.origin, 10000);
+ navigation_goalrating_end();
+
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ }
+};
+
+void havocbot_role_ast_setrole(entity bot, float role)
+{
+ switch(role)
+ {
+ case HAVOCBOT_AST_ROLE_DEFENSE:
+ bot.havocbot_role = havocbot_role_ast_defense;
+ bot.havocbot_role_flags = HAVOCBOT_AST_ROLE_DEFENSE;
+ bot.havocbot_role_timeout = 0;
+ break;
+ case HAVOCBOT_AST_ROLE_OFFENSE:
+ bot.havocbot_role = havocbot_role_ast_offense;
+ bot.havocbot_role_flags = HAVOCBOT_AST_ROLE_OFFENSE;
+ bot.havocbot_role_timeout = 0;
+ break;
+ }
+};
+
+void havocbot_ast_reset_role(entity bot)
+{
+ local entity head;
+ local float c;
+
+ if(self.deadflag != DEAD_NO)
+ return;
+
+ bot.havocbot_ast_target = world;
+
+ if(bot.team==assault_attacker_team)
+ havocbot_role_ast_setrole(bot, HAVOCBOT_AST_ROLE_OFFENSE);
+ else
+ havocbot_role_ast_setrole(bot, HAVOCBOT_AST_ROLE_DEFENSE);
+};
+
+void havocbot_chooserole_ast()
+{
+ havocbot_ast_reset_role(self);
+};