cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18"};
cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "1"};
cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1"};
+cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "1"};
#define MOVE_EPSILON 0.01
Cvar_RegisterVariable(&sv_stepheight);
Cvar_RegisterVariable(&sv_jumpstep);
Cvar_RegisterVariable(&sv_wallfriction);
+ Cvar_RegisterVariable(&sv_newflymove);
}
/*
==================
*/
#define STOP_EPSILON 0.1
-int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
+void ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
{
- int i, blocked;
- float backoff, change;
-
- blocked = 0;
- // flag if it's a floor
- if (normal[2] > 0)
- blocked |= 1;
- // flag if it's a step
- if (!normal[2])
- blocked |= 2;
+ int i;
+ float backoff;
- backoff = DotProduct (in, normal) * overbounce;
+ backoff = -DotProduct (in, normal) * overbounce;
+ VectorMA(in, backoff, normal, out);
for (i = 0;i < 3;i++)
- {
- change = normal[i] * backoff;
- out[i] = in[i] - change;
if (out[i] > -STOP_EPSILON && out[i] < STOP_EPSILON)
out[i] = 0;
- }
-
- return blocked;
}
1 = floor
2 = wall / step
4 = dead stop
-If steptrace is not NULL, the trace of any vertical wall hit will be stored
+If stepnormal is not NULL, the plane normal of any vertical wall hit will be stored
============
*/
// LordHavoc: increased from 5 to 20
#define MAX_CLIP_PLANES 20
-int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
+int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
{
- int i, j, blocked, impact, numplanes, bumpcount, numbumps;
- float d, time_left;
- vec3_t dir, end, planes[MAX_CLIP_PLANES], primal_velocity, original_velocity, new_velocity;
- trace_t trace;
+ if (sv_newflymove.integer)
+ {
+ int blocked, impact, bumpcount;
+ vec3_t end, primal_velocity;
+ trace_t trace;
- numbumps = 4;
+ blocked = 0;
+ VectorCopy (ent->v->velocity, primal_velocity);
- blocked = 0;
- VectorCopy (ent->v->velocity, original_velocity);
- VectorCopy (ent->v->velocity, primal_velocity);
- numplanes = 0;
+ for (bumpcount = 0;bumpcount < 4;bumpcount++)
+ {
+ if (!ent->v->velocity[0] && !ent->v->velocity[1] && !ent->v->velocity[2])
+ break;
- time_left = time;
+ VectorMA(ent->v->origin, time, ent->v->velocity, end);
+ trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
+ //Con_Printf("trace %f %f %f : %f : %f %f %f\n", trace.endpos[0], trace.endpos[1], trace.endpos[2], trace.fraction, trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2]);
- for (bumpcount=0 ; bumpcount<numbumps ; bumpcount++)
- {
- if (!ent->v->velocity[0] && !ent->v->velocity[1] && !ent->v->velocity[2])
- break;
+ if (trace.allsolid)
+ {
+ // LordHavoc: note: this code is what makes entities stick in place if embedded in another object (which can be the world)
+ // entity is trapped in another solid
+ VectorClear(ent->v->velocity);
+ return 3;
+ }
- for (i=0 ; i<3 ; i++)
- end[i] = ent->v->origin[i] + time_left * ent->v->velocity[i];
+ if (trace.fraction > 0)
+ {
+ // actually covered some distance
+ VectorCopy (trace.endpos, ent->v->origin);
+ }
- trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
+ // break if it moved the entire distance
+ if (trace.fraction == 1)
+ break;
- if (trace.allsolid)
- {
- // LordHavoc: note: this code is what makes entities stick in place if embedded in another object (which can be the world)
- // entity is trapped in another solid
- VectorClear(ent->v->velocity);
- return 3;
- }
+ if (!trace.ent)
+ Host_Error ("SV_FlyMove: !trace.ent");
- if (trace.fraction > 0)
- {
- // actually covered some distance
- VectorCopy (trace.endpos, ent->v->origin);
- VectorCopy (ent->v->velocity, original_velocity);
- numplanes = 0;
+ if ((int) ent->v->flags & FL_ONGROUND)
+ {
+ if (ent->v->groundentity == EDICT_TO_PROG(trace.ent))
+ impact = false;
+ else
+ {
+ ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
+ impact = true;
+ }
+ }
+ else
+ impact = true;
+
+ if (trace.plane.normal[2] > 0.7)
+ {
+ // floor
+ blocked |= 1;
+ ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
+ ent->v->groundentity = EDICT_TO_PROG(trace.ent);
+ }
+ if (!trace.plane.normal[2])
+ {
+ // step
+ blocked |= 2;
+ // save the trace for player extrafriction
+ if (stepnormal)
+ VectorCopy(trace.plane.normal, stepnormal);
+ }
+
+ // run the impact function
+ if (impact)
+ {
+ SV_Impact (ent, trace.ent);
+
+ // break if removed by the impact function
+ if (ent->free)
+ break;
+ }
+
+ time *= 1 - trace.fraction;
+
+ ClipVelocity (ent->v->velocity, trace.plane.normal, ent->v->velocity, 1);
}
- // break if it moved the entire distance
- if (trace.fraction == 1)
- break;
+ return blocked;
+ }
+ else
+ {
+ int i, j, blocked, impact, numplanes, bumpcount, numbumps;
+ float d, time_left;
+ vec3_t dir, end, planes[MAX_CLIP_PLANES], primal_velocity, original_velocity, new_velocity;
+ trace_t trace;
+
+ numbumps = 4;
- if (!trace.ent)
- Host_Error ("SV_FlyMove: !trace.ent");
+ blocked = 0;
+ VectorCopy (ent->v->velocity, original_velocity);
+ VectorCopy (ent->v->velocity, primal_velocity);
+ numplanes = 0;
- if ((int) ent->v->flags & FL_ONGROUND)
+ time_left = time;
+
+ for (bumpcount=0 ; bumpcount<numbumps ; bumpcount++)
{
- if (ent->v->groundentity == EDICT_TO_PROG(trace.ent))
- impact = false;
- else
+ if (!ent->v->velocity[0] && !ent->v->velocity[1] && !ent->v->velocity[2])
+ break;
+
+ for (i=0 ; i<3 ; i++)
+ end[i] = ent->v->origin[i] + time_left * ent->v->velocity[i];
+
+ trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
+
+ if (trace.allsolid)
{
- ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
+ // LordHavoc: note: this code is what makes entities stick in place if embedded in another object (which can be the world)
+ // entity is trapped in another solid
+ VectorClear(ent->v->velocity);
+ return 3;
+ }
+
+ if (trace.fraction > 0)
+ {
+ // actually covered some distance
+ VectorCopy (trace.endpos, ent->v->origin);
+ VectorCopy (ent->v->velocity, original_velocity);
+ numplanes = 0;
+ }
+
+ // break if it moved the entire distance
+ if (trace.fraction == 1)
+ break;
+
+ if (!trace.ent)
+ Host_Error ("SV_FlyMove: !trace.ent");
+
+ if ((int) ent->v->flags & FL_ONGROUND)
+ {
+ if (ent->v->groundentity == EDICT_TO_PROG(trace.ent))
+ impact = false;
+ else
+ {
+ ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
+ impact = true;
+ }
+ }
+ else
impact = true;
+
+ if (trace.plane.normal[2] > 0.7)
+ {
+ // floor
+ blocked |= 1;
+ ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
+ ent->v->groundentity = EDICT_TO_PROG(trace.ent);
+ }
+ if (!trace.plane.normal[2])
+ {
+ // step
+ blocked |= 2;
+ // save the trace for player extrafriction
+ if (stepnormal)
+ VectorCopy(trace.plane.normal, stepnormal);
}
- }
- else
- impact = true;
- if (trace.plane.normal[2] > 0.7)
- {
- // floor
- blocked |= 1;
- ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
- ent->v->groundentity = EDICT_TO_PROG(trace.ent);
- }
- if (!trace.plane.normal[2])
- {
- // step
- blocked |= 2;
- // save the trace for player extrafriction
- if (steptrace)
- *steptrace = trace;
- }
+ // run the impact function
+ if (impact)
+ {
+ SV_Impact (ent, trace.ent);
- // run the impact function
- if (impact)
- {
- SV_Impact (ent, trace.ent);
+ // break if removed by the impact function
+ if (ent->free)
+ break;
+ }
- // break if removed by the impact function
- if (ent->free)
- break;
- }
+ time_left -= time_left * trace.fraction;
- time_left -= time_left * trace.fraction;
+ // clipped to another plane
+ if (numplanes >= MAX_CLIP_PLANES)
+ {
+ // this shouldn't really happen
+ VectorClear(ent->v->velocity);
+ return 3;
+ }
- // clipped to another plane
- if (numplanes >= MAX_CLIP_PLANES)
- {
- // this shouldn't really happen
- VectorClear(ent->v->velocity);
- return 3;
- }
+ VectorCopy (trace.plane.normal, planes[numplanes]);
+ numplanes++;
- VectorCopy (trace.plane.normal, planes[numplanes]);
- numplanes++;
+ // modify original_velocity so it parallels all of the clip planes
+ for (i=0 ; i<numplanes ; i++)
+ {
+ ClipVelocity (original_velocity, planes[i], new_velocity, 1);
+ for (j=0 ; j<numplanes ; j++)
+ if (j != i)
+ {
+ // not ok
+ if (DotProduct (new_velocity, planes[j]) < 0)
+ break;
+ }
+ if (j == numplanes)
+ break;
+ }
- // modify original_velocity so it parallels all of the clip planes
- for (i=0 ; i<numplanes ; i++)
- {
- ClipVelocity (original_velocity, planes[i], new_velocity, 1);
- for (j=0 ; j<numplanes ; j++)
- if (j != i)
+ if (i != numplanes)
+ {
+ // go along this plane
+ VectorCopy (new_velocity, ent->v->velocity);
+ }
+ else
+ {
+ // go along the crease
+ if (numplanes != 2)
{
- // not ok
- if (DotProduct (new_velocity, planes[j]) < 0)
- break;
+ VectorClear(ent->v->velocity);
+ return 7;
}
- if (j == numplanes)
- break;
- }
+ CrossProduct (planes[0], planes[1], dir);
+ // LordHavoc: thanks to taniwha of QuakeForge for pointing out this fix for slowed falling in corners
+ VectorNormalize(dir);
+ d = DotProduct (dir, ent->v->velocity);
+ VectorScale (dir, d, ent->v->velocity);
+ }
- if (i != numplanes)
- {
- // go along this plane
- VectorCopy (new_velocity, ent->v->velocity);
- }
- else
- {
- // go along the crease
- if (numplanes != 2)
+ // if original velocity is against the original velocity,
+ // stop dead to avoid tiny occilations in sloping corners
+ if (DotProduct (ent->v->velocity, primal_velocity) <= 0)
{
VectorClear(ent->v->velocity);
- return 7;
+ return blocked;
}
- CrossProduct (planes[0], planes[1], dir);
- // LordHavoc: thanks to taniwha of QuakeForge for pointing out this fix for slowed falling in corners
- VectorNormalize(dir);
- d = DotProduct (dir, ent->v->velocity);
- VectorScale (dir, d, ent->v->velocity);
}
- // if original velocity is against the original velocity,
- // stop dead to avoid tiny occilations in sloping corners
- if (DotProduct (ent->v->velocity, primal_velocity) <= 0)
- {
- VectorClear(ent->v->velocity);
- return blocked;
- }
+ return blocked;
}
-
- return blocked;
}
============
*/
-void SV_WallFriction (edict_t *ent, trace_t *trace)
+void SV_WallFriction (edict_t *ent, float *stepnormal)
{
float d, i;
vec3_t forward, into, side;
AngleVectors (ent->v->v_angle, forward, NULL, NULL);
- d = DotProduct (trace->plane.normal, forward);
+ d = DotProduct (stepnormal, forward);
d += 0.5;
if (d >= 0)
return;
// cut the tangential velocity
- i = DotProduct (trace->plane.normal, ent->v->velocity);
- VectorScale (trace->plane.normal, i, into);
+ i = DotProduct (stepnormal, ent->v->velocity);
+ VectorScale (stepnormal, i, into);
VectorSubtract (ent->v->velocity, into, side);
ent->v->velocity[0] = side[0] * (1 + d);
{
int i, clip;
vec3_t oldorg, dir;
- trace_t steptrace;
VectorCopy (ent->v->origin, oldorg);
VectorClear (dir);
ent->v->velocity[0] = oldvel[0];
ent->v->velocity[1] = oldvel[1];
ent->v->velocity[2] = 0;
- clip = SV_FlyMove (ent, 0.1, &steptrace);
+ clip = SV_FlyMove (ent, 0.1, NULL);
if (fabs(oldorg[1] - ent->v->origin[1]) > 4
|| fabs(oldorg[0] - ent->v->origin[0]) > 4)
void SV_WalkMove (edict_t *ent)
{
int clip, oldonground;
- vec3_t upmove, downmove, oldorg, oldvel, nosteporg, nostepvel;
- trace_t steptrace, downtrace;
+ vec3_t upmove, downmove, oldorg, oldvel, nosteporg, nostepvel, stepnormal;
+ trace_t downtrace;
// do a regular slide move unless it looks like you ran into a step
oldonground = (int)ent->v->flags & FL_ONGROUND;
VectorCopy (ent->v->origin, oldorg);
VectorCopy (ent->v->velocity, oldvel);
- clip = SV_FlyMove (ent, sv.frametime, &steptrace);
+ clip = SV_FlyMove (ent, sv.frametime, NULL);
// if move didn't block on a step, return
if ( !(clip & 2) )
ent->v->velocity[0] = oldvel[0];
ent->v->velocity[1] = oldvel[1];
ent->v->velocity[2] = 0;
- clip = SV_FlyMove (ent, sv.frametime, &steptrace);
+ clip = SV_FlyMove (ent, sv.frametime, stepnormal);
ent->v->velocity[2] += oldvel[2];
// check for stuckness, possibly due to the limited precision of floats
// extra friction based on view angle
if (clip & 2 && sv_wallfriction.integer)
- SV_WallFriction (ent, &steptrace);
+ SV_WallFriction (ent, stepnormal);
// move down
// FIXME: don't link?