// {{{ weapon properties
// {{{ laser
-set g_balance_laser_oldprimary 1
+set g_balance_laser_melee_animtime 0.3
+set g_balance_laser_melee_damage 80
+set g_balance_laser_melee_delay 0.25
+set g_balance_laser_melee_force 200
+set g_balance_laser_melee_multihit 1
+set g_balance_laser_melee_no_doubleslap 1
+set g_balance_laser_melee_nonplayerdamage 40
+set g_balance_laser_melee_range 120
+set g_balance_laser_melee_refire 1.25
+set g_balance_laser_melee_swing_side 120
+set g_balance_laser_melee_swing_up 30
+set g_balance_laser_melee_time 0.15
+set g_balance_laser_melee_traces 10
+
+set g_balance_laser_primary 1 // 0 = shockwave attack, 1 = projectile primary
set g_balance_laser_primary_damage 35
set g_balance_laser_primary_edgedamage 10
set g_balance_laser_primary_force 400
set g_balance_laser_primary_radius 70
set g_balance_laser_primary_speed 9000
set g_balance_laser_primary_spread 0
-set g_balance_laser_primary_spread_max 100
-set g_balance_laser_primary_spread_min 20
set g_balance_laser_primary_refire 0.7
set g_balance_laser_primary_animtime 0.3
set g_balance_laser_primary_lifetime 30
-set g_balance_laser_primary_multiplier_min 0.5
-set g_balance_laser_primary_multiplier_accuracy 0.5
-set g_balance_laser_primary_multiplier_distance 0.5
set g_balance_laser_primary_shotangle 0
set g_balance_laser_primary_delay 0.05
set g_balance_laser_primary_force_zscale 1
set g_balance_laser_primary_force_velocitybias 0
set g_balance_laser_primary_force_other_scale 1
+
+set g_balance_laser_reload_ammo 0 //default: 6
+set g_balance_laser_reload_time 2
+
set g_balance_laser_secondary 0 // 0 = switch away to last used weapon, 1 = projectile secondary, 2 = melee secondary
set g_balance_laser_secondary_damage 35
set g_balance_laser_secondary_edgedamage 10
set g_balance_laser_secondary_refire 0.7
set g_balance_laser_secondary_animtime 0.3
set g_balance_laser_secondary_lifetime 30
-set g_balance_laser_secondary_melee_delay 0.25 // 0.35 was too slow
-set g_balance_laser_secondary_melee_range 120
-set g_balance_laser_secondary_melee_swing_side 120
-set g_balance_laser_secondary_melee_swing_up 30
-set g_balance_laser_secondary_melee_time 0.15
-set g_balance_laser_secondary_melee_traces 10
-set g_balance_laser_secondary_melee_no_doubleslap 1
-set g_balance_laser_secondary_melee_nonplayerdamage 40
-set g_balance_laser_secondary_melee_multihit 1
-set g_balance_laser_secondary_damage 80
set g_balance_laser_secondary_shotangle 0
set g_balance_laser_secondary_delay 0
set g_balance_laser_secondary_force_zscale 1
set g_balance_laser_secondary_force_velocitybias 0
set g_balance_laser_secondary_force_other_scale 1
-set g_balance_laser_reload_ammo 0 //default: 6
-set g_balance_laser_reload_time 2
+
+set g_balance_laser_shockwave_damage 20
+set g_balance_laser_shockwave_distance 2000
+set g_balance_laser_shockwave_edgedamage 0
+set g_balance_laser_shockwave_force 250
+set g_balance_laser_shockwave_jump_damage 20
+set g_balance_laser_shockwave_jump_edgedamage 0
+set g_balance_laser_shockwave_jump_force 300
+set g_balance_laser_shockwave_jump_force_velocitybias 0
+set g_balance_laser_shockwave_jump_force_zscale 1.25
+set g_balance_laser_shockwave_jump_multiplier_accuracy 0.5
+set g_balance_laser_shockwave_jump_multiplier_distance 0.5
+set g_balance_laser_shockwave_jump_multiplier_min 0
+set g_balance_laser_shockwave_jump_radius 150
+set g_balance_laser_shockwave_multiplier_accuracy 0.5
+set g_balance_laser_shockwave_multiplier_distance 0.5
+set g_balance_laser_shockwave_multiplier_min 0
+set g_balance_laser_shockwave_splash_damage 15
+set g_balance_laser_shockwave_splash_edgedamage 0
+set g_balance_laser_shockwave_splash_force 100
+set g_balance_laser_shockwave_splash_multiplier_accuracy 0.5
+set g_balance_laser_shockwave_splash_multiplier_distance 0.5
+set g_balance_laser_shockwave_splash_multiplier_min 0
+set g_balance_laser_shockwave_splash_radius 70
+set g_balance_laser_shockwave_spread_max 100
+set g_balance_laser_shockwave_spread_min 20
// }}}
// {{{ shotgun
set g_balance_shotgun_primary_bullets 6
// {{{ weapon properties
// {{{ laser
-set g_balance_laser_oldprimary 1
+set g_balance_laser_melee_animtime 0.3
+set g_balance_laser_melee_damage 80
+set g_balance_laser_melee_delay 0.25
+set g_balance_laser_melee_force 200
+set g_balance_laser_melee_multihit 1
+set g_balance_laser_melee_no_doubleslap 1
+set g_balance_laser_melee_nonplayerdamage 40
+set g_balance_laser_melee_range 120
+set g_balance_laser_melee_refire 1.25
+set g_balance_laser_melee_swing_side 120
+set g_balance_laser_melee_swing_up 30
+set g_balance_laser_melee_time 0.15
+set g_balance_laser_melee_traces 10
+
+set g_balance_laser_primary 1 // 0 = shockwave attack, 1 = projectile primary
set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high
set g_balance_laser_primary_edgedamage 20
set g_balance_laser_primary_force 150 // this looks insanely low, but actually isn't with zscale and velocitybias
set g_balance_laser_primary_radius 60
set g_balance_laser_primary_speed 5000
set g_balance_laser_primary_spread 0
-set g_balance_laser_primary_spread_max 100
-set g_balance_laser_primary_spread_min 20
set g_balance_laser_primary_refire 0.6
set g_balance_laser_primary_animtime 0.4
set g_balance_laser_primary_lifetime 5
-set g_balance_laser_primary_multiplier_min 0.5
-set g_balance_laser_primary_multiplier_accuracy 0.5
-set g_balance_laser_primary_multiplier_distance 0.5
set g_balance_laser_primary_shotangle 0
set g_balance_laser_primary_delay 0
set g_balance_laser_primary_force_zscale 2 // 300 upforce
set g_balance_laser_primary_force_velocitybias 0.3
set g_balance_laser_primary_force_other_scale 2.5 // force 375 when pushing others around
+
+set g_balance_laser_reload_ammo 0 //default: 6
+set g_balance_laser_reload_time 2
+
set g_balance_laser_secondary 0 // 0 = switch away to last used weapon, 1 = projectile secondary, 2 = melee secondary
set g_balance_laser_secondary_damage 200 // dps
set g_balance_laser_secondary_edgedamage 0
set g_balance_laser_secondary_refire 0.066
set g_balance_laser_secondary_animtime 0.066
set g_balance_laser_secondary_lifetime 0
-set g_balance_laser_secondary_melee_delay 0.25 // 0.35 was too slow
-set g_balance_laser_secondary_melee_range 120
-set g_balance_laser_secondary_melee_swing_side 120
-set g_balance_laser_secondary_melee_swing_up 30
-set g_balance_laser_secondary_melee_time 0.15
-set g_balance_laser_secondary_melee_traces 10
-set g_balance_laser_secondary_melee_no_doubleslap 1
-set g_balance_laser_secondary_melee_nonplayerdamage 40
-set g_balance_laser_secondary_melee_multihit 1
-set g_balance_laser_secondary_damage 80
set g_balance_laser_secondary_shotangle 0
set g_balance_laser_secondary_delay 0
set g_balance_laser_secondary_force_zscale 1.25
set g_balance_laser_secondary_force_velocitybias 0
set g_balance_laser_secondary_force_other_scale 0
-set g_balance_laser_reload_ammo 0 //default: 6
-set g_balance_laser_reload_time 2
+
+set g_balance_laser_shockwave_damage 20
+set g_balance_laser_shockwave_distance 2000
+set g_balance_laser_shockwave_edgedamage 0
+set g_balance_laser_shockwave_force 250
+set g_balance_laser_shockwave_jump_damage 20
+set g_balance_laser_shockwave_jump_edgedamage 0
+set g_balance_laser_shockwave_jump_force 300
+set g_balance_laser_shockwave_jump_force_velocitybias 0
+set g_balance_laser_shockwave_jump_force_zscale 1.25
+set g_balance_laser_shockwave_jump_multiplier_accuracy 0.5
+set g_balance_laser_shockwave_jump_multiplier_distance 0.5
+set g_balance_laser_shockwave_jump_multiplier_min 0
+set g_balance_laser_shockwave_jump_radius 150
+set g_balance_laser_shockwave_multiplier_accuracy 0.5
+set g_balance_laser_shockwave_multiplier_distance 0.5
+set g_balance_laser_shockwave_multiplier_min 0
+set g_balance_laser_shockwave_splash_damage 15
+set g_balance_laser_shockwave_splash_edgedamage 0
+set g_balance_laser_shockwave_splash_force 100
+set g_balance_laser_shockwave_splash_multiplier_accuracy 0.5
+set g_balance_laser_shockwave_splash_multiplier_distance 0.5
+set g_balance_laser_shockwave_splash_multiplier_min 0
+set g_balance_laser_shockwave_splash_radius 70
+set g_balance_laser_shockwave_spread_max 100
+set g_balance_laser_shockwave_spread_min 20
// }}}
// {{{ shotgun
set g_balance_shotgun_primary_bullets 18
// {{{ weapon properties
// {{{ laser
-set g_balance_laser_oldprimary 0
-set g_balance_laser_primary_damage 20
-set g_balance_laser_primary_edgedamage 0
+set g_balance_laser_melee_animtime 0.3
+set g_balance_laser_melee_damage 80
+set g_balance_laser_melee_delay 0.25
+set g_balance_laser_melee_force 200
+set g_balance_laser_melee_multihit 1
+set g_balance_laser_melee_no_doubleslap 1
+set g_balance_laser_melee_nonplayerdamage 40
+set g_balance_laser_melee_range 120
+set g_balance_laser_melee_refire 1.25
+set g_balance_laser_melee_swing_side 120
+set g_balance_laser_melee_swing_up 30
+set g_balance_laser_melee_time 0.15
+set g_balance_laser_melee_traces 10
+
+set g_balance_laser_primary 1 // 0 = shockwave attack, 1 = projectile primary
+set g_balance_laser_primary_damage 25
+set g_balance_laser_primary_edgedamage 12.5
set g_balance_laser_primary_force 300
-set g_balance_laser_primary_radius 2000
+set g_balance_laser_primary_radius 70
set g_balance_laser_primary_speed 6000
set g_balance_laser_primary_spread 0
-set g_balance_laser_primary_spread_max 100
-set g_balance_laser_primary_spread_min 20
set g_balance_laser_primary_refire 0.7
set g_balance_laser_primary_animtime 0.2
set g_balance_laser_primary_lifetime 5
-set g_balance_laser_primary_multiplier_min 0
-set g_balance_laser_primary_multiplier_accuracy 0.5
-set g_balance_laser_primary_multiplier_distance 0.5
set g_balance_laser_primary_shotangle 0
set g_balance_laser_primary_delay 0
set g_balance_laser_primary_force_zscale 1.25
set g_balance_laser_primary_force_velocitybias 0
set g_balance_laser_primary_force_other_scale 1
-set g_balance_laser_secondary 2 // 0 = switch away to last used weapon, 1 = projectile secondary, 2 = melee secondary
-set g_balance_laser_secondary_damage 80
+
+set g_balance_laser_reload_ammo 0 //default: 6
+set g_balance_laser_reload_time 2
+
+set g_balance_laser_secondary 0 // 0 = switch away to last used weapon, 1 = projectile secondary, 2 = melee secondary
+set g_balance_laser_secondary_damage 25
set g_balance_laser_secondary_edgedamage 12.5
-set g_balance_laser_secondary_force 200
+set g_balance_laser_secondary_force 400
set g_balance_laser_secondary_radius 70
set g_balance_laser_secondary_speed 12000
set g_balance_laser_secondary_spread 0
-set g_balance_laser_secondary_refire 1.25
-set g_balance_laser_secondary_animtime 0.3
+set g_balance_laser_secondary_refire 0.7
+set g_balance_laser_secondary_animtime 0.2
set g_balance_laser_secondary_lifetime 5
-set g_balance_laser_secondary_melee_delay 0.25 // 0.35 was too slow
-set g_balance_laser_secondary_melee_range 120
-set g_balance_laser_secondary_melee_swing_side 120
-set g_balance_laser_secondary_melee_swing_up 30
-set g_balance_laser_secondary_melee_time 0.15
-set g_balance_laser_secondary_melee_traces 10
-set g_balance_laser_secondary_melee_no_doubleslap 1
-set g_balance_laser_secondary_melee_nonplayerdamage 40
-set g_balance_laser_secondary_melee_multihit 1
-set g_balance_laser_secondary_damage 80
set g_balance_laser_secondary_shotangle -90
set g_balance_laser_secondary_delay 0
set g_balance_laser_secondary_force_zscale 1.25
set g_balance_laser_secondary_force_velocitybias 0
set g_balance_laser_secondary_force_other_scale 1
-set g_balance_laser_reload_ammo 0 //default: 6
-set g_balance_laser_reload_time 2
+
+set g_balance_laser_shockwave_damage 20
+set g_balance_laser_shockwave_distance 2000
+set g_balance_laser_shockwave_edgedamage 0
+set g_balance_laser_shockwave_force 250
+set g_balance_laser_shockwave_jump_damage 20
+set g_balance_laser_shockwave_jump_edgedamage 0
+set g_balance_laser_shockwave_jump_force 300
+set g_balance_laser_shockwave_jump_force_velocitybias 0
+set g_balance_laser_shockwave_jump_force_zscale 1.25
+set g_balance_laser_shockwave_jump_multiplier_accuracy 0.5
+set g_balance_laser_shockwave_jump_multiplier_distance 0.5
+set g_balance_laser_shockwave_jump_multiplier_min 0
+set g_balance_laser_shockwave_jump_radius 150
+set g_balance_laser_shockwave_multiplier_accuracy 0.5
+set g_balance_laser_shockwave_multiplier_distance 0.5
+set g_balance_laser_shockwave_multiplier_min 0
+set g_balance_laser_shockwave_splash_damage 15
+set g_balance_laser_shockwave_splash_edgedamage 0
+set g_balance_laser_shockwave_splash_force 100
+set g_balance_laser_shockwave_splash_multiplier_accuracy 0.5
+set g_balance_laser_shockwave_splash_multiplier_distance 0.5
+set g_balance_laser_shockwave_splash_multiplier_min 0
+set g_balance_laser_shockwave_splash_radius 70
+set g_balance_laser_shockwave_spread_max 100
+set g_balance_laser_shockwave_spread_min 20
// }}}
// {{{ shotgun
set g_balance_shotgun_primary_bullets 14
// {{{ weapon properties
// {{{ laser
-set g_balance_laser_oldprimary 0
-set g_balance_laser_primary_damage 20
-set g_balance_laser_primary_edgedamage 0
+set g_balance_laser_melee_animtime 0.3
+set g_balance_laser_melee_damage 80
+set g_balance_laser_melee_delay 0.25
+set g_balance_laser_melee_force 200
+set g_balance_laser_melee_multihit 1
+set g_balance_laser_melee_no_doubleslap 1
+set g_balance_laser_melee_nonplayerdamage 40
+set g_balance_laser_melee_range 120
+set g_balance_laser_melee_refire 1.25
+set g_balance_laser_melee_swing_side 120
+set g_balance_laser_melee_swing_up 30
+set g_balance_laser_melee_time 0.15
+set g_balance_laser_melee_traces 10
+
+set g_balance_laser_primary 0 // 0 = shockwave attack, 1 = projectile primary
+set g_balance_laser_primary_damage 25
+set g_balance_laser_primary_edgedamage 12.5
set g_balance_laser_primary_force 300
-set g_balance_laser_primary_radius 2000
+set g_balance_laser_primary_radius 70
set g_balance_laser_primary_speed 6000
set g_balance_laser_primary_spread 0
-set g_balance_laser_primary_spread_max 100
-set g_balance_laser_primary_spread_min 20
set g_balance_laser_primary_refire 0.7
set g_balance_laser_primary_animtime 0.2
set g_balance_laser_primary_lifetime 5
-set g_balance_laser_primary_multiplier_min 0
-set g_balance_laser_primary_multiplier_accuracy 0.5
-set g_balance_laser_primary_multiplier_distance 0.5
set g_balance_laser_primary_shotangle 0
set g_balance_laser_primary_delay 0
set g_balance_laser_primary_force_zscale 1.25
set g_balance_laser_primary_force_velocitybias 0
set g_balance_laser_primary_force_other_scale 1
+
+set g_balance_laser_reload_ammo 0 //default: 6
+set g_balance_laser_reload_time 2
+
set g_balance_laser_secondary 2 // 0 = switch away to last used weapon, 1 = projectile secondary, 2 = melee secondary
-set g_balance_laser_secondary_damage 80
+set g_balance_laser_secondary_damage 25
set g_balance_laser_secondary_edgedamage 12.5
-set g_balance_laser_secondary_force 200
+set g_balance_laser_secondary_force 400
set g_balance_laser_secondary_radius 70
set g_balance_laser_secondary_speed 12000
set g_balance_laser_secondary_spread 0
-set g_balance_laser_secondary_refire 1.25
-set g_balance_laser_secondary_animtime 0.3
+set g_balance_laser_secondary_refire 0.7
+set g_balance_laser_secondary_animtime 0.2
set g_balance_laser_secondary_lifetime 5
-set g_balance_laser_secondary_melee_delay 0.25 // 0.35 was too slow
-set g_balance_laser_secondary_melee_range 120
-set g_balance_laser_secondary_melee_swing_side 120
-set g_balance_laser_secondary_melee_swing_up 30
-set g_balance_laser_secondary_melee_time 0.15
-set g_balance_laser_secondary_melee_traces 10
-set g_balance_laser_secondary_melee_no_doubleslap 1
-set g_balance_laser_secondary_melee_nonplayerdamage 40
-set g_balance_laser_secondary_melee_multihit 1
-set g_balance_laser_secondary_damage 80
set g_balance_laser_secondary_shotangle -90
set g_balance_laser_secondary_delay 0
set g_balance_laser_secondary_force_zscale 1.25
set g_balance_laser_secondary_force_velocitybias 0
set g_balance_laser_secondary_force_other_scale 1
-set g_balance_laser_reload_ammo 0 //default: 6
-set g_balance_laser_reload_time 2
+
+set g_balance_laser_shockwave_damage 20
+set g_balance_laser_shockwave_distance 2000
+set g_balance_laser_shockwave_edgedamage 0
+set g_balance_laser_shockwave_force 250
+set g_balance_laser_shockwave_jump_damage 20
+set g_balance_laser_shockwave_jump_edgedamage 0
+set g_balance_laser_shockwave_jump_force 300
+set g_balance_laser_shockwave_jump_force_velocitybias 0
+set g_balance_laser_shockwave_jump_force_zscale 1.25
+set g_balance_laser_shockwave_jump_multiplier_accuracy 0.5
+set g_balance_laser_shockwave_jump_multiplier_distance 0.5
+set g_balance_laser_shockwave_jump_multiplier_min 0
+set g_balance_laser_shockwave_jump_radius 150
+set g_balance_laser_shockwave_multiplier_accuracy 0.5
+set g_balance_laser_shockwave_multiplier_distance 0.5
+set g_balance_laser_shockwave_multiplier_min 0
+set g_balance_laser_shockwave_splash_damage 15
+set g_balance_laser_shockwave_splash_edgedamage 0
+set g_balance_laser_shockwave_splash_force 100
+set g_balance_laser_shockwave_splash_multiplier_accuracy 0.5
+set g_balance_laser_shockwave_splash_multiplier_distance 0.5
+set g_balance_laser_shockwave_splash_multiplier_min 0
+set g_balance_laser_shockwave_splash_radius 70
+set g_balance_laser_shockwave_spread_max 100
+set g_balance_laser_shockwave_spread_min 20
// }}}
// {{{ shotgun
set g_balance_shotgun_primary_bullets 14