const string MENU_SOUND_OPEN = "sound/menu/open.wav";
const string MENU_SOUND_SELECT = "sound/menu/select.wav";
const string MENU_SOUND_SLIDE = "sound/menu/slide.wav";
+const string MENU_SOUND_WINNER = "sound/menu/winner.wav";
void m_play_focus_sound();
void m_play_click_sound(string soundfile);
#ifdef INTERFACE
CLASS(XonoticWinnerDialog) EXTENDS(XonoticDialog)
METHOD(XonoticWinnerDialog, fill, void(entity))
+ METHOD(XonoticWinnerDialog, focusEnter, void(entity))
ATTRIB(XonoticWinnerDialog, title, string, _("Winner"))
ATTRIB(XonoticWinnerDialog, color, vector, SKINCOLOR_DIALOG_SINGLEPLAYER)
ATTRIB(XonoticWinnerDialog, intendedWidth, float, 0.32)
e.onClick = Dialog_Close;
e.onClickEntity = me;
}
+void XonoticWinnerDialog_focusEnter(entity me)
+{
+ m_play_click_sound(MENU_SOUND_WINNER);
+}
#endif