alias cl_hook_gamestart_nexball
alias cl_hook_gamestart_cts
alias cl_hook_gameend
+alias cl_hook_activeweapon
alias _sv_hook_gamestart "set _sv_hook_gametype $1; _sv_hook_gamestart_stage2"
alias _sv_hook_gamestart_stage2 "sv_hook_gamestart_all; sv_hook_gamestart_${_sv_hook_gametype}"
if(last_weapon != activeweapon) {
weapontime = time;
last_weapon = activeweapon;
+
+ entity e;
+ e = get_weaponinfo(activeweapon);
+ localcmd(strcat("\ncl_hook_activeweapon ", e.netname), ";");
}
// ALWAYS Clear Current Scene First