// AnnounceTo(player, "ammo");
if (item.weapons & WEPBIT_MINSTANEX)
- W_GiveWeapon (player, WEP_MINSTANEX, "Nex");
+ W_GiveWeapon (player, WEP_MINSTANEX, item.netname);
if (item.ammo_cells)
player.ammo_cells = min (player.ammo_cells + cvar("g_minstagib_ammo_drop"), 999);
player.health = 100;
return;
}
- itemid = self.items;
- weaponid = self.weapons;
-
self.reset = Item_Reset;
// it's a level item
if(self.spawnflags & 1)
self.ammo_cells = 1;
StartItem ("models/items/a_cells.md3",
"misc/itempickup.wav", 45, 0,
- "Nex Ammo", IT_CELLS, 0, 0, generic_pickupevalfunc, 100);
+ "MinstaNex Ammo", IT_CELLS, 0, 0, generic_pickupevalfunc, 100);
return;
}
StartItem ("models/items/g_h100.md3",
"misc/megahealth.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup,
"Extralife", IT_NAILS, 0, FL_POWERUP, generic_pickupevalfunc, BOT_PICKUP_RATING_HIGH);
-
}
// replace with speed
if (itemid == IT_INVINCIBLE)
"misc/powerup_shield.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup,
"Speed", IT_INVINCIBLE, 0, FL_POWERUP, generic_pickupevalfunc, BOT_PICKUP_RATING_MID);
}
-
}
float minst_no_auto_cells;
if(!self.invincible_finished)
self.invincible_finished = cvar("g_balance_powerup_invincible_time");
- precache_sound("misc/itempickup.wav");
- precache_sound("misc/itempickup.wav");
- precache_sound("misc/itempickup.wav");
precache_sound("misc/itempickup.wav");
precache_sound("misc/megahealth.wav");
precache_sound("misc/armor25.wav");