IL_EACH(g_radaricons, it.teamradar_icon, {
if ( hud_panel_radar_mouse )
if ( it.health >= 0 )
- if ( it.team == myteam+1 || gametype == MAPINFO_TYPE_RACE || !(serverflags & SERVERFLAG_TEAMPLAY) )
+ if ( it.team == myteam + 1 || gametype == MAPINFO_TYPE_RACE || !teamplay )
{
vector coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(it.origin));
if(vdist((mousepos - coord), <, 8))
}*/
if(autocvar_cl_spawn_point_particles)
{
- if((serverflags & SERVERFLAG_TEAMPLAY))
+ if(teamplay)
{
switch(teamnum)
{
else
WriteString(channel, "");
WriteByte(channel, this.count * 255.0); // g_balance_armor_blockpercent
- WriteByte(channel, serverflags); // client has to know if it should zoom or not
+ WriteByte(channel, serverflags);
WriteCoord(channel, autocvar_g_trueaim_minrange);
}
#include "../gamemode.qh"
void assault_ScoreRules();
-void ActivateTeamplay();
REGISTER_MUTATOR(as, false)
{