set g_balance_vore_kick_damage_max 30 "maximum amount of damage you can do with a stomach kick"\r
set g_balance_vore_kick_delay 0.6 "how many seconds must pass before you can perform another stomach kick"\r
set g_balance_vore_kick_force 140 "predators are pushed by this amount when stomach kicked, in the direction their prey is facing"\r
-set g_balance_vore_kick_escapeprobability 0.1 "probability of getting regurgitated while performing stomach kicks (0 = never, 1 = always)"\r
+set g_balance_vore_kick_escapeprobability 0.115 "probability of getting regurgitated while performing stomach kicks (0 = never, 1 = always)"\r
set g_balance_vore_kick_predator_punchangle 3 "your view gets tilted by this amount when receiving stomach kicks"\r
set g_balance_vore_kick_prey_punchangle 6 "your view gets tilted by this amount when dealing stomach kicks"\r
// }}}\r
.float regurgitate_prepare;\r
-.float system_delay, swallow_delay, digest_button_delay_time, regurgitate_button_delay_time;\r
+.float stomachkick_delay, system_delay, swallow_delay, digest_button_delay_time, regurgitate_button_delay_time;\r
.float complain_vore;\r
.float vore_oldmovetype, vore_oldsolid, vore_oldstomachload;\r
\r
e.predator.weapon_delay = time + button_delay_time;\r
e.predator.swallow_delay = time + cvar("g_balance_vore_swallow_delay");\r
e.system_delay = e.predator.system_delay = time + system_delay_time;\r
+ e.stomachkick_delay = time + cvar("g_balance_vore_kick_delay"); // don't kick immediately after being swallowed\r
}\r
\r
void Vore_Regurgitate(entity e)\r
}\r
}\r
\r
-.float stomachkick_delay;\r
void Vore_StomachKick()\r
{\r
// allows prey to kick the predator's stomach and do some damage or attempt to escape\r