]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
cleaned up the fix for solid water in q1bsp dedicated servers
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 26 Jun 2011 04:52:15 +0000 (04:52 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 26 Jun 2011 04:52:15 +0000 (04:52 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11215 d7cf8633-e32d-0410-b094-e92efae38249

model_brush.c

index ace67cea02b5c6a6411846fa859e6a8c4f100206..0eee9e317543e39ee79ce0fb1953c7f5bc469ba4 100644 (file)
@@ -1816,20 +1816,11 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                                if (skinframe)
                                        tx->skinframes[0] = skinframe;
                        }
-                       if (tx->name[0] == '*')
-                       {
-                               // LordHavoc: some turbulent textures should not be affected by wateralpha
-                               if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
-                               {
-                                       // replace the texture with transparent black
-                                       tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_ALPHA, zerotrans, 1, 1, false);
-                               }
-                       }
+                       // LordHavoc: some Tenebrae textures get replaced by black
+                       if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
+                               tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_ALPHA, zerotrans, 1, 1, false);
                        else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
-                       {
-                               // replace the texture with black
                                tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, 0, zeroopaque, 1, 1, false);
-                       }
                }
 
                tx->basematerialflags = MATERIALFLAG_WALL;