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+ *MESH_TFACELIST {
+ *MESH_TFACE 0 0 2 1
+ *MESH_TFACE 1 2 3 1
+ }
+ }
+ *PROP_MOTIONBLUR 0
+ *PROP_CASTSHADOW 1
+ *PROP_RECVSHADOW 1
+ *MATERIAL_REF 0
+}