+++ /dev/null
-set g_ctf_flagscore_pickup_base 1\r
-set g_ctf_flagscore_pickup_dropped_early 0\r
-set g_ctf_flagscore_pickup_dropped_late 1\r
-set g_ctf_flagscore_capture 20\r
-set g_ctf_flagscore_kill 2\r
-set g_ctf_flagpenalty_drop 0\r
-set g_ctf_flagpenalty_suicidedrop 1\r
-set g_ctf_flagpenalty_returned 0\r
-set g_ctf_flagscore_return 3\r
-set g_ctf_flagscore_return_rogue 3\r
-set g_ctf_flagscore_return_by_killer 5\r
-set g_ctf_flagscore_return_rogue_by_killer 5\r
-\r
-// succeeded capture (pickup capture) 21 (0 for enemy)\r
-// failed capture (pickup kill drop return) 1 (8 for enemy)\r
-// failed (shot into void) (pickup kill drop) 1 (2 for enemy)\r
-// capture retry (kill drop pickup) 0..1 (2 for enemy)\r
-// suicide, then retake (suicidedrop pickup) -1 (0 for enemy)\r
-\r
-set g_ctf_personalscore_pickup_base 1\r
-set g_ctf_personalscore_pickup_dropped_early 0\r
-set g_ctf_personalscore_pickup_dropped_late 1\r
-set g_ctf_personalscore_capture 20\r
-set g_ctf_personalscore_kill 5\r
-set g_ctf_personalpenalty_drop 0\r
-set g_ctf_personalpenalty_suicidedrop 1\r
-set g_ctf_personalpenalty_returned 1\r
-set g_ctf_personalscore_return 5\r
-set g_ctf_personalscore_return_rogue 3\r
-set g_ctf_personalscore_return_by_killer 5\r
-set g_ctf_personalscore_return_rogue_by_killer 5\r
-// AWIN = 21\r
-// AFAIL = 0\r
-// AFAILVOID = 1\r
-// DWIN = 10\r
-// ARETRY = -1..0\r
-// DRETRY = 5\r
-// ATAKE = 1\r
+++ /dev/null
-set g_ctf_flagscore_pickup_base 1\r
-set g_ctf_flagscore_pickup_dropped_early 1\r
-set g_ctf_flagscore_pickup_dropped_late 1\r
-set g_ctf_flagscore_capture 30\r
-set g_ctf_flagscore_kill 1\r
-set g_ctf_flagpenalty_drop 2\r
-set g_ctf_flagpenalty_suicidedrop 2\r
-set g_ctf_flagpenalty_returned 0\r
-set g_ctf_flagscore_return 5\r
-set g_ctf_flagscore_return_rogue 10\r
-set g_ctf_flagscore_return_by_killer 6\r
-set g_ctf_flagscore_return_rogue_by_killer 11\r
-// succeeded capture (pickup capture) 31 (0 for enemy)\r
-// failed capture (pickup kill drop return) -1 (6 or 7 for enemy)\r
-// failed (shot into void) (pickup kill drop) 1 (1 for enemy)\r
-// capture retry (kill drop pickup) -1 (1 for enemy)\r
-// suicide, then retake (suicidedrop pickup) -1 (0 for enemy)\r
-\r
-set g_ctf_personalscore_pickup_base 1\r
-set g_ctf_personalscore_pickup_dropped_early 1\r
-set g_ctf_personalscore_pickup_dropped_late 1\r
-set g_ctf_personalscore_capture 30\r
-set g_ctf_personalscore_kill 1\r
-set g_ctf_personalpenalty_drop 2\r
-set g_ctf_personalpenalty_suicidedrop 2\r
-set g_ctf_personalpenalty_returned 0\r
-set g_ctf_personalscore_return 5\r
-set g_ctf_personalscore_return_rogue 10\r
-set g_ctf_personalscore_return_by_killer 6\r
-set g_ctf_personalscore_return_rogue_by_killer 11\r
-// AWIN = 31\r
-// AFAIL = -1\r
-// AFAILVOID = 1\r
-// DWIN = 6..7\r
-// ARETRY = -1\r
-// DRETRY = 1\r
-// ATAKE = 1\r
+++ /dev/null
-set g_ctf_flagscore_pickup_base 0\r
-set g_ctf_flagscore_pickup_dropped_early 0\r
-set g_ctf_flagscore_pickup_dropped_late 0\r
-set g_ctf_flagscore_capture 20\r
-set g_ctf_flagscore_kill 0\r
-set g_ctf_flagpenalty_drop 0\r
-set g_ctf_flagpenalty_suicidedrop 0\r
-set g_ctf_flagpenalty_returned 0\r
-set g_ctf_flagscore_return 5\r
-set g_ctf_flagscore_return_rogue 10\r
-set g_ctf_flagscore_return_by_killer 5\r
-set g_ctf_flagscore_return_rogue_by_killer 10\r
-// succeeded capture (pickup capture) 20 (0 for enemy)\r
-// failed capture (pickup kill drop return) 0 (5 for enemy)\r
-// failed (shot into void) (pickup kill drop) 0 (0 for enemy)\r
-// capture retry (kill drop pickup) 0 (0 for enemy)\r
-// suicide, then retake (suicidedrop pickup) 0 (0 for enemy)\r
-\r
-set g_ctf_personalscore_pickup_base 0\r
-set g_ctf_personalscore_pickup_dropped_early 0\r
-set g_ctf_personalscore_pickup_dropped_late 0\r
-set g_ctf_personalscore_capture 20\r
-set g_ctf_personalscore_kill 0\r
-set g_ctf_personalpenalty_drop 0\r
-set g_ctf_personalpenalty_suicidedrop 0\r
-set g_ctf_personalpenalty_returned 0\r
-set g_ctf_personalscore_return 5\r
-set g_ctf_personalscore_return_rogue 10\r
-set g_ctf_personalscore_return_by_killer 5\r
-set g_ctf_personalscore_return_rogue_by_killer 10\r
-// AWIN = 20\r
-// AFAIL = 0\r
-// AFAILVOID = 0\r
-// DWIN = 5\r
-// ARETRY = 0\r
-// DRETRY = 0\r
-// ATAKE = 0\r
+++ /dev/null
-set g_ctf_flagscore_pickup_base 0\r
-set g_ctf_flagscore_pickup_dropped_early 1\r
-set g_ctf_flagscore_pickup_dropped_late 1\r
-set g_ctf_flagscore_capture 25\r
-set g_ctf_flagscore_kill 3\r
-set g_ctf_flagpenalty_drop 2\r
-set g_ctf_flagpenalty_suicidedrop 2\r
-set g_ctf_flagpenalty_returned 1\r
-set g_ctf_flagscore_return 5 // not adjusted as this would suck for team game\r
-set g_ctf_flagscore_return_rogue 10\r
-set g_ctf_flagscore_return_by_killer 5\r
-set g_ctf_flagscore_return_rogue_by_killer 10\r
-\r
-// succeeded capture (pickup capture) 25 (0 for enemy)\r
-// failed capture (pickup kill drop return) -3 (8 for enemy)\r
-// failed (shot into void) (pickup kill drop) -2 (3 for enemy)\r
-// capture retry (kill drop pickup) -1 (3 for enemy)\r
-// suicide, then retake (suicidedrop pickup) -1 (0 for enemy)\r
-\r
-set g_ctf_personalscore_pickup_base 0\r
-set g_ctf_personalscore_pickup_dropped_early 1\r
-set g_ctf_personalscore_pickup_dropped_late 1\r
-set g_ctf_personalscore_capture 25\r
-set g_ctf_personalscore_kill 3\r
-set g_ctf_personalpenalty_drop 2\r
-set g_ctf_personalpenalty_suicidedrop 2\r
-set g_ctf_personalpenalty_returned 1\r
-set g_ctf_personalscore_return 2 // lowered so it's better if the killer does the return\r
-set g_ctf_personalscore_return_rogue 10\r
-set g_ctf_personalscore_return_by_killer 5\r
-set g_ctf_personalscore_return_rogue_by_killer 10\r
-// AWIN = 25\r
-// AFAIL = -3\r
-// AFAILVOID = -2\r
-// DWIN = 8 (5 if someone else returned)\r
-// ARETRY = -1\r
-// DRETRY = 3\r
-// ATAKE = 0\r
+++ /dev/null
-set g_ctf_flagscore_pickup_base 1\r
-set g_ctf_flagscore_pickup_dropped_early 1\r
-set g_ctf_flagscore_pickup_dropped_late 1\r
-set g_ctf_flagscore_capture 20\r
-set g_ctf_flagscore_kill 1\r
-set g_ctf_flagpenalty_drop 0\r
-set g_ctf_flagpenalty_suicidedrop 1\r
-set g_ctf_flagpenalty_returned 0\r
-set g_ctf_flagscore_return 5\r
-set g_ctf_flagscore_return_rogue 10\r
-set g_ctf_flagscore_return_by_killer 5\r
-set g_ctf_flagscore_return_rogue_by_killer 10\r
-// succeeded capture (pickup capture) 21 (0 for enemy)\r
-// failed capture (pickup kill drop return) 1 (6 for enemy)\r
-// failed (shot into void) (pickup kill drop) 1 (1 for enemy)\r
-// capture retry (kill drop pickup) 1 (1 for enemy)\r
-// suicide, then retake (suicidedrop pickup) 0 (0 for enemy)\r
-\r
-set g_ctf_personalscore_pickup_base 1\r
-set g_ctf_personalscore_pickup_dropped_early 1\r
-set g_ctf_personalscore_pickup_dropped_late 1\r
-set g_ctf_personalscore_capture 20\r
-set g_ctf_personalscore_kill 1\r
-set g_ctf_personalpenalty_drop 0\r
-set g_ctf_personalpenalty_suicidedrop 1\r
-set g_ctf_personalpenalty_returned 0\r
-set g_ctf_personalscore_return 5\r
-set g_ctf_personalscore_return_rogue 10\r
-set g_ctf_personalscore_return_by_killer 5\r
-set g_ctf_personalscore_return_rogue_by_killer 10\r
-// AWIN = 21\r
-// AFAIL = 1\r
-// AFAILVOID = 1\r
-// DWIN = 6\r
-// ARETRY = 1\r
-// DRETRY = 1\r
-// ATAKE = 1\r
+++ /dev/null
-exec ctfscoring-ai.cfg // fall back to ai's scoring for flag scores, if g_ctf_win_mode is 2, as this system is highly broken in that mode\r
-\r
-set g_ctf_personalscore_pickup_base -1\r
-set g_ctf_personalscore_pickup_dropped_early 5\r
-set g_ctf_personalscore_pickup_dropped_late 9\r
-set g_ctf_personalscore_capture 26\r
-set g_ctf_personalscore_kill 5\r
-set g_ctf_personalpenalty_drop 9\r
-set g_ctf_personalpenalty_suicidedrop 9\r
-set g_ctf_personalpenalty_returned 0\r
-set g_ctf_personalscore_return 3\r
-set g_ctf_personalscore_return_rogue 10\r
-set g_ctf_personalscore_return_by_killer 3\r
-set g_ctf_personalscore_return_rogue_by_killer 10\r
-// AWIN = 25\r
-// AFAIL = -10\r
-// AFAILVOID = -10\r
-// DWIN = 8\r
-// ARETRY = -1..-4\r
-// DRETRY = 5\r
-// ATAKE = -1\r
+++ /dev/null
-exec ctfscoring-ai.cfg // fall back to ai's scoring for flag scores, if g_ctf_win_mode is 2, as this system is highly broken in that mode\r
-\r
-set g_ctf_personalscore_pickup_base -5\r
-set g_ctf_personalscore_pickup_dropped_early 1\r
-set g_ctf_personalscore_pickup_dropped_late 5\r
-set g_ctf_personalscore_capture 30\r
-set g_ctf_personalscore_kill 5\r
-set g_ctf_personalpenalty_drop 5\r
-set g_ctf_personalpenalty_suicidedrop 5\r
-set g_ctf_personalpenalty_returned 0\r
-set g_ctf_personalscore_return 3\r
-set g_ctf_personalscore_return_rogue 10\r
-set g_ctf_personalscore_return_by_killer 3\r
-set g_ctf_personalscore_return_rogue_by_killer 10\r
-// AWIN = 25\r
-// AFAIL = -10\r
-// AFAILVOID = -10\r
-// DWIN = 8\r
-// ARETRY = -1..-4\r
-// DRETRY = 5\r
-// ATAKE = -5\r
--- /dev/null
+set g_ctf_flagscore_pickup_base 1\r
+set g_ctf_flagscore_pickup_dropped_early 0\r
+set g_ctf_flagscore_pickup_dropped_late 1\r
+set g_ctf_flagscore_capture 20\r
+set g_ctf_flagscore_kill 2\r
+set g_ctf_flagpenalty_drop 0\r
+set g_ctf_flagpenalty_suicidedrop 1\r
+set g_ctf_flagpenalty_returned 0\r
+set g_ctf_flagscore_return 3\r
+set g_ctf_flagscore_return_rogue 3\r
+set g_ctf_flagscore_return_by_killer 5\r
+set g_ctf_flagscore_return_rogue_by_killer 5\r
+\r
+// succeeded capture (pickup capture) 21 (0 for enemy)\r
+// failed capture (pickup kill drop return) 1 (8 for enemy)\r
+// failed (shot into void) (pickup kill drop) 1 (2 for enemy)\r
+// capture retry (kill drop pickup) 0..1 (2 for enemy)\r
+// suicide, then retake (suicidedrop pickup) -1 (0 for enemy)\r
+\r
+set g_ctf_personalscore_pickup_base 1\r
+set g_ctf_personalscore_pickup_dropped_early 0\r
+set g_ctf_personalscore_pickup_dropped_late 1\r
+set g_ctf_personalscore_capture 20\r
+set g_ctf_personalscore_kill 5\r
+set g_ctf_personalpenalty_drop 0\r
+set g_ctf_personalpenalty_suicidedrop 1\r
+set g_ctf_personalpenalty_returned 1\r
+set g_ctf_personalscore_return 5\r
+set g_ctf_personalscore_return_rogue 3\r
+set g_ctf_personalscore_return_by_killer 5\r
+set g_ctf_personalscore_return_rogue_by_killer 5\r
+// AWIN = 21\r
+// AFAIL = 0\r
+// AFAILVOID = 1\r
+// DWIN = 10\r
+// ARETRY = -1..0\r
+// DRETRY = 5\r
+// ATAKE = 1\r
set g_ctf_flag_capture_effects 1\r
set g_ctf_captimerecord_always 0 "if enabled, assisted CTF records (with other players on the server) are recorded too"\r
\r
-exec ctfscoring-ai.cfg\r
+exec ctfscoring.cfg\r
\r
// domination\r
seta g_domination 0 "Domination: capture and hold control points to gain points"\r