seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))"
seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds"
-seta hud_powerup 0 "power of the sharpen effect when owning the shield or strength powerups, default is 0.5"
+seta hud_powerup 0 "power of the sharpen effect when owning the shield or strength powerups"
seta hud_postprocessing 1 "enables the ability for effects such as hud_damage_blur and hud_contents to apply a postprocessing method upon the screen - enabling this disables manual editing of the postprocess cvars"
-seta hud_postprocessing_maxbluralpha 0 "maximum alpha which the blur postprocess can be, default is 0.5"
-seta hud_postprocessing_maxblurradius 8 "maximum radius which the blur postprocess can be, default is 8"
+seta hud_postprocessing_maxbluralpha 0 "maximum alpha which the blur postprocess can be"
+seta hud_postprocessing_maxblurradius 8 "maximum radius which the blur postprocess can be"
seta hud_contents 1 "an improved version of gl_polyblend for liquids such as water/lava/slime, draw a filler when inside the liquid"
seta hud_contents_blur 10 "Use postprocessing to blur the screen when you are inside a liquid. Higher values = more blur"
gl_flashblend 0
gl_picmip 0
gl_texturecompression_2d 0
-gl_texturecompression_sky 1
+gl_texturecompression_sky 0
mod_q3bsp_nolightmaps 0
r_bloom 0
r_coronas 1
cl_netfps 60 // should match or be a multiple of sys_ticrate
-seta gl_texturecompression 0
+gl_texture_anisotropy 8
+seta gl_texturecompression 0 // FIXME the description is wrong - when this is 0, e.g. gl_texturecompression_sky still takes effect
gl_texturecompression_color 1
gl_texturecompression_gloss 1
gl_texturecompression_glow 1
-gl_texturecompression_lightcubemaps 1
+gl_texturecompression_lightcubemaps 0
gl_texturecompression_q3bsplightmaps 0
gl_texturecompression_sky 1