}
#ifdef GAMEQC
-MODEL(ArmorLarge_ITEM, Item_Model("item_armor_big.md3"));
-SOUND(ArmorLarge, "misc/armor17_5");
+MODEL(ArmorBig_ITEM, Item_Model("item_armor_big.md3"));
+SOUND(ArmorBig, "misc/armor17_5");
#endif
-REGISTER_ITEM(ArmorLarge, Armor) {
+REGISTER_ITEM(ArmorBig, Armor) {
#ifdef GAMEQC
- this.m_model = MDL_ArmorLarge_ITEM;
- this.m_sound = SND_ArmorLarge;
+ this.m_model = MDL_ArmorBig_ITEM;
+ this.m_sound = SND_ArmorBig;
#endif
this.m_name = "50 Armor";
this.m_icon = "armor";
this.m_color = '0 1 0';
- this.m_waypoint = _("Large armor");
+ this.m_waypoint = _("Big armor");
#ifdef SVQC
this.m_botvalue = 20000; // FIXME: higher than BOT_PICKUP_RATING_HIGH?
this.m_itemid = IT_ARMOR;
bool Item_ItemsTime_SpectatorOnly(GameItem it)
{
return (false
- || it == ITEM_ArmorMega || (it == ITEM_ArmorLarge && !hud_panel_itemstime_hidelarge)
+ || it == ITEM_ArmorMega || (it == ITEM_ArmorBig && !hud_panel_itemstime_hidelarge)
|| it == ITEM_HealthMega || (it == ITEM_HealthLarge && !hud_panel_itemstime_hidelarge)
);
}
case ITEM_HealthMega.m_itemid:
case ITEM_ArmorSmall.m_itemid:
case ITEM_ArmorMedium.m_itemid:
- case ITEM_ArmorLarge.m_itemid:
+ case ITEM_ArmorBig.m_itemid:
case ITEM_ArmorMega.m_itemid:
if (autocvar_g_nix_with_healtharmor)
return false;
case ITEM_ArmorMedium: return autocvar_g_overkill_filter_armormedium;
// WARNING: next two statements look wrong because of inconsistency between cvar names and code
// armor cvars need renaming to be consistent with their health counterparts
- case ITEM_ArmorLarge: return autocvar_g_overkill_filter_armorbig;
+ case ITEM_ArmorBig: return autocvar_g_overkill_filter_armorbig;
case ITEM_ArmorMega: return autocvar_g_overkill_filter_armormega;
}
this.max_armorvalue = g_pickup_armorbig_max;
if(!this.pickup_anyway)
this.pickup_anyway = g_pickup_armorbig_anyway;
- StartItem(this, ITEM_ArmorLarge);
+ StartItem(this, ITEM_ArmorBig);
}
spawnfunc(item_armor_mega)