From: Wolfgang (Blub) Bumiller <blub@speed.at>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10117
d7cf8633-e32d-0410-b094-
e92efae38249
" gl_FragColor += texture2D(Texture_First, TexCoord1 + PixelSize*UserVec1.x*vec2( 0.707107, 0.707107)) * UserVec1.y;\n"
" gl_FragColor += texture2D(Texture_First, TexCoord1 + PixelSize*UserVec1.x*vec2(-0.453990, 0.891007)) * UserVec1.y;\n"
" gl_FragColor /= (1.0 + 5.0 * UserVec1.y);\n"
-" //gl_FragColor = mix(gl_FragColor, vec4(vec3(sobel), 1), UseSobel);\n"
-" gl_FragColor.rgb = gl_FragColor.rgb * UserVec2.y + vec3(sobel)*UserVec2.x;\n"
+" gl_FragColor.rgb = gl_FragColor.rgb * UserVec2.x + vec3(max(0, sobel - UserVec2.z))*UserVec2.y;\n"
"#endif\n"
"\n"
"#ifdef USESATURATION\n"