#include <common/mutators/base.qh>
#include <server/round_handler.qh>
#include <server/miscfunctions.qh>
+#include <server/command/sv_cmd.qh>
int autocvar_g_ca_point_limit;
int autocvar_g_ca_point_leadlimit;
#pragma once
#include <common/mutators/base.qh>
+#include <server/command/sv_cmd.qh>
+
int autocvar_g_freezetag_point_limit;
int autocvar_g_freezetag_point_leadlimit;
bool autocvar_g_freezetag_team_spawns;
// =================================================
bool shuffleteams_on_reset_map;
+void shuffleteams();
+
string GotoMap(string m);
void race_deleteTime(string map, float pos);