if_client alias debugmodel "cl_cmd debugmodel ${* ?}"
//if_client alias handlevote "cl_cmd handlevote ${* ?}"
if_client alias hud "cl_cmd hud ${* ?}"
+if_client alias localprint "cl_cmd localprint ${* ?}"
//if_client alias mv_download "cl_cmd mv_download ${* ?}"
if_client alias sendcvar "cl_cmd sendcvar ${* ?}"
//if_client alias settemp "cl_cmd settemp ${* ?}"
}
}
-/* use this when creating a new command, making sure to place it in alphabetical order.
+/* use this when creating a new command, making sure to place it in alphabetical order... also,
+** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
void LocalCommand_(float request)
{
switch(request)
}
}
-/* use this when creating a new command, making sure to place it in alphabetical order.
+/* use this when creating a new command, making sure to place it in alphabetical order... also,
+** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
void ClientCommand_(float request)
{
switch(request)
}
}
-/* use this when creating a new command, making sure to place it in alphabetical order.
+/* use this when creating a new command, making sure to place it in alphabetical order... also,
+** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
void CommonCommand_(float request, entity caller)
{
switch(request)
}
}
-/* use this when creating a new command, making sure to place it in alphabetical order.
+/* use this when creating a new command, making sure to place it in alphabetical order... also,
+** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
void GameCommand_(float request)
{
switch(request)
}
}
-/* use this when creating a new command, making sure to place it in alphabetical order.
+/* use this when creating a new command, making sure to place it in alphabetical order... also,
+** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
void VoteCommand_(float request)
{
switch(request)