seta g_waypointsprite_edgefadealpha 0.5 "alpha multiplier near the edge"
seta g_waypointsprite_edgefadescale 1 "scale multiplier near the edge"
seta g_waypointsprite_edgefadedistance 50 "distance in virtual pixels from edge where to start fading"
-seta g_waypointsprite_edgeoffset_x 0.2 "offset of how close the waypoint can be to the edge of the screen (between left and right)"
-seta g_waypointsprite_edgeoffset_y 0.2 "offset of how close the waypoint can be to the edge of the screen (between top and bottom)"
+seta g_waypointsprite_edgeoffset_x 0.15 "offset of how close the waypoint can be to the edge of the screen - between left and right"
+seta g_waypointsprite_edgeoffset_y 0.15 "offset of how close the waypoint can be to the edge of the screen - between top and bottom"
seta g_waypointsprite_crosshairfadealpha 0.25 "alpha multiplier near crosshair"
seta g_waypointsprite_crosshairfadescale 1 "scale multiplier near the crosshair"
seta g_waypointsprite_crosshairfadedistance 150 "distance in virtual pixels from crosshair where to start fading"
var float autocvar_g_waypointsprite_edgefadealpha = 1;
float autocvar_g_waypointsprite_edgefadedistance;
var float autocvar_g_waypointsprite_edgefadescale = 1;
-float autocvar_g_waypointsprite_edgeoffset_x;
-float autocvar_g_waypointsprite_edgeoffset_y;
+var float autocvar_g_waypointsprite_edgeoffset_x = 0.15;
+var float autocvar_g_waypointsprite_edgeoffset_y = 0.15;
float autocvar_g_waypointsprite_minalpha;
float autocvar_g_waypointsprite_minscale;
float autocvar_g_waypointsprite_normdistance;