MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
argc = tokenizebyseparator(cvar_string("g_maplist"), " ");
+ tmp_string = "";
for(i = 0; i < argc; ++i)
if(MapInfo_CheckMap(argv(i)))
tmp_string = strcat(tmp_string, " ", argv(i));
{
argc = tokenizebyseparator(cvar_string("g_maplist"), " ");
+ tmp_string = "";
for(i = 0; i < argc; ++i)
if(argv(i) != argv(2))
tmp_string = strcat(tmp_string, " ", argv(i));
{
float created_saved_value;
entity e;
+
+ created_saved_value = FALSE;
if not(tmp_cvar || tmp_value)
{
while(acl)
{
t = car(acl); acl = cdr(acl);
+
d = 1;
if(substring(t, 0, 1) == "-")
{
}
else if(substring(t, 0, 1) == "+")
t = substring(t, 1, strlen(t) - 1);
+
if(substring(t, -1, 1) == "*")
{
t = substring(t, 0, strlen(t) - 1);
- s = substring(s, 0, strlen(t));
+ s = substring(str, 0, strlen(t));
}
else
s = str;
}
switch(me.animationState)
{
+ default:
case 0:
case 3:
nexposeeKey = ((scan == K_SPACE) || (scan == K_ENTER) || (scan == K_KP_ENTER));
{
switch(me.animationState)
{
+ default:
case 0:
case 3:
me.animationState = 1;