return;
}
player.health = bound(player.health, player.health + amount,
- g_pickup_healthmega_max);
+ autocvar_g_balance_health_limit);
player.pauserothealth_finished = max(player.pauserothealth_finished, time +
autocvar_g_balance_pause_health_rot);
}
return;
}
player.armorvalue = bound(player.armorvalue, player.armorvalue + amount,
- g_pickup_armormega_max);
+ autocvar_g_balance_armor_limit);
player.pauserotarmor_finished = max(player.pauserotarmor_finished, time +
autocvar_g_balance_pause_armor_rot);
}