nades_Clear(it);
});
+ game_stopped = true;
return 1;
}
{
Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER);
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER);
+ FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(nades_Clear(it)));
+
allowed_to_spawn = false;
+ game_stopped = true;
round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
- FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(nades_Clear(it)));
return 1;
}
}
allowed_to_spawn = false;
+ game_stopped = true;
round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(nades_Clear(it)));
{
Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER);
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER);
+
+ game_stopped = true;
round_handler_Init(5, autocvar_g_domination_warmup, autocvar_g_domination_round_timelimit);
return 1;
}
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_TIED);
}
+ game_stopped = true;
round_handler_Init(5, autocvar_g_domination_warmup, autocvar_g_domination_round_timelimit);
return 1;
it.freezetag_frozen_timeout = 0;
nades_Clear(it);
));
+ game_stopped = true;
round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
return 1;
}
it.freezetag_frozen_timeout = 0;
nades_Clear(it);
));
+
+ game_stopped = true;
round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
return 1;
}
// schedule a new round
this.wait = true;
this.nextthink = time + this.delay;
- //game_stopped = true; // not all modes actually pause during round intermission
}
else
{