pr_global_struct->other = EDICT_TO_PROG(e2);
PR_ExecuteProgram (e1->v.touch, "");
}
-
+
if (e2->v.touch && e2->v.solid != SOLID_NOT)
{
pr_global_struct->self = EDICT_TO_PROG(e2);
If steptrace is not NULL, the trace of any vertical wall hit will be stored
============
*/
-// LordHavoc: increased from 5 to 20, to partially fix angled corner sticking
-// (example - start.bsp hall to e4, leading to the pool there are two
-// angled corners, which you could get stuck on, now they are just a one
-// frame hiccup)
+// LordHavoc: increased from 5 to 20
#define MAX_CLIP_PLANES 20
int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
{
vec3_t end;
float time_left;
int blocked;
-
+
numbumps = 4;
-
+
blocked = 0;
VectorCopy (ent->v.velocity, original_velocity);
VectorCopy (ent->v.velocity, primal_velocity);
if (ent->free)
break; // removed by the impact function
-
+
time_left -= time_left * trace.fraction;
-
+
// cliped to another plane
if (numplanes >= MAX_CLIP_PLANES)
{ // this shouldn't really happen
if (j == numplanes)
break;
}
-
+
if (i != numplanes)
{ // go along this plane
VectorCopy (new_velocity, ent->v.velocity);
Does not change the entities velocity at all
============
*/
-trace_t SV_PushEntity (edict_t *ent, vec3_t push)
+trace_t SV_PushEntity (edict_t *ent, vec3_t push, vec3_t pushangles)
{
trace_t trace;
vec3_t end;
-
+
VectorAdd (ent->v.origin, push, end);
if (ent->v.movetype == MOVETYPE_FLYMISSILE)
// only clip against bmodels
trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NOMONSTERS, ent);
else
- trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NORMAL, ent);
-
+ trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NORMAL, ent);
+
VectorCopy (trace.endpos, ent->v.origin);
+ // FIXME: turn players specially
+ ent->v.angles[1] += trace.fraction * pushangles[1];
SV_LinkEdict (ent, true);
if (trace.ent)
- SV_Impact (ent, trace.ent);
+ SV_Impact (ent, trace.ent);
return trace;
-}
+}
/*
*/
void SV_PushMove (edict_t *pusher, float movetime)
{
- int i, e;
+ int i, e, index;
edict_t *check;
- vec3_t mins, maxs, move;
- vec3_t entorig, pushorig;
+ float savesolid, movetime2, pushltime;
+ vec3_t mins, maxs, move, move1, moveangle, entorig, entang, pushorig, pushang, a, forward, left, up, org, org2;
int num_moved;
edict_t *moved_edict[MAX_EDICTS];
- vec3_t moved_from[MAX_EDICTS];
- float savesolid;
+ vec3_t moved_from[MAX_EDICTS], moved_fromangles[MAX_EDICTS];
+ model_t *pushermodel;
switch ((int) pusher->v.solid)
{
case SOLID_NOT:
case SOLID_TRIGGER:
VectorMA (pusher->v.origin, movetime, pusher->v.velocity, pusher->v.origin);
+ VectorMA (pusher->v.angles, movetime, pusher->v.avelocity, pusher->v.angles);
pusher->v.ltime += movetime;
SV_LinkEdict (pusher, false);
return;
default:
Host_Error("SV_PushMove: unrecognized solid type %f\n", pusher->v.solid);
}
- if (!pusher->v.velocity[0] && !pusher->v.velocity[1] && !pusher->v.velocity[2])
+ if (!pusher->v.velocity[0] && !pusher->v.velocity[1] && !pusher->v.velocity[2] && !pusher->v.avelocity[0] && !pusher->v.avelocity[1] && !pusher->v.avelocity[2])
{
pusher->v.ltime += movetime;
return;
}
-
- for (i=0 ; i<3 ; i++)
+ index = (int) pusher->v.modelindex;
+ if (index < 1 || index >= MAX_MODELS)
+ Host_Error("SV_PushMove: invalid modelindex %f\n", pusher->v.modelindex);
+ pushermodel = sv.models[index];
+
+ // LordHavoc: round up by a small epsilon
+ movetime2 = movetime; // + (1.0 / 256.0);
+ for (i = 0;i < 3;i++)
{
- move[i] = pusher->v.velocity[i] * movetime;
- mins[i] = pusher->v.absmin[i] + move[i];
- maxs[i] = pusher->v.absmax[i] + move[i];
+ move1[i] = pusher->v.velocity[i] * movetime2;
+ moveangle[i] = pusher->v.avelocity[i] * movetime2;
+ }
+ if (moveangle[0] || moveangle[2])
+ {
+ for (i = 0;i < 3;i++)
+ {
+ mins[i] = pushermodel->rotatedmins[i] + move1[i] - 32;
+ maxs[i] = pushermodel->rotatedmaxs[i] + move1[i] + 32;
+ }
+ }
+ else if (moveangle[1])
+ {
+ for (i = 0;i < 3;i++)
+ {
+ mins[i] = pushermodel->yawmins[i] + move1[i] - 32;
+ maxs[i] = pushermodel->yawmaxs[i] + move1[i] + 32;
+ }
+ }
+ else
+ {
+ for (i = 0;i < 3;i++)
+ {
+ mins[i] = pushermodel->normalmins[i] + move1[i] - 32;
+ maxs[i] = pushermodel->normalmaxs[i] + move1[i] + 32;
+ }
}
+ VectorNegate (moveangle, a);
+ AngleVectorsFLU (a, forward, left, up);
+
VectorCopy (pusher->v.origin, pushorig);
-
+ VectorCopy (pusher->v.angles, pushang);
+ pushltime = pusher->v.ltime;
+
// move the pusher to it's final position
- VectorAdd (pusher->v.origin, move, pusher->v.origin);
+ VectorMA (pusher->v.origin, movetime, pusher->v.velocity, pusher->v.origin);
+ VectorMA (pusher->v.angles, movetime, pusher->v.avelocity, pusher->v.angles);
pusher->v.ltime += movetime;
SV_LinkEdict (pusher, false);
+ savesolid = pusher->v.solid;
// see if any solid entities are inside the final position
num_moved = 0;
// remove the onground flag for non-players
if (check->v.movetype != MOVETYPE_WALK)
check->v.flags = (int)check->v.flags & ~FL_ONGROUND;
-
+
VectorCopy (check->v.origin, entorig);
+ VectorCopy (check->v.angles, entang);
VectorCopy (check->v.origin, moved_from[num_moved]);
+ VectorCopy (check->v.angles, moved_fromangles[num_moved]);
moved_edict[num_moved] = check;
num_moved++;
- // LordHavoc: pusher fixes (teleport train bug, etc)
- savesolid = pusher->v.solid;
- if (savesolid == SOLID_BSP || savesolid == SOLID_BBOX || savesolid == SOLID_SLIDEBOX)
+ if (forward[0] > 0.999f) // quick way to check if any rotation is used
{
- // try moving the contacted entity
- pusher->v.solid = SOLID_NOT;
- SV_PushEntity (check, move);
- pusher->v.solid = savesolid; // was SOLID_BSP
-
- // if it is still inside the pusher, block
- if (SV_TestEntityPosition (check))
- { // fail the move
- if (check->v.mins[0] == check->v.maxs[0])
- continue;
- if (check->v.solid == SOLID_NOT || check->v.solid == SOLID_TRIGGER)
- { // corpse
- check->v.mins[0] = check->v.mins[1] = 0;
- VectorCopy (check->v.mins, check->v.maxs);
- continue;
- }
-
- VectorCopy (entorig, check->v.origin);
- SV_LinkEdict (check, true);
-
- VectorCopy (pushorig, pusher->v.origin);
- SV_LinkEdict (pusher, false);
- pusher->v.ltime -= movetime;
-
- // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
- if (pusher->v.blocked)
- {
- pr_global_struct->self = EDICT_TO_PROG(pusher);
- pr_global_struct->other = EDICT_TO_PROG(check);
- PR_ExecuteProgram (pusher->v.blocked, "");
- }
-
- // move back any entities we already moved
- num_moved--; // LordHavoc: pop off check, because it was already restored
- for (i=0 ; i<num_moved ; i++)
- {
- VectorCopy (moved_from[i], moved_edict[i]->v.origin);
- SV_LinkEdict (moved_edict[i], false);
- }
- return;
- }
+ VectorSubtract (check->v.origin, pusher->v.origin, org);
+ org2[0] = DotProduct (org, forward);
+ org2[1] = DotProduct (org, left);
+ org2[2] = DotProduct (org, up);
+ VectorSubtract (org2, org, move);
+ VectorAdd (move, move1, move);
}
- }
-
-
-}
-
-/*
-============
-SV_PushRotate
-
-============
-*/
-void SV_PushRotate (edict_t *pusher, float movetime)
-{
- int i, e;
- edict_t *check;
- vec3_t move, a, amove;
- vec3_t entorigin, entangles, pushorigin, pushangles;
- int num_moved;
- edict_t *moved_edict[MAX_EDICTS];
- vec3_t moved_from[MAX_EDICTS];
- vec3_t angled_from[MAX_EDICTS];
- vec3_t org, org2;
- vec3_t forward, right, up;
- float savesolid;
-
- switch ((int) pusher->v.solid)
- {
- // LordHavoc: valid pusher types
- case SOLID_BSP:
- case SOLID_BBOX:
- case SOLID_SLIDEBOX:
- case SOLID_CORPSE: // LordHavoc: this would be weird...
- break;
- // LordHavoc: no collisions
- case SOLID_NOT:
- case SOLID_TRIGGER:
- VectorMA (pusher->v.angles, movetime, pusher->v.avelocity, pusher->v.angles);
- pusher->v.ltime += movetime;
- SV_LinkEdict (pusher, false);
- return;
- default:
- Host_Error("SV_PushRotate: unrecognized solid type %f\n", pusher->v.solid);
- }
- if (!pusher->v.avelocity[0] && !pusher->v.avelocity[1] && !pusher->v.avelocity[2])
- {
- pusher->v.ltime += movetime;
- return;
- }
-
- for (i=0 ; i<3 ; i++)
- amove[i] = pusher->v.avelocity[i] * movetime;
-
- VectorNegate (amove, a);
- AngleVectors (a, forward, right, up);
-
- VectorCopy (pusher->v.origin, pushorigin);
- VectorCopy (pusher->v.angles, pushangles);
-
-// move the pusher to it's final position
-
- VectorAdd (pusher->v.angles, amove, pusher->v.angles);
- pusher->v.ltime += movetime;
- SV_LinkEdict (pusher, false);
-
-
-// see if any solid entities are inside the final position
- num_moved = 0;
- check = NEXT_EDICT(sv.edicts);
- for (e=1 ; e<sv.num_edicts ; e++, check = NEXT_EDICT(check))
- {
- if (check->free)
- continue;
- if (check->v.movetype == MOVETYPE_PUSH
- || check->v.movetype == MOVETYPE_NONE
- || check->v.movetype == MOVETYPE_FOLLOW
- || check->v.movetype == MOVETYPE_NOCLIP)
- continue;
-
- // if the entity is standing on the pusher, it will definately be moved
- if (!(((int)check->v.flags & FL_ONGROUND) && PROG_TO_EDICT(check->v.groundentity) == pusher))
- {
- if (check->v.absmin[0] >= pusher->v.absmax[0]
- || check->v.absmin[1] >= pusher->v.absmax[1]
- || check->v.absmin[2] >= pusher->v.absmax[2]
- || check->v.absmax[0] <= pusher->v.absmin[0]
- || check->v.absmax[1] <= pusher->v.absmin[1]
- || check->v.absmax[2] <= pusher->v.absmin[2])
- continue;
-
- // see if the ent's bbox is inside the pusher's final position
- if (!SV_TestEntityPosition (check))
- continue;
- }
-
- // remove the onground flag for non-players
- if (check->v.movetype != MOVETYPE_WALK)
- check->v.flags = (int)check->v.flags & ~FL_ONGROUND;
-
- VectorCopy (check->v.origin, entorigin);
- VectorCopy (check->v.origin, moved_from[num_moved]);
- VectorCopy (check->v.angles, entangles);
- VectorCopy (check->v.angles, angled_from[num_moved]);
- moved_edict[num_moved] = check;
- num_moved++;
+ else
+ VectorCopy (move1, move);
- // calculate destination position
- VectorSubtract (check->v.origin, pusher->v.origin, org);
- org2[0] = DotProduct (org, forward);
- org2[1] = -DotProduct (org, right);
- org2[2] = DotProduct (org, up);
- VectorSubtract (org2, org, move);
+ // LordHavoc: debugging
+ //VectorAdd(entorig, move, org2);
+ //CL_RocketTrail2 (entorig, org2, 238, NULL);
- // try moving the contacted entity
- savesolid = pusher->v.solid; // LordHavoc: restore to correct solid type
+ // try moving the contacted entity
pusher->v.solid = SOLID_NOT;
- SV_PushEntity (check, move);
- pusher->v.solid = savesolid; // LordHavoc: restore to correct solid type
+ SV_PushEntity (check, move, moveangle);
+ pusher->v.solid = savesolid; // was SOLID_BSP
- VectorAdd (check->v.angles, amove, check->v.angles);
-
- // if it is still inside the pusher, block
+ // if it is still inside the pusher, block
if (SV_TestEntityPosition (check))
- { // fail the move
+ {
+ // fail the move
if (check->v.mins[0] == check->v.maxs[0])
continue;
if (check->v.solid == SOLID_NOT || check->v.solid == SOLID_TRIGGER)
- { // corpse
+ {
+ // corpse
check->v.mins[0] = check->v.mins[1] = 0;
VectorCopy (check->v.mins, check->v.maxs);
continue;
}
-
- VectorCopy (entorigin, check->v.origin);
- VectorCopy (entangles, check->v.angles);
+
+ VectorCopy (entorig, check->v.origin);
+ VectorCopy (entang, check->v.angles);
SV_LinkEdict (check, true);
- VectorCopy (pushorigin, pusher->v.origin);
- VectorCopy (pushangles, pusher->v.angles);
+ VectorCopy (pushorig, pusher->v.origin);
+ VectorCopy (pushang, pusher->v.angles);
+ pusher->v.ltime = pushltime;
SV_LinkEdict (pusher, false);
- pusher->v.ltime -= movetime;
// if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
if (pusher->v.blocked)
pr_global_struct->other = EDICT_TO_PROG(check);
PR_ExecuteProgram (pusher->v.blocked, "");
}
-
- // move back any entities we already moved
+
+ // move back any entities we already moved
num_moved--; // LordHavoc: pop off check, because it was already restored
for (i=0 ; i<num_moved ; i++)
{
VectorCopy (moved_from[i], moved_edict[i]->v.origin);
- VectorCopy (angled_from[i], moved_edict[i]->v.angles);
+ VectorCopy (moved_fromangles[i], moved_edict[i]->v.angles);
SV_LinkEdict (moved_edict[i], false);
}
return;
movetime = sv.frametime;
if (movetime)
- {
- if (ent->v.avelocity[0] || ent->v.avelocity[1] || ent->v.avelocity[2])
- SV_PushRotate (ent, movetime);
- else
- SV_PushMove (ent, movetime); // advances ent->v.ltime if not blocked
- }
-
+ SV_PushMove (ent, movetime); // advances ent->v.ltime if not blocked
+
if (thinktime > oldltime && thinktime <= ent->v.ltime)
{
ent->v.nextthink = 0;
case 7: dir[0] = -2; dir[1] = -2; break;
}
- SV_PushEntity (ent, dir);
+ SV_PushEntity (ent, dir, vec3_origin);
// retry the original move
ent->v.velocity[0] = oldvel[0];
downmove[2] = -STEPSIZE + oldvel[2]*sv.frametime;
// move up
- SV_PushEntity (ent, upmove); // FIXME: don't link?
+ SV_PushEntity (ent, upmove, vec3_origin); // FIXME: don't link?
// move forward
ent->v.velocity[0] = oldvel[0];
SV_WallFriction (ent, &steptrace);
// move down
- downtrace = SV_PushEntity (ent, downmove); // FIXME: don't link?
+ downtrace = SV_PushEntity (ent, downmove, vec3_origin); // FIXME: don't link?
if (downtrace.plane.normal[2] > 0.7)
{
// move origin
VectorScale (ent->v.velocity, sv.frametime, move);
- trace = SV_PushEntity (ent, move);
+ trace = SV_PushEntity (ent, move, vec3_origin);
if (trace.fraction == 1)
return;
if (ent->free)
*/
// 1/32 epsilon to keep floating point happy
-//#define DIST_EPSILON (0.03125)
-#define DIST_EPSILON (0.125)
+#define DIST_EPSILON (0.03125)
#define HULLCHECKSTATE_EMPTY 0
#define HULLCHECKSTATE_SOLID 1
}
frac = t1 / (t1 - t2);
- frac = bound(0.0f, frac, 1.0f);
+ frac = bound(0.0f, frac, 1.0);
RHC.trace->fraction = frac;
RHC.trace->endpos[0] = RHC.start[0] + frac * RHC.dist[0];
RHC.trace->endpos[2] = RHC.start[2] + frac * RHC.dist[2];
}
-int SV_RecursiveHullCheck (int num, float p1f, float p2f, vec3_t p1, vec3_t p2)
+int SV_RecursiveHullCheck (int num, double p1f, double p2f, double p1[3], double p2[3])
{
dclipnode_t *node;
- vec3_t mid;
int side;
- float midf;
+ double midf, mid[3];
// LordHavoc: FIXME: this is not thread safe... if threading matters here,
// remove the static prefixes
static int ret;
static mplane_t *plane;
- static float t1, t2, frac;
+ static double t1, t2, frac;
// LordHavoc: a goto! everyone flee in terror... :)
loc0:
}
frac = t1 / (t1 - t2);
- frac = bound(0.0f, frac, 1.0f);
+ frac = bound(0.0f, frac, 1.0);
midf = p1f + ((p2f - p1f) * frac);
mid[0] = RHC.start[0] + midf * RHC.dist[0];
return HULLCHECKSTATE_DONE;
}
-/*
-qboolean SV_RecursiveHullCheckContentBoundary (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace)
-{
- dclipnode_t *node;
- mplane_t *plane;
- float t1, t2;
- float frac;
- int i;
- vec3_t mid;
- int side;
- float midf;
-
- // LordHavoc: a goto! everyone flee in terror... :)
-loc0:
-// check for empty
- if (num < 0)
- {
- if (num != trace->startcontents)
- trace->startsolid = true;
- else
- trace->allsolid = false;
- return true; // empty
- }
-
-// find the point distances
- node = hull->clipnodes + num;
- plane = hull->planes + node->planenum;
-
- if (plane->type < 3)
- {
- t1 = p1[plane->type] - plane->dist;
- t2 = p2[plane->type] - plane->dist;
- }
- else
- {
- t1 = DotProduct (plane->normal, p1) - plane->dist;
- t2 = DotProduct (plane->normal, p2) - plane->dist;
- }
-
- // LordHavoc: rearranged the side/frac code
- // LordHavoc: recursion optimization
- if (t1 >= 0)
- {
- if (t2 >= 0)
- {
- num = node->children[0];
- goto loc0;
- }
- // put the crosspoint DIST_EPSILON pixels on the near side
- side = 0;
- }
- else
- {
- if (t2 < 0)
- {
- num = node->children[1];
- goto loc0;
- }
- // put the crosspoint DIST_EPSILON pixels on the near side
- side = 1;
- }
-
- frac = t1 / (t1 - t2);
- frac = bound(0.0f, frac, 1.0f);
-
- midf = p1f + ((p2f - p1f) * frac);
- mid[0] = p1[0] + ((p2[0] - p1[0]) * frac);
- mid[1] = p1[1] + ((p2[1] - p1[1]) * frac);
- mid[2] = p1[2] + ((p2[2] - p1[2]) * frac);
-
-// move up to the node
- if (!SV_RecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace) )
- return false;
-
-*/
- /*
-#ifdef PARANOID
- if (SV_HullPointContents (pm_hullmodel, mid, node->children[side]) != trace->startcontents)
- {
- Con_Printf ("mid PointInHullSolid\n");
- return false;
- }
-#endif
- */
-/*
-
- // LordHavoc: warning to the clumsy, this recursion can not be optimized because mid would need to be duplicated on a stack
- if (SV_HullPointContents (hull, node->children[side^1], mid) == trace->startcontents)
-// go past the node
- return SV_RecursiveHullCheck (hull, node->children[side^1], midf, p2f, mid, p2, trace);
-
- if (trace->allsolid)
- return false; // never got out of the solid area
-
-//==================
-// the other side of the node is solid, this is the impact point
-//==================
- if (!side)
- {
- VectorCopy (plane->normal, trace->plane.normal);
- trace->plane.dist = plane->dist;
- }
- else
- {
- VectorNegate (plane->normal, trace->plane.normal);
- trace->plane.dist = -plane->dist;
- }
-
-*/
- /*
- while (SV_HullPointContents (hull, hull->firstclipnode, mid) != trace->startcontents)
- {
- // shouldn't really happen, but does occasionally
- frac -= 0.1;
- if (frac < 0)
- {
- trace->fraction = midf;
- VectorCopy (mid, trace->endpos);
- Con_DPrintf ("backup past 0\n");
- return false;
- }
- midf = p1f + (p2f - p1f)*frac;
- mid[0] = p1[0] + frac*(p2[0] - p1[0]);
- mid[1] = p1[1] + frac*(p2[1] - p1[1]);
- mid[2] = p1[2] + frac*(p2[2] - p1[2]);
- }
- */
-/*
-
- frac = t1;
- if (side)
- frac += DIST_EPSILON;
- else
- frac -= DIST_EPSILON;
-
- frac /= (t1 - t2);
- frac = bound(0.0f, frac, 1.0f);
-
- trace->fraction = p1f + (p2f - p1f)*frac;
- trace->endpos[0] = p1[0] + frac*(p2[0] - p1[0]);
- trace->endpos[1] = p1[1] + frac*(p2[1] - p1[1]);
- trace->endpos[2] = p1[2] + frac*(p2[2] - p1[2]);
-
- return false;
-}
-*/
-
-/*
-// FIXME: this is broken and I'm not interested in figuring out what is broken about it right now
-qboolean SV_TestLine (hull_t *hull, int num, vec3_t p1, vec3_t p2)
-{
- dclipnode_t *node;
- mplane_t *plane;
- float t1, t2, frac;
- vec3_t mid;
- int side;
-
-loc0:
-// check for empty
- if (num < 0)
- return num != CONTENTS_SOLID;
-
- if (num < hull->firstclipnode || num > hull->lastclipnode)
- Sys_Error ("SV_RecursiveHullCheck: bad node number");
-
-//
-// find the point distances
-//
- node = hull->clipnodes + num;
- if (node->children[0] < 0)
- {
- if (node->children[0] == CONTENTS_SOLID)
- return false;
- if (node->children[1] < 0)
- return node->children[1] != CONTENTS_SOLID;
- }
- else if (node->children[1] == CONTENTS_SOLID)
- return false;
-
- plane = hull->planes + node->planenum;
-
- if (plane->type < 3)
- {
- t1 = p1[plane->type] - plane->dist;
- t2 = p2[plane->type] - plane->dist;
- }
- else
- {
- t1 = DotProduct (plane->normal, p1) - plane->dist;
- t2 = DotProduct (plane->normal, p2) - plane->dist;
- }
-
- if (t1 >= 0)
- {
- if (t2 >= 0)
- {
- num = node->children[0];
- goto loc0;
- }
- side = 0;
- }
- else
- {
- if (t2 < 0)
- {
- num = node->children[1];
- goto loc0;
- }
- side = 1;
- }
-
- if (node->children[side] < 0)
- {
- if (node->children[side] == CONTENTS_SOLID)
- return false;
-
- if (node->children[!side] < 0)
- return node->children[!side] != CONTENTS_SOLID;
- else
- {
- frac = t1 / (t1 - t2);
- frac = bound(0, frac, 1);
-
- mid[0] = p1[0] + frac*(p2[0] - p1[0]);
- mid[1] = p1[1] + frac*(p2[1] - p1[1]);
- mid[2] = p1[2] + frac*(p2[2] - p1[2]);
-
- return SV_TestLine(hull, node->children[!side], mid, p2);
- }
- }
- else
- {
- if (node->children[!side] < 0)
- {
- if (node->children[!side] == CONTENTS_SOLID)
- return false;
-
- frac = t1 / (t1 - t2);
- frac = bound(0, frac, 1);
-
- mid[0] = p1[0] + frac*(p2[0] - p1[0]);
- mid[1] = p1[1] + frac*(p2[1] - p1[1]);
- mid[2] = p1[2] + frac*(p2[2] - p1[2]);
-
- return SV_TestLine(hull, node->children[side], p1, mid);
- }
- else
- {
- frac = t1 / (t1 - t2);
- frac = bound(0, frac, 1);
-
- mid[0] = p1[0] + frac*(p2[0] - p1[0]);
- mid[1] = p1[1] + frac*(p2[1] - p1[1]);
- mid[2] = p1[2] + frac*(p2[2] - p1[2]);
-
- if (SV_TestLine(hull, node->children[side], p1, mid))
- return SV_TestLine(hull, node->children[!side], mid, p2);
- else
- return false;
- }
- }
-}
-*/
-
-
/*
==================
SV_ClipMoveToEntity
*/
trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end)
{
- trace_t trace;
- vec3_t offset;
- vec3_t start_l, end_l;
- hull_t *hull;
+ trace_t trace;
+ vec3_t offset, start_l, end_l;
+ double startd[3], endd[3];
+ hull_t *hull;
// fill in a default trace
memset (&trace, 0, sizeof(trace_t));
end_l[2] = DotProduct (temp, up);
}
+ VectorCopy(start_l, startd);
+ VectorCopy(end_l, endd);
+
// trace a line through the appropriate clipping hull
- VectorCopy(start_l, RecursiveHullCheckInfo.start);
- VectorSubtract(end_l, start_l, RecursiveHullCheckInfo.dist);
+ VectorCopy(startd, RecursiveHullCheckInfo.start);
+ VectorSubtract(endd, startd, RecursiveHullCheckInfo.dist);
RecursiveHullCheckInfo.hull = hull;
RecursiveHullCheckInfo.trace = &trace;
- SV_RecursiveHullCheck (hull->firstclipnode, 0, 1, start_l, end_l);
+ SV_RecursiveHullCheck (hull->firstclipnode, 0, 1, startd, endd);
// LordHavoc: enabling rotating bmodels
// rotate endpos back to world frame of reference
boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999;
#else
int i;
-
+
for (i=0 ; i<3 ; i++)
{
if (end[i] > start[i])