char fs_gamedirs[MAX_GAMEDIRS][MAX_QPATH];
cvar_t scr_screenshot_name = {0, "scr_screenshot_name","dp", "prefix name for saved screenshots (changes based on -game commandline, as well as which game mode is running)"};
+cvar_t fs_empty_files_in_pack_mark_deletions = {0, "fs_empty_files_in_pack_mark_deletions", "0", "if enabled, empty files in a pak/pk3 count as not existing but cancel the search in further packs, effectively allowing patch pak/pk3 files to 'delete' files"};
/*
void FS_Init_Commands(void)
{
Cvar_RegisterVariable (&scr_screenshot_name);
+ Cvar_RegisterVariable (&fs_empty_files_in_pack_mark_deletions);
Cmd_AddCommand ("gamedir", FS_GameDir_f, "changes active gamedir list (can take multiple arguments), not including base directory (example usage: gamedir ctf)");
Cmd_AddCommand ("fs_rescan", FS_Rescan_f, "rescans filesystem for new pack archives and any other changes");
// Found it
if (!diff)
{
+ if (fs_empty_files_in_pack_mark_deletions.integer && pak->files[middle].realsize == 0)
+ {
+ // yes, but the first one is empty so we treat it as not being there
+ if (!quiet && developer.integer >= 10)
+ Con_Printf("FS_FindFile: %s is marked as deleted\n", name);
+
+ if (index != NULL)
+ *index = -1;
+ return NULL;
+ }
+
if (!quiet && developer.integer >= 10)
Con_Printf("FS_FindFile: %s in %s\n",
pak->files[middle].name, pak->filename);