overbright lightstyle strings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7518
d7cf8633-e32d-0410-b094-
e92efae38249
// q3bsp has no lightmap updates, so the lightstylevalue that
// would normally be baked into the lightmap must be
// applied to the color
+ // FIXME: r_glsl 1 rendering doesn't support overbright lightstyles with this (the default light style is not overbright)
if (ent->model->type == mod_brushq3)
colorscale *= r_refdef.lightstylevalue[0] * (1.0f / 256.0f);
colorscale *= r_refdef.lightmapintensity;