Signed-off-by: terencehill <piuntn@gmail.com>
if(mv_abstain)
mv_num_maps -= 1;
- // for mapvote it would be better 4/3 but map name needs more horizzontal space
- int item_aspect = (gametypevote) ? 3/1 : 2/1;
+ // higher than the image itself ratio for mapvote items to reserve space for long map names
+ int item_aspect = (gametypevote) ? 3/1 : 5/3;
vector table_size = HUD_GetTableSize_BestItemAR(mv_num_maps, eX * (xmax - xmin) + eY * (ymax - ymin), item_aspect);
mv_columns = table_size.x;
rows = table_size.y;