Missed some in the Nades, Jetpack Fuel, Extra Life, and Vaporizer Cells entries.
These were missed from
289461d6.
METHOD(JetpackFuel, describe, string(JetpackFuel this))
{
TC(JetpackFuel, this);
- return sprintf(_("The %s ammo type is used by the %s"),
+ return sprintf(_("The %s ammo type is used by the %s."),
COLORED_NAME(this), COLORED_NAME(ITEM_Jetpack));
}
METHOD(VaporizerCells, describe, string(VaporizerCells this))
{
TC(VaporizerCells, this);
- return sprintf(_("The %s is sometimes present on maps when %s is enabled, providing ammo for the %s"),
+ return sprintf(_("The %s is sometimes present on maps when %s is enabled, providing ammo for the %s."),
COLORED_NAME(this), COLORED_NAME(MUTATOR_mutator_instagib), COLORED_NAME(WEP_VAPORIZER));
}
{
TC(ExtraLife, this);
return sprintf(_("The %s powerup acts as armor in %s. "
- "If a player is shot while having one or more extra lives, they will survive the shot but suffer strong knockback"),
+ "If a player is shot while having one or more extra lives, they will survive the shot but suffer strong knockback."),
COLORED_NAME(this), COLORED_NAME(MUTATOR_mutator_instagib));
}
#endif
{
TC(MutatorNades, this);
return sprintf(_("The %s mutator gives all players offhand nades that can be primed then thrown by pressing ^3drop weapon^7 twice. "
- "If the %s and %s mutators are disabled, they can also be thrown by holding then releasing ^3+hook^7\n\n"
+ "If the %s and %s mutators are disabled, they can also be thrown by holding then releasing ^3+hook^7.\n\n"
"There are multiple types of nades that can be selected, and many options available regarding this mutator, "
- "so they may act a little differently depending on the server you play on\n\n"
- "This mutator is enabled by default in %s"),
+ "so they may act a little differently depending on the server you play on.\n\n"
+ "This mutator is enabled by default in %s."),
COLORED_NAME(this), COLORED_NAME(MUTATOR_offhand_blaster), COLORED_NAME(MUTATOR_hook), COLORED_NAME(MUTATOR_ok));
}
#endif // MENUQC