// origin
VectorAdd(r_refdef.vieworg, cl.punchvector, r_refdef.vieworg);
r_refdef.vieworg[2] += cl.viewheight;
- if (cl_bob.value && cl_bobcycle.value)
+ if (cl.stats[STAT_HEALTH] > 0)
{
- double bob, cycle;
- // LordHavoc: this code is *weird*, but not replacable (I think it
- // should be done in QC on the server, but oh well, quake is quake)
- // LordHavoc: figured out bobup: the time at which the sin is at 180
- // degrees (which allows lengthening or squishing the peak or valley)
- cycle = cl.time / cl_bobcycle.value;
- cycle -= (int) cycle;
- if (cycle < cl_bobup.value)
- cycle = sin(M_PI * cycle / cl_bobup.value);
- else
- cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
- // bob is proportional to velocity in the xy plane
- // (don't count Z, or jumping messes it up)
- bob = sqrt(cl.velocity[0]*cl.velocity[0] + cl.velocity[1]*cl.velocity[1]) * cl_bob.value;
- bob = bob*0.3 + bob*0.7*cycle;
- r_refdef.vieworg[2] += bound(-7, bob, 4);
- }
- // link the delayed viewmodel entities
- if (numviewmodels > 0 && r_drawviewmodel.integer && !chase_active.integer && !envmap && r_drawentities.integer && !(cl.items & IT_INVISIBILITY) && cl.stats[STAT_HEALTH] > 0)
- {
- int i;
- entity_t *ent;
- matrix4x4_t matrix, matrix2;
- Matrix4x4_CreateFromQuakeEntity(&matrix, r_refdef.vieworg[0], r_refdef.vieworg[1], r_refdef.vieworg[2], r_refdef.viewangles[0] + v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.value, r_refdef.viewangles[1] - v_idlescale.value * sin(cl.time*v_ipitch_cycle.value) * v_ipitch_level.value, r_refdef.viewangles[2] - v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value, 0.3);
- for (i = 0;i < numviewmodels && r_refdef.numentities < r_refdef.maxentities;i++)
+ if (cl_bob.value && cl_bobcycle.value)
+ {
+ double bob, cycle;
+ // LordHavoc: this code is *weird*, but not replacable (I think it
+ // should be done in QC on the server, but oh well, quake is quake)
+ // LordHavoc: figured out bobup: the time at which the sin is at 180
+ // degrees (which allows lengthening or squishing the peak or valley)
+ cycle = cl.time / cl_bobcycle.value;
+ cycle -= (int) cycle;
+ if (cycle < cl_bobup.value)
+ cycle = sin(M_PI * cycle / cl_bobup.value);
+ else
+ cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
+ // bob is proportional to velocity in the xy plane
+ // (don't count Z, or jumping messes it up)
+ bob = sqrt(cl.velocity[0]*cl.velocity[0] + cl.velocity[1]*cl.velocity[1]) * cl_bob.value;
+ bob = bob*0.3 + bob*0.7*cycle;
+ r_refdef.vieworg[2] += bound(-7, bob, 4);
+ }
+ // link the delayed viewmodel entities
+ if (numviewmodels > 0 && r_drawviewmodel.integer && !chase_active.integer && !envmap && r_drawentities.integer && !(cl.items & IT_INVISIBILITY))
{
- ent = viewmodels[i];
- r_refdef.entities[r_refdef.numentities++] = &ent->render;
- matrix2 = ent->render.matrix;
- Matrix4x4_Concat(&ent->render.matrix, &matrix, &matrix2);
- Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
- CL_BoundingBoxForEntity(&ent->render);
+ int i;
+ entity_t *ent;
+ matrix4x4_t matrix, matrix2;
+ Matrix4x4_CreateFromQuakeEntity(&matrix, r_refdef.vieworg[0], r_refdef.vieworg[1], r_refdef.vieworg[2], r_refdef.viewangles[0] + v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.value, r_refdef.viewangles[1] - v_idlescale.value * sin(cl.time*v_ipitch_cycle.value) * v_ipitch_level.value, r_refdef.viewangles[2] - v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value, 0.3);
+ for (i = 0;i < numviewmodels && r_refdef.numentities < r_refdef.maxentities;i++)
+ {
+ ent = viewmodels[i];
+ r_refdef.entities[r_refdef.numentities++] = &ent->render;
+ matrix2 = ent->render.matrix;
+ Matrix4x4_Concat(&ent->render.matrix, &matrix, &matrix2);
+ Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
+ CL_BoundingBoxForEntity(&ent->render);
+ }
}
}
}