--- /dev/null
+textures/evil1_floors/br_tiles\r
+{\r
+ dpreflectcube cubemaps/default/sky\r
+ {\r
+ map textures/evil1_floors/br_tiles\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
+textures/evil1_floors/br_tiles_blood\r
+{\r
+ dpreflectcube cubemaps/default/sky\r
+ {\r
+ map textures/evil1_floors/br_tiles_blood\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
+textures/evil1_floors/br_tiles_brkblood\r
+{\r
+ dpreflectcube cubemaps/default/sky\r
+ {\r
+ map textures/evil1_floors/br_tiles_brkblood\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
+textures/evil1_floors/br_tiles_broke\r
+{\r
+ dpreflectcube cubemaps/default/sky\r
+ {\r
+ map textures/evil1_floors/br_tiles_broke\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
+textures/evil1_floors/br_tiles_broke2\r
+{\r
+ dpreflectcube cubemaps/default/sky\r
+ {\r
+ map textures/evil1_floors/br_tiles_broke2\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
+textures/evil1_floors/floortech1\r
+{\r
+ dpreflectcube cubemaps/default/sky\r
+ {\r
+ map textures/evil1_floors/floortech1\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
+textures/evil1_floors/floortile1\r
+{\r
+ dpreflectcube cubemaps/default/sky\r
+ {\r
+ map textures/evil1_floors/floortile1\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
+textures/evil1_floors/floortile1b\r
+{\r
+ dpreflectcube cubemaps/default/sky\r
+ {\r
+ map textures/evil1_floors/floortile1b\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
+textures/evil1_floors/floortile1bbrown\r
+{\r
+ dpreflectcube cubemaps/default/sky\r
+ {\r
+ map textures/evil1_floors/floortile1bbrown\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
+textures/evil1_floors/floortilebig\r
+{\r
+ dpreflectcube cubemaps/default/sky\r
+ {\r
+ map textures/evil1_floors/floortilebig\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
+textures/evil1_floors/floortilebig1b\r
+{\r
+ dpreflectcube cubemaps/default/sky\r
+ {\r
+ map textures/evil1_floors/floortilebig1b\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
+textures/evil1_floors/floortilebig2\r
+{\r
+ dpreflectcube cubemaps/default/sky\r
+ {\r
+ map textures/evil1_floors/floortilebig2\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
+textures/evil1_floors/flr_grts\r
+{\r
+ dpreflectcube cubemaps/default/sky\r
+ {\r
+ map textures/evil1_floors/flr_grts\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
+textures/evil1_floors/flr_grtswrn\r
+{\r
+ dpreflectcube cubemaps/default/sky\r
+ {\r
+ map textures/evil1_floors/flr_grtswrn\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
+textures/evil1_floors/metalflr1\r
+{\r
+ dpreflectcube cubemaps/default/sky\r
+ {\r
+ map textures/evil1_floors/metalflr1\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
+textures/evil1_floors/metalflr1c\r
+{\r
+ dpreflectcube cubemaps/default/sky\r
+ {\r
+ map textures/evil1_floors/metalflr1c\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
+textures/evil1_floors/mtl_flooring\r
+{\r
+ dpreflectcube cubemaps/default/sky\r
+ {\r
+ map textures/evil1_floors/mtl_flooring\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
+textures/evil1_floors/stile_cln\r
+{\r
+ dpreflectcube cubemaps/default/sky\r
+ {\r
+ map textures/evil1_floors/stile_cln\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
+textures/evil1_floors/stile_drty_brk\r
+{\r
+ dpreflectcube cubemaps/default/sky\r
+ {\r
+ map textures/evil1_floors/stile_drty_brk\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
+textures/evil1_floors/stile_drty_brk2\r
+{\r
+ dpreflectcube cubemaps/default/sky\r
+ {\r
+ map textures/evil1_floors/stile_drty_brk2\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
+textures/evil1_floors/stile_drty\r
+{\r
+ dpreflectcube cubemaps/default/sky\r
+ {\r
+ map textures/evil1_floors/stile_drty\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
+textures/evil1_floors/tile_brn_lite\r
+{\r
+ dpreflectcube cubemaps/default/sky\r
+ {\r
+ map textures/evil1_floors/tile_brn_lite\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r
+\r
+textures/evil1_floors/tile_brn\r
+{\r
+ dpreflectcube cubemaps/default/sky\r
+ {\r
+ map textures/evil1_floors/tile_brn\r
+ }\r
+ {\r
+ map $lightmap\r
+ blendfunc GL_DST_COLOR GL_ZERO\r
+ rgbGen identity\r
+ }\r
+}\r