#include <signal.h>
+cvar_t sys_usenoclockbutbenchmark = {CVAR_SAVE, "sys_usenoclockbutbenchmark", "0", "don't use ANY real timing, and simulate a clock (for benchmarking); the game then runs as fast as possible. Run a QC mod with bots that does some stuff, then does a quit at the end, to benchmark a server. NEVER do this on a public server."};
+static unsigned long benchmark_time;
+
#ifdef WIN32
cvar_t sys_usetimegettime = {CVAR_SAVE, "sys_usetimegettime", "1", "use windows timeGetTime function (which has issues on some motherboards) for timing rather than QueryPerformanceCounter timer (which has issues on multicore/multiprocessor machines and processors which are designed to conserve power)"};
#else
static int first = true;
static double oldtime = 0.0, curtime = 0.0;
double newtime;
+ if(sys_usenoclockbutbenchmark.integer)
+ {
+ benchmark_time += 1;
+ return benchmark_time / 1e6;
+ }
#ifdef WIN32
#include <mmsystem.h>
// LordHavoc: note to people modifying this code, DWORD is specifically defined as an unsigned 32bit number, therefore the 65536.0 * 65536.0 is fine.
void Sys_Sleep(int microseconds)
{
+ if(sys_usenoclockbutbenchmark.integer)
+ {
+ benchmark_time += microseconds;
+ return;
+ }
#ifdef WIN32
Sleep(microseconds / 1000);
#else
void Sys_Init_Commands (void)
{
+ Cvar_RegisterVariable(&sys_usenoclockbutbenchmark);
#ifdef WIN32
Cvar_RegisterVariable(&sys_usetimegettime);
#else