me.TDempty(me, 0.2);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair color:"));
me.TD(me, 1, 0.9, e = makeXonoticCheckBox(0, "crosshair_color_per_weapon", _("Per weapon")));
+ setDependent(e, "crosshair_color_by_health", 0, 0);
me.TD(me, 1, 0.9, e = makeXonoticCheckBox(0, "crosshair_color_by_health", _("By health")));
- setDependent(e, "crosshair_color_per_weapon", 0, 0);
+ setDependent(e, "crosshair_color_per_weapon", 0, 0);
me.TR(me);
me.TDempty(me, 0.4);
me.TD(me, 2, 2.6, e = makeXonoticColorpickerString("crosshair_color", "crosshair_color"));
- setDependentAND(e, "crosshair_color_per_weapon", 0, 0, "crosshair_color_by_health", 0, 0);
+ setDependentAND(e, "crosshair_color_per_weapon", 0, 0, "crosshair_color_by_health", 0, 0);
me.TR(me);
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "crosshair_dot", _("Enable center dot")));
me.TD(me, 1, 2.2, e = makeXonoticButton(_("Waypoints setup..."), '0 0 0'));
e.onClick = DialogOpenButton_Click;
e.onClickEntity = main.waypointDialog;
- me.TDempty(me, 0.5);
me.TR(me);
me.TDempty(me, 0.4);
me.TD(me, 1, 2.2, e = makeXonoticButton(_("Enter HUD editor"), '0 0 0'));
e.onClick = HUDSetup_Join_Click;
e.onClickEntity = me;
- me.TDempty(me, 0.5);
- me.TR(me);
me.TR(me);
#ifdef ALLOW_FORCEMODELS
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Force models:")));