LOG_TRACE(message);
if (IS_REAL_CLIENT(player))
{
- PrintToChat(player, "You are now an attacker.");
+ PrintToChat(player, "^3You are now ^2an attacker^3.");
}
break;
}
LOG_TRACE(message);
if (IS_REAL_CLIENT(player))
{
- PrintToChat(player, "You are now a defender.");
+ PrintToChat(player, "^3You are now ^2a defender^3.");
}
break;
}
ftos(surv_numdefendersalive));
LOG_TRACE(message);
DebugPrintToChatAll(message);
+ if (warmup_stage)
+ {
+ break;
+ }
switch (surv_numdefendersalive)
{
case 1:
surv_timetobeat = time - surv_roundstarttime;
FOREACH_CLIENT(IS_REAL_CLIENT(it),
{
- centerprint(it, "Defenders have survived.");
- PrintToChat(it, "Defenders have survived.");
+ centerprint(it, "^3Defenders have ^2survived^3.");
+ PrintToChat(it, "^3Defenders have ^2survived^3.");
});
Surv_RoundCleanup();
return true;
if (surv_roundtype == SURVIVAL_ROUND_FIRST)
{
surv_timetobeat = time - surv_roundstarttime;
- string message = strcat("Defenders were eliminated in ^2",
- seconds_tostring(surv_timetobeat), "^7.");
+ string message = strcat("^3Defenders were eliminated in ^2",
+ seconds_tostring(surv_timetobeat), "^3.");
FOREACH_CLIENT(IS_REAL_CLIENT(it),
{
centerprint(it, message);
{
case SURVIVAL_ROUND_FIRST:
{
- attackmessage = "First round. Eliminate the enemy team as fast as you can.";
- defendmessage = "First round. Defend yourself as long as you can.";
+ attackmessage = "^3First round. Eliminate the enemy team ^2as fast as you can^3.";
+ defendmessage = "^3First round. Defend yourself ^2as long as you can^3.";
break;
}
case SURVIVAL_ROUND_SECOND:
{
- attackmessage = strcat(
- "Second round. Eliminate the enemy team in less than ^2",
- seconds_tostring(surv_timetobeat), "^7.");
- defendmessage = strcat("Second round. Defend yourself for ^2",
- seconds_tostring(surv_timetobeat), "^7.");
+ attackmessage = strcat("^3Second round. Eliminate the enemy team in less than ^2",
+ seconds_tostring(surv_timetobeat), "^3.");
+ defendmessage = strcat("^3Second round. Defend yourself for ^2",
+ seconds_tostring(surv_timetobeat), "^3.");
break;
}
}