switch(self.state)\r
{\r
case 1:\r
- s = strcat("weapons/casing_fuel", ftos(f), ".wav");\r
+ s = strcat("casings/fuel_casing", ftos(f), ".wav");\r
break;\r
default:\r
break;\r
void Casings_Precache()\r
{\r
precache_model("models/casings/fuel_casing.md3");\r
- precache_sound("weapons/casing_fuel1.wav");\r
- precache_sound("weapons/casing_fuel2.wav");\r
- precache_sound("weapons/casing_fuel3.wav");\r
+ precache_sound("casings/fuel_casing1.wav");\r
+ precache_sound("casings/fuel_casing2.wav");\r
+ precache_sound("casings/fuel_casing3.wav");\r
}\r