alias cl_hook_gamestart_ft
alias cl_hook_gamestart_inv
alias cl_hook_gamestart_duel
- alias cl_hook_gameend "rpn /cl_matchcount dup load 1 + =" // increase match count every time a game ends
+alias cl_hook_gamestart_mmm //LegendGuard adds mmm client hook for MMM 20-02-2021
+alias cl_hook_gamestart_mayhem
+alias cl_hook_gamestart_tmayhem
+ alias cl_hook_gameend
alias cl_hook_shutdown
alias cl_hook_activeweapon
float countdown = (inround ? roundstarttime - time : starttime - time);
float countdown_rounded = floor(0.5 + countdown);
- if(time >= starttime) centerprint_ClearTitle();
-
++ if (time >= starttime) centerprint_ClearTitle();
+ if (starttime != prev_starttime || roundstarttime != prev_roundstarttime || prev_inround != inround)
+ this.skin = 0; // restart centerprint countdown
+
if(countdown <= 0) // countdown has finished, starttime is now
{
Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_BEGIN);
subtext = _("Warmup");
else if(STAT(TIMEOUT_STATUS) == 2)
subtext = _("Timeout");
-- else if (overtimes == -1)
-- subtext = _("Sudden Death");
-- else if(overtimes == 1)
-- subtext = _("Overtime");
-- else if (overtimes >= 2)
++ else if(overtimes >= 2)
subtext = sprintf(_("Overtime #%d"), overtimes);
++ else if(overtimes != 0)
++ subtext = _("Overtime");
subtext_size = vec2(mySize.x, mySize.y / 3);
timer_size = vec2(mySize.x, mySize.y - subtext_size.y);
BADPREFIX("sv_timeout_");
BADPREFIX("sv_vote_");
BADPREFIX("timelimit_");
+ BADPREFIX("sv_chat_");
+ BADPREFIX("sv_jingle_");
+ BADPRESUFFIX("g_", "_round_timelimit");
// allowed changes to server admins (please sync this to server.cfg)
// vi commands: