ATTRIB(DamageText, m_friendlyfire, bool, false);
ATTRIB(DamageText, m_damage, int, 0);
ATTRIB(DamageText, m_armordamage, int, 0);
+ ATTRIB(DamageText, m_potential_damage, int, 0);
ATTRIB(DamageText, m_deathtype, int, 0);
ATTRIB(DamageText, time_prev, float, time);
s = strreplace("{health}", sprintf("%d", rint(this.m_damage / DAMAGETEXT_PRECISION_MULTIPLIER)), s);
s = strreplace("{armor}", sprintf("%d", rint(this.m_armordamage / DAMAGETEXT_PRECISION_MULTIPLIER)), s);
s = strreplace("{total}", sprintf("%d", rint((this.m_damage + this.m_armordamage) / DAMAGETEXT_PRECISION_MULTIPLIER)), s);
+ s = strreplace("{potential}", sprintf("%d", rint(this.m_potential_damage/DAMAGETEXT_PRECISION_MULTIPLIER)), s);
drawcolorcodedstring2_builtin(pos, s, this.m_size * '1 1 0', rgb, this.alpha, DRAWFLAG_NORMAL);
}
}
ATTRIB(DamageText, draw2d, void(DamageText), DamageText_draw2d);
- void DamageText_update(DamageText this, vector _origin, int _health, int _armor, int _deathtype) {
+ void DamageText_update(DamageText this, vector _origin, int _health, int _armor, int _potential_damage, int _deathtype) {
this.m_damage = _health;
this.m_armordamage = _armor;
+ this.m_potential_damage = _potential_damage;
this.m_deathtype = _deathtype;
setorigin(this, _origin);
this.alpha = autocvar_cl_damagetext_alpha_start;
}
- CONSTRUCTOR(DamageText, int _group, vector _origin, int _health, int _armor, int _deathtype, bool _friendlyfire) {
+ CONSTRUCTOR(DamageText, int _group, vector _origin, int _health, int _armor, int _potential_damage, int _deathtype, bool _friendlyfire) {
CONSTRUCT(DamageText);
this.m_group = _group;
this.m_friendlyfire = _friendlyfire;
- DamageText_update(this, _origin, _health, _armor, _deathtype);
+ DamageText_update(this, _origin, _health, _armor, _potential_damage, _deathtype);
IL_PUSH(g_drawables_2d, this);
}
ENDCLASS(DamageText)
const float health = M_ARGV(2, float);
const float armor = M_ARGV(3, float);
const int deathtype = M_ARGV(5, int);
+ const float potential_damage = M_ARGV(6, float);
const vector location = hit.origin;
FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
if (
int flags = SAME_TEAM(hit, attacker); // BIT(0)
if (health >= DAMAGETEXT_SHORT_LIMIT) flags |= BIT(1);
if (armor >= DAMAGETEXT_SHORT_LIMIT) flags |= BIT(2);
+ if (potential_damage >= DAMAGETEXT_SHORT_LIMIT) flags |= BIT(3);
msg_entity = it;
WriteHeader(MSG_ONE, damagetext);
else WriteShort(MSG_ONE, health * DAMAGETEXT_PRECISION_MULTIPLIER);
if (armor >= DAMAGETEXT_SHORT_LIMIT) WriteInt24_t(MSG_ONE, armor * DAMAGETEXT_PRECISION_MULTIPLIER);
else WriteShort(MSG_ONE, armor * DAMAGETEXT_PRECISION_MULTIPLIER);
+ if (potential_damage >= DAMAGETEXT_SHORT_LIMIT) WriteInt24_t(MSG_ONE, potential_damage * DAMAGETEXT_PRECISION_MULTIPLIER);
+ else WriteShort(MSG_ONE, potential_damage * DAMAGETEXT_PRECISION_MULTIPLIER);
}
));
}
int flags = ReadByte();
bool friendlyfire = flags & 1;
- int health, armor;
+ int health, armor, potential_damage;
if (flags & BIT(1)) health = ReadInt24_t();
else health = ReadShort();
if (flags & BIT(2)) armor = ReadInt24_t();
else armor = ReadShort();
+ if (flags & BIT(3)) potential_damage = ReadInt24_t();
+ else potential_damage = ReadShort();
return = true;
if (autocvar_cl_damagetext) {
if (autocvar_cl_damagetext_accumulate_range) {
for (entity e = findradius(location, autocvar_cl_damagetext_accumulate_range); e; e = e.chain) {
if (e.instanceOfDamageText && e.m_group == group && e.alpha > autocvar_cl_damagetext_accumulate_alpha_rel * autocvar_cl_damagetext_alpha_start) {
- DamageText_update(e, location, e.m_damage + health, e.m_armordamage + armor, deathtype);
+ DamageText_update(e, location, e.m_damage + health, e.m_armordamage + armor, e.m_potential_damage + potential_damage, deathtype);
return;
}
}
}
- make_impure(NEW(DamageText, group, location, health, armor, deathtype, friendlyfire));
+ make_impure(NEW(DamageText, group, location, health, armor, potential_damage, deathtype, friendlyfire));
}
}
#endif
setDependent(e, "cl_damagetext", 1, 1);
this.TR(this);
this.TR(this);
+ // friendly fire
this.TD(this, 1, 3, e = makeXonoticCheckBox(0, "cl_damagetext_friendlyfire", _("Draw damage numbers for friendly fire")));
setDependent(e, "cl_damagetext", 1, 1);
this.TR(this);