damage_offset = 1;\r
if(cvar("g_balance_vore_digestion_distribute")) // apply distributed digestion damage\r
damage_offset /= (1 - (self.predator.stomach_load / self.predator.stomach_maxload) * bound(0, cvar("g_balance_vore_digestion_distribute"), 1));\r
- damage = cvar("g_balance_vore_digestion_damage_item") / damage_offset;\r
+ damage = ceil(cvar("g_balance_vore_digestion_damage_item") / damage_offset);\r
\r
self.health -= damage;\r
if(self.predator.health + damage <= self.max_health)\r
\r
- 0.7 BUG: With the latest engine, the view is no longer locked after match end, and you can still look around. See what changed in Xonotic and how to fix this.\r
\r
-- 0.7 BUG: Consumable health seems to give more than the health it should.\r
-\r
- 0.7: What happens to consumable items when the pred gets eaten?\r
\r
- 0.7 | 0.8: Make the volume of footstep sounds depend on player size.\r