r_uniformbufferalignment = 32;
r_loaddds = r_texture_dds_load.integer != 0;
- r_savedds = vid.support.arb_texture_compression && vid.support.ext_texture_compression_s3tc && r_texture_dds_save.integer;
+ r_savedds = vid.support.ext_texture_compression_s3tc && r_texture_dds_save.integer;
switch(vid.renderpath)
{
qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);CHECKGLERROR
#ifndef USE_GLES2
-#ifdef GL_TEXTURE_COMPRESSION_HINT_ARB
if (qglGetCompressedTexImageARB)
{
if (gl_texturecompression.integer >= 2)
qglHint(GL_TEXTURE_COMPRESSION_HINT_ARB, GL_FASTEST);
CHECKGLERROR
}
-#endif
#endif
switch(glt->texturetype)
{
force_swdecode = false;
if(bytesperblock)
{
- if(vid.support.arb_texture_compression && vid.support.ext_texture_compression_s3tc)
+ if(vid.support.ext_texture_compression_s3tc)
{
if(r_texture_dds_swdecode.integer > 1)
force_swdecode = true;
M_DrawSlider(220, video_cursor_table[t], gl_picmip.value, 3, 0);
t++;
- M_ItemPrint(16, video_cursor_table[t], " Texture Compression", vid.support.arb_texture_compression);
+ M_ItemPrint(16, video_cursor_table[t], " Texture Compression", true);
M_DrawCheckbox(220, video_cursor_table[t], gl_texturecompression.integer);
t++;