set g_balance_shotgun_reload_ammo 0
set g_balance_shotgun_reload_time 2
set g_balance_shotgun_secondary 1
+set g_balance_shotgun_secondary_alt_animtime 0.2
+set g_balance_shotgun_secondary_alt_refire 1.2
set g_balance_shotgun_secondary_animtime 1.15
set g_balance_shotgun_secondary_damage 70
set g_balance_shotgun_secondary_force 200
set g_balance_shotgun_secondary_melee_time 0.15
set g_balance_shotgun_secondary_melee_traces 10
set g_balance_shotgun_secondary_refire 1.25
-set g_balance_shotgun_secondary_alt_animtime 0.2
-set g_balance_shotgun_secondary_alt_refire 1.2
set g_balance_shotgun_switchdelay_drop 0.2
set g_balance_shotgun_switchdelay_raise 0.2
set g_balance_shotgun_weaponreplace ""
set g_balance_shotgun_weaponstartoverride -1
set g_balance_shotgun_weaponthrowable 1
// }}}
-// {{{ #3: Machine Gun
+// {{{ #3: MachineGun
set g_balance_machinegun_burst 3
set g_balance_machinegun_burst_ammo 3
set g_balance_machinegun_burst_animtime 0.3
set g_balance_seeker_weaponstartoverride -1
set g_balance_seeker_weaponthrowable 1
// }}}
-// {{{ #19: Shockwave (MUTATOR WEAPON)
+// {{{ #19: Shockwave
set g_balance_shockwave_blast_animtime 0.3
set g_balance_shockwave_blast_damage 40
set g_balance_shockwave_blast_distance 1000
set g_balance_arc_beam_healing_aps 50
set g_balance_arc_beam_healing_hmax 150
set g_balance_arc_beam_healing_hps 50
-set g_balance_arc_cooldown 2.5
-set g_balance_arc_cooldown_release 0
-set g_balance_arc_overheat_max 5
-set g_balance_arc_overheat_min 3
set g_balance_arc_beam_heat 0
-set g_balance_arc_burst_heat 5
set g_balance_arc_beam_maxangle 10
set g_balance_arc_beam_nonplayerdamage 80
set g_balance_arc_beam_range 1500
set g_balance_arc_burst_damage 250
set g_balance_arc_burst_healing_aps 100
set g_balance_arc_burst_healing_hps 100
+set g_balance_arc_burst_heat 5
+set g_balance_arc_cooldown 2.5
+set g_balance_arc_cooldown_release 0
+set g_balance_arc_overheat_max 5
+set g_balance_arc_overheat_min 3
set g_balance_arc_switchdelay_drop 0.2
set g_balance_arc_switchdelay_raise 0.2
set g_balance_arc_weaponreplace ""
set g_balance_arc_weaponstartoverride -1
set g_balance_arc_weaponthrowable 1
// }}}
-// {{{ #21: Overkill Heavy Machine Gun
+// {{{ #21: Overkill Heavy Machine Gun (MUTATOR WEAPON)
set g_balance_okhmg_primary_ammo 1
set g_balance_okhmg_primary_damage 30
set g_balance_okhmg_primary_force 10
set g_balance_okhmg_weaponstartoverride 0
set g_balance_okhmg_weaponthrowable 0
// }}}
-// {{{ #22: Overkill Rocket Propelled Chainsaw
-set g_balance_okrpc_primary_ammo 10
-set g_balance_okrpc_primary_animtime 1
-set g_balance_okrpc_primary_damage 150
-set g_balance_okrpc_primary_damage2 500
-set g_balance_okrpc_primary_damageforcescale 2
-set g_balance_okrpc_primary_edgedamage 50
-set g_balance_okrpc_primary_force 400
-set g_balance_okrpc_primary_health 25
-set g_balance_okrpc_primary_lifetime 30
-set g_balance_okrpc_primary_radius 300
-set g_balance_okrpc_primary_refire 1
-set g_balance_okrpc_primary_speed 2500
-set g_balance_okrpc_primary_speedaccel 5000
-set g_balance_okrpc_reload_ammo 10
-set g_balance_okrpc_reload_time 1
-set g_balance_okrpc_secondary_ammo 0
-set g_balance_okrpc_secondary_animtime 0.2
-set g_balance_okrpc_secondary_damage 25
-set g_balance_okrpc_secondary_delay 0
-set g_balance_okrpc_secondary_edgedamage 12.5
-set g_balance_okrpc_secondary_force 300
-set g_balance_okrpc_secondary_lifetime 5
-set g_balance_okrpc_secondary_radius 70
-set g_balance_okrpc_secondary_refire 0.7
-set g_balance_okrpc_secondary_refire_type 1
-set g_balance_okrpc_secondary_shotangle 0
-set g_balance_okrpc_secondary_speed 6000
-set g_balance_okrpc_secondary_spread 0
-set g_balance_okrpc_switchdelay_drop 0.2
-set g_balance_okrpc_switchdelay_raise 0.2
-set g_balance_okrpc_weaponreplace ""
-set g_balance_okrpc_weaponstart 0
-set g_balance_okrpc_weaponstartoverride 0
-set g_balance_okrpc_weaponthrowable 0
-// }}}
-// {{{ Overkill Shotgun
-set g_balance_okshotgun_primary_ammo 3
-set g_balance_okshotgun_primary_animtime 0.65
-set g_balance_okshotgun_primary_bot_range 512
-set g_balance_okshotgun_primary_bullets 10
-set g_balance_okshotgun_primary_damage 17
-set g_balance_okshotgun_primary_force 80
-set g_balance_okshotgun_primary_refire 0.75
-set g_balance_okshotgun_primary_solidpenetration 3.8
-set g_balance_okshotgun_primary_spread 0.07
-set g_balance_okshotgun_reload_ammo 24
-set g_balance_okshotgun_reload_time 2
-set g_balance_okshotgun_secondary_animtime 0.2
-set g_balance_okshotgun_secondary_damage 25
-set g_balance_okshotgun_secondary_delay 0
-set g_balance_okshotgun_secondary_edgedamage 12.5
-set g_balance_okshotgun_secondary_force 300
-set g_balance_okshotgun_secondary_lifetime 5
-set g_balance_okshotgun_secondary_radius 70
-set g_balance_okshotgun_secondary_refire 0.7
-set g_balance_okshotgun_secondary_refire_type 1
-set g_balance_okshotgun_secondary_shotangle 0
-set g_balance_okshotgun_secondary_speed 6000
-set g_balance_okshotgun_secondary_spread 0
-set g_balance_okshotgun_switchdelay_drop 0.2
-set g_balance_okshotgun_switchdelay_raise 0.2
-set g_balance_okshotgun_weaponreplace ""
-set g_balance_okshotgun_weaponstart 0
-set g_balance_okshotgun_weaponstartoverride -1
-set g_balance_okshotgun_weaponthrowable 1
-// }}}
-// {{{ Overkill Machine Gun
+// {{{ #22: Overkill MachineGun (MUTATOR WEAPON)
set g_balance_okmachinegun_primary_ammo 1
set g_balance_okmachinegun_primary_damage 25
set g_balance_okmachinegun_primary_force 5
set g_balance_okmachinegun_weaponstartoverride -1
set g_balance_okmachinegun_weaponthrowable 1
// }}}
-// {{{ Overkill Nex
+// {{{ #23: Overkill Nex (MUTATOR WEAPON)
set g_balance_oknex_charge 0
set g_balance_oknex_charge_animlimit 0.5
set g_balance_oknex_charge_limit 1
set g_balance_oknex_secondary_damagefalloff_halflife 0
set g_balance_oknex_secondary_damagefalloff_maxdist 0
set g_balance_oknex_secondary_damagefalloff_mindist 0
-set g_balance_oknex_secondary_force 300
-set g_balance_oknex_secondary_refire 0.7
-set g_balance_oknex_secondary_refire_type 1
set g_balance_oknex_secondary_delay 0
set g_balance_oknex_secondary_edgedamage 12.5
+set g_balance_oknex_secondary_force 300
set g_balance_oknex_secondary_lifetime 5
set g_balance_oknex_secondary_radius 70
+set g_balance_oknex_secondary_refire 0.7
+set g_balance_oknex_secondary_refire_type 1
set g_balance_oknex_secondary_shotangle 0
set g_balance_oknex_secondary_speed 6000
set g_balance_oknex_secondary_spread 0
set g_balance_oknex_weaponstartoverride -1
set g_balance_oknex_weaponthrowable 1
// }}}
+// {{{ #24: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON)
+set g_balance_okrpc_primary_ammo 10
+set g_balance_okrpc_primary_animtime 1
+set g_balance_okrpc_primary_damage 150
+set g_balance_okrpc_primary_damage2 500
+set g_balance_okrpc_primary_damageforcescale 2
+set g_balance_okrpc_primary_edgedamage 50
+set g_balance_okrpc_primary_force 400
+set g_balance_okrpc_primary_health 25
+set g_balance_okrpc_primary_lifetime 30
+set g_balance_okrpc_primary_radius 300
+set g_balance_okrpc_primary_refire 1
+set g_balance_okrpc_primary_speed 2500
+set g_balance_okrpc_primary_speedaccel 5000
+set g_balance_okrpc_reload_ammo 10
+set g_balance_okrpc_reload_time 1
+set g_balance_okrpc_secondary_ammo 0
+set g_balance_okrpc_secondary_animtime 0.2
+set g_balance_okrpc_secondary_damage 25
+set g_balance_okrpc_secondary_delay 0
+set g_balance_okrpc_secondary_edgedamage 12.5
+set g_balance_okrpc_secondary_force 300
+set g_balance_okrpc_secondary_lifetime 5
+set g_balance_okrpc_secondary_radius 70
+set g_balance_okrpc_secondary_refire 0.7
+set g_balance_okrpc_secondary_refire_type 1
+set g_balance_okrpc_secondary_shotangle 0
+set g_balance_okrpc_secondary_speed 6000
+set g_balance_okrpc_secondary_spread 0
+set g_balance_okrpc_switchdelay_drop 0.2
+set g_balance_okrpc_switchdelay_raise 0.2
+set g_balance_okrpc_weaponreplace ""
+set g_balance_okrpc_weaponstart 0
+set g_balance_okrpc_weaponstartoverride 0
+set g_balance_okrpc_weaponthrowable 0
+// }}}
+// {{{ #25: Overkill Shotgun (MUTATOR WEAPON)
+set g_balance_okshotgun_primary_ammo 3
+set g_balance_okshotgun_primary_animtime 0.65
+set g_balance_okshotgun_primary_bot_range 512
+set g_balance_okshotgun_primary_bullets 10
+set g_balance_okshotgun_primary_damage 17
+set g_balance_okshotgun_primary_force 80
+set g_balance_okshotgun_primary_refire 0.75
+set g_balance_okshotgun_primary_solidpenetration 3.8
+set g_balance_okshotgun_primary_spread 0.07
+set g_balance_okshotgun_reload_ammo 24
+set g_balance_okshotgun_reload_time 2
+set g_balance_okshotgun_secondary_animtime 0.2
+set g_balance_okshotgun_secondary_damage 25
+set g_balance_okshotgun_secondary_delay 0
+set g_balance_okshotgun_secondary_edgedamage 12.5
+set g_balance_okshotgun_secondary_force 300
+set g_balance_okshotgun_secondary_lifetime 5
+set g_balance_okshotgun_secondary_radius 70
+set g_balance_okshotgun_secondary_refire 0.7
+set g_balance_okshotgun_secondary_refire_type 1
+set g_balance_okshotgun_secondary_shotangle 0
+set g_balance_okshotgun_secondary_speed 6000
+set g_balance_okshotgun_secondary_spread 0
+set g_balance_okshotgun_switchdelay_drop 0.2
+set g_balance_okshotgun_switchdelay_raise 0.2
+set g_balance_okshotgun_weaponreplace ""
+set g_balance_okshotgun_weaponstart 0
+set g_balance_okshotgun_weaponstartoverride -1
+set g_balance_okshotgun_weaponthrowable 1
+// }}}
set g_balance_shotgun_reload_ammo 0
set g_balance_shotgun_reload_time 2
set g_balance_shotgun_secondary 2
+set g_balance_shotgun_secondary_alt_animtime 0.2
+set g_balance_shotgun_secondary_alt_refire 1.2
set g_balance_shotgun_secondary_animtime 1.15
set g_balance_shotgun_secondary_damage 80
set g_balance_shotgun_secondary_force 200
set g_balance_shotgun_secondary_melee_time 0.15
set g_balance_shotgun_secondary_melee_traces 10
set g_balance_shotgun_secondary_refire 1.25
-set g_balance_shotgun_secondary_alt_animtime 0.2
-set g_balance_shotgun_secondary_alt_refire 1.2
set g_balance_shotgun_switchdelay_drop 0.15
set g_balance_shotgun_switchdelay_raise 0.15
set g_balance_shotgun_weaponreplace ""
set g_balance_shotgun_weaponstartoverride -1
set g_balance_shotgun_weaponthrowable 1
// }}}
-// {{{ #3: Machine Gun
+// {{{ #3: MachineGun
set g_balance_machinegun_burst 0
set g_balance_machinegun_burst_ammo 3
set g_balance_machinegun_burst_animtime 0.75
set g_balance_hagar_primary_radius 65
set g_balance_hagar_primary_refire 0.15
set g_balance_hagar_primary_speed 3000
-set g_balance_hagar_primary_spread 0.010
+set g_balance_hagar_primary_spread 0.01
set g_balance_hagar_reload_ammo 0
set g_balance_hagar_reload_time 2
set g_balance_hagar_secondary 1
set g_balance_seeker_weaponstartoverride -1
set g_balance_seeker_weaponthrowable 1
// }}}
-// {{{ #19: Shockwave (MUTATOR WEAPON)
+// {{{ #19: Shockwave
set g_balance_shockwave_blast_animtime 0.3
set g_balance_shockwave_blast_damage 20
set g_balance_shockwave_blast_distance 1000
set g_balance_arc_beam_healing_aps 50
set g_balance_arc_beam_healing_hmax 150
set g_balance_arc_beam_healing_hps 50
-set g_balance_arc_cooldown 2.5
-set g_balance_arc_cooldown_release 1
-set g_balance_arc_overheat_max 5
-set g_balance_arc_overheat_min 3
set g_balance_arc_beam_heat 1
-set g_balance_arc_burst_heat 3
set g_balance_arc_beam_maxangle 10
set g_balance_arc_beam_nonplayerdamage 80
set g_balance_arc_beam_range 1000
set g_balance_arc_burst_damage 150
set g_balance_arc_burst_healing_aps 100
set g_balance_arc_burst_healing_hps 100
+set g_balance_arc_burst_heat 3
+set g_balance_arc_cooldown 2.5
+set g_balance_arc_cooldown_release 1
+set g_balance_arc_overheat_max 5
+set g_balance_arc_overheat_min 3
set g_balance_arc_switchdelay_drop 0.3
set g_balance_arc_switchdelay_raise 0.3
set g_balance_arc_weaponreplace ""
set g_balance_arc_weaponstartoverride -1
set g_balance_arc_weaponthrowable 1
// }}}
-// {{{ #21: Overkill Heavy Machine Gun
+// {{{ #21: Overkill Heavy Machine Gun (MUTATOR WEAPON)
set g_balance_okhmg_primary_ammo 1
set g_balance_okhmg_primary_damage 30
set g_balance_okhmg_primary_force 10
set g_balance_okhmg_weaponstartoverride 0
set g_balance_okhmg_weaponthrowable 0
// }}}
-// {{{ #22: Overkill Rocket Propelled Chainsaw
+// {{{ #22: Overkill MachineGun (MUTATOR WEAPON)
+set g_balance_okmachinegun_primary_ammo 1
+set g_balance_okmachinegun_primary_damage 25
+set g_balance_okmachinegun_primary_force 5
+set g_balance_okmachinegun_primary_refire 0.1
+set g_balance_okmachinegun_primary_solidpenetration 63
+set g_balance_okmachinegun_primary_spread_add 0.012
+set g_balance_okmachinegun_primary_spread_max 0.05
+set g_balance_okmachinegun_primary_spread_min 0
+set g_balance_okmachinegun_reload_ammo 30
+set g_balance_okmachinegun_reload_time 1.5
+set g_balance_okmachinegun_secondary_animtime 0.2
+set g_balance_okmachinegun_secondary_damage 25
+set g_balance_okmachinegun_secondary_delay 0
+set g_balance_okmachinegun_secondary_edgedamage 12.5
+set g_balance_okmachinegun_secondary_force 300
+set g_balance_okmachinegun_secondary_lifetime 5
+set g_balance_okmachinegun_secondary_radius 70
+set g_balance_okmachinegun_secondary_refire 0.7
+set g_balance_okmachinegun_secondary_refire_type 1
+set g_balance_okmachinegun_secondary_shotangle 0
+set g_balance_okmachinegun_secondary_speed 6000
+set g_balance_okmachinegun_secondary_spread 0
+set g_balance_okmachinegun_switchdelay_drop 0.2
+set g_balance_okmachinegun_switchdelay_raise 0.2
+set g_balance_okmachinegun_weaponreplace ""
+set g_balance_okmachinegun_weaponstart 0
+set g_balance_okmachinegun_weaponstartoverride -1
+set g_balance_okmachinegun_weaponthrowable 1
+// }}}
+// {{{ #23: Overkill Nex (MUTATOR WEAPON)
+set g_balance_oknex_charge 0
+set g_balance_oknex_charge_animlimit 0.5
+set g_balance_oknex_charge_limit 1
+set g_balance_oknex_charge_maxspeed 800
+set g_balance_oknex_charge_mindmg 40
+set g_balance_oknex_charge_minspeed 400
+set g_balance_oknex_charge_rate 0.6
+set g_balance_oknex_charge_rot_pause 0
+set g_balance_oknex_charge_rot_rate 0
+set g_balance_oknex_charge_shot_multiplier 0
+set g_balance_oknex_charge_start 0.5
+set g_balance_oknex_charge_velocity_rate 0
+set g_balance_oknex_primary_ammo 10
+set g_balance_oknex_primary_animtime 0.65
+set g_balance_oknex_primary_damage 100
+set g_balance_oknex_primary_damagefalloff_forcehalflife 0
+set g_balance_oknex_primary_damagefalloff_halflife 0
+set g_balance_oknex_primary_damagefalloff_maxdist 0
+set g_balance_oknex_primary_damagefalloff_mindist 0
+set g_balance_oknex_primary_force 500
+set g_balance_oknex_primary_refire 1
+set g_balance_oknex_reload_ammo 50
+set g_balance_oknex_reload_time 2
+set g_balance_oknex_secondary 2
+set g_balance_oknex_secondary_ammo 0
+set g_balance_oknex_secondary_animtime 0.2
+set g_balance_oknex_secondary_chargepool 0
+set g_balance_oknex_secondary_chargepool_pause_regen 1
+set g_balance_oknex_secondary_chargepool_regen 0.15
+set g_balance_oknex_secondary_damage 25
+set g_balance_oknex_secondary_damagefalloff_forcehalflife 0
+set g_balance_oknex_secondary_damagefalloff_halflife 0
+set g_balance_oknex_secondary_damagefalloff_maxdist 0
+set g_balance_oknex_secondary_damagefalloff_mindist 0
+set g_balance_oknex_secondary_delay 0
+set g_balance_oknex_secondary_edgedamage 12.5
+set g_balance_oknex_secondary_force 300
+set g_balance_oknex_secondary_lifetime 5
+set g_balance_oknex_secondary_radius 70
+set g_balance_oknex_secondary_refire 0.7
+set g_balance_oknex_secondary_refire_type 1
+set g_balance_oknex_secondary_shotangle 0
+set g_balance_oknex_secondary_speed 6000
+set g_balance_oknex_secondary_spread 0
+set g_balance_oknex_switchdelay_drop 0.2
+set g_balance_oknex_switchdelay_raise 0.2
+set g_balance_oknex_weaponreplace ""
+set g_balance_oknex_weaponstart 0
+set g_balance_oknex_weaponstartoverride -1
+set g_balance_oknex_weaponthrowable 1
+// }}}
+// {{{ #24: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON)
set g_balance_okrpc_primary_ammo 10
set g_balance_okrpc_primary_animtime 1
set g_balance_okrpc_primary_damage 150
set g_balance_okrpc_weaponstartoverride 0
set g_balance_okrpc_weaponthrowable 0
// }}}
+// {{{ #25: Overkill Shotgun (MUTATOR WEAPON)
+set g_balance_okshotgun_primary_ammo 3
+set g_balance_okshotgun_primary_animtime 0.65
+set g_balance_okshotgun_primary_bot_range 512
+set g_balance_okshotgun_primary_bullets 10
+set g_balance_okshotgun_primary_damage 17
+set g_balance_okshotgun_primary_force 80
+set g_balance_okshotgun_primary_refire 0.75
+set g_balance_okshotgun_primary_solidpenetration 3.8
+set g_balance_okshotgun_primary_spread 0.07
+set g_balance_okshotgun_reload_ammo 24
+set g_balance_okshotgun_reload_time 2
+set g_balance_okshotgun_secondary_animtime 0.2
+set g_balance_okshotgun_secondary_damage 25
+set g_balance_okshotgun_secondary_delay 0
+set g_balance_okshotgun_secondary_edgedamage 12.5
+set g_balance_okshotgun_secondary_force 300
+set g_balance_okshotgun_secondary_lifetime 5
+set g_balance_okshotgun_secondary_radius 70
+set g_balance_okshotgun_secondary_refire 0.7
+set g_balance_okshotgun_secondary_refire_type 1
+set g_balance_okshotgun_secondary_shotangle 0
+set g_balance_okshotgun_secondary_speed 6000
+set g_balance_okshotgun_secondary_spread 0
+set g_balance_okshotgun_switchdelay_drop 0.2
+set g_balance_okshotgun_switchdelay_raise 0.2
+set g_balance_okshotgun_weaponreplace ""
+set g_balance_okshotgun_weaponstart 0
+set g_balance_okshotgun_weaponstartoverride -1
+set g_balance_okshotgun_weaponthrowable 1
+// }}}
set g_balance_blaster_primary_delay 0
set g_balance_blaster_primary_edgedamage 12.5
set g_balance_blaster_primary_force 300
+set g_balance_blaster_primary_force_zscale 1
set g_balance_blaster_primary_lifetime 5
set g_balance_blaster_primary_radius 70
set g_balance_blaster_primary_refire 0.7
set g_balance_blaster_secondary_delay 0
set g_balance_blaster_secondary_edgedamage 12.5
set g_balance_blaster_secondary_force 300
+set g_balance_blaster_secondary_force_zscale 1
set g_balance_blaster_secondary_lifetime 5
set g_balance_blaster_secondary_radius 70
set g_balance_blaster_secondary_refire 0.7
set g_balance_blaster_weaponstartoverride -1
set g_balance_blaster_weaponthrowable 0
// }}}
-// {{{ #2: Shockwave
-set g_balance_shockwave_blast_animtime 0.3
-set g_balance_shockwave_blast_damage 20
-set g_balance_shockwave_blast_distance 1000
-set g_balance_shockwave_blast_edgedamage 0
-set g_balance_shockwave_blast_force 200
-set g_balance_shockwave_blast_force_forwardbias 50
-set g_balance_shockwave_blast_force_zscale 2
-set g_balance_shockwave_blast_jump_damage 20
-set g_balance_shockwave_blast_jump_edgedamage 0
-set g_balance_shockwave_blast_jump_force 300
-set g_balance_shockwave_blast_jump_force_velocitybias 0
-set g_balance_shockwave_blast_jump_force_zscale 1.25
-set g_balance_shockwave_blast_jump_multiplier_accuracy 0.5
-set g_balance_shockwave_blast_jump_multiplier_distance 0.5
-set g_balance_shockwave_blast_jump_multiplier_min 0
-set g_balance_shockwave_blast_jump_radius 150
-set g_balance_shockwave_blast_multiplier_accuracy 0.5
-set g_balance_shockwave_blast_multiplier_distance 0.5
-set g_balance_shockwave_blast_multiplier_min 0
-set g_balance_shockwave_blast_refire 0.75
-set g_balance_shockwave_blast_splash_damage 15
-set g_balance_shockwave_blast_splash_edgedamage 0
-set g_balance_shockwave_blast_splash_force 100
-set g_balance_shockwave_blast_splash_force_forwardbias 50
-set g_balance_shockwave_blast_splash_multiplier_accuracy 0.5
-set g_balance_shockwave_blast_splash_multiplier_distance 0.5
-set g_balance_shockwave_blast_splash_multiplier_min 0
-set g_balance_shockwave_blast_splash_radius 70
-set g_balance_shockwave_blast_spread_max 120
-set g_balance_shockwave_blast_spread_min 25
-set g_balance_shockwave_melee_animtime 1.3
-set g_balance_shockwave_melee_damage 80
-set g_balance_shockwave_melee_delay 0.25
-set g_balance_shockwave_melee_force 200
-set g_balance_shockwave_melee_multihit 1
-set g_balance_shockwave_melee_no_doubleslap 1
-set g_balance_shockwave_melee_nonplayerdamage 40
-set g_balance_shockwave_melee_range 120
-set g_balance_shockwave_melee_refire 1.25
-set g_balance_shockwave_melee_swing_side 120
-set g_balance_shockwave_melee_swing_up 30
-set g_balance_shockwave_melee_time 0.15
-set g_balance_shockwave_melee_traces 10
-set g_balance_shockwave_switchdelay_drop 0.2
-set g_balance_shockwave_switchdelay_raise 0.2
-set g_balance_shockwave_weaponreplace ""
-set g_balance_shockwave_weaponstart 1
-set g_balance_shockwave_weaponstartoverride -1
-set g_balance_shockwave_weaponthrowable 0
+// {{{ #2: Shotgun
+set g_balance_shotgun_primary_ammo 1
+set g_balance_shotgun_primary_animtime 0.2
+set g_balance_shotgun_primary_bullets 14
+set g_balance_shotgun_primary_damage 4
+set g_balance_shotgun_primary_force 15
+set g_balance_shotgun_primary_refire 0.75
+set g_balance_shotgun_primary_solidpenetration 3.8
+set g_balance_shotgun_primary_spread 0.12
+set g_balance_shotgun_reload_ammo 0
+set g_balance_shotgun_reload_time 2
+set g_balance_shotgun_secondary 1
+set g_balance_shotgun_secondary_alt_animtime 0.2
+set g_balance_shotgun_secondary_alt_refire 1.2
+set g_balance_shotgun_secondary_animtime 1.15
+set g_balance_shotgun_secondary_damage 80
+set g_balance_shotgun_secondary_force 200
+set g_balance_shotgun_secondary_melee_delay 0.25
+set g_balance_shotgun_secondary_melee_multihit 1
+set g_balance_shotgun_secondary_melee_no_doubleslap 1
+set g_balance_shotgun_secondary_melee_nonplayerdamage 40
+set g_balance_shotgun_secondary_melee_range 120
+set g_balance_shotgun_secondary_melee_swing_side 120
+set g_balance_shotgun_secondary_melee_swing_up 30
+set g_balance_shotgun_secondary_melee_time 0.15
+set g_balance_shotgun_secondary_melee_traces 10
+set g_balance_shotgun_secondary_refire 1.25
+set g_balance_shotgun_switchdelay_drop 0.2
+set g_balance_shotgun_switchdelay_raise 0.2
+set g_balance_shotgun_weaponreplace ""
+set g_balance_shotgun_weaponstart 0
+set g_balance_shotgun_weaponstartoverride -1
+set g_balance_shotgun_weaponthrowable 1
// }}}
-// {{{ #3: Machine Gun
+// {{{ #3: MachineGun
set g_balance_machinegun_burst 3
set g_balance_machinegun_burst_ammo 3
set g_balance_machinegun_burst_animtime 0.3
set g_balance_electro_weaponstartoverride -1
set g_balance_electro_weaponthrowable 1
// }}}
-// {{{ #7: Arc
-set g_balance_arc_beam_ammo 0
-set g_balance_arc_beam_animtime 0.2
-set g_balance_arc_beam_botaimlifetime 0
-set g_balance_arc_beam_botaimspeed 0
-set g_balance_arc_beam_damage 150
-set g_balance_arc_beam_degreespersegment 1
-set g_balance_arc_beam_distancepersegment 0
-set g_balance_arc_beam_falloff_halflifedist 0
-set g_balance_arc_beam_falloff_maxdist 0
-set g_balance_arc_beam_falloff_mindist 0
-set g_balance_arc_beam_force 2000
-set g_balance_arc_beam_healing_amax 200
-set g_balance_arc_beam_healing_aps 50
-set g_balance_arc_beam_healing_hmax 200
-set g_balance_arc_beam_healing_hps 50
-set g_balance_arc_beam_maxangle 10
-set g_balance_arc_beam_nonplayerdamage 80
-set g_balance_arc_beam_range 1000
-set g_balance_arc_beam_refire 0.5
-set g_balance_arc_beam_returnspeed 8
-set g_balance_arc_beam_tightness 0.5
-set g_balance_arc_bolt 0
-set g_balance_arc_bolt_ammo 1
-set g_balance_arc_bolt_damage 25
-set g_balance_arc_bolt_damageforcescale 0
-set g_balance_arc_bolt_edgedamage 12.5
-set g_balance_arc_bolt_force 100
-set g_balance_arc_bolt_health 15
-set g_balance_arc_bolt_lifetime 5
-set g_balance_arc_bolt_radius 65
-set g_balance_arc_bolt_refire 0.16667
-set g_balance_arc_bolt_speed 2200
-set g_balance_arc_bolt_spread 0.03
-set g_balance_arc_burst_ammo 0
-set g_balance_arc_burst_damage 500
-set g_balance_arc_burst_healing_aps 100
-set g_balance_arc_burst_healing_hps 100
-set g_balance_arc_cooldown 2.5
-set g_balance_arc_cooldown_release 1
-set g_balance_arc_overheat_max 5
-set g_balance_arc_overheat_min 3
-set g_balance_arc_beam_heat 1
-set g_balance_arc_burst_heat 5
-set g_balance_arc_switchdelay_drop 0.3
-set g_balance_arc_switchdelay_raise 0.3
-set g_balance_arc_weaponreplace ""
-set g_balance_arc_weaponstart 0
-set g_balance_arc_weaponstartoverride -1
-set g_balance_arc_weaponthrowable 1
-// }}}
-// {{{ #8: Crylink
+// {{{ #7: Crylink
set g_balance_crylink_primary_ammo 3
set g_balance_crylink_primary_animtime 0.3
set g_balance_crylink_primary_bouncedamagefactor 0.5
set g_balance_crylink_weaponstartoverride -1
set g_balance_crylink_weaponthrowable 1
// }}}
-// {{{ #9: Vortex
+// {{{ #8: Vortex
set g_balance_vortex_charge 1
set g_balance_vortex_charge_animlimit 0.5
set g_balance_vortex_charge_limit 1
set g_balance_vortex_weaponstartoverride -1
set g_balance_vortex_weaponthrowable 1
// }}}
-// {{{ #10: Hagar
+// {{{ #9: Hagar
set g_balance_hagar_primary_ammo 1
set g_balance_hagar_primary_damage 25
set g_balance_hagar_primary_damageforcescale 0
set g_balance_hagar_weaponstartoverride -1
set g_balance_hagar_weaponthrowable 1
// }}}
-// {{{ #11: Devastator
+// {{{ #10: Devastator
set g_balance_devastator_ammo 4
set g_balance_devastator_animtime 0.4
set g_balance_devastator_damage 70
set g_balance_devastator_weaponstartoverride -1
set g_balance_devastator_weaponthrowable 1
// }}}
-// {{{ #12: Port-O-Launch
+// {{{ #11: Port-O-Launch
set g_balance_porto_primary_animtime 0.3
set g_balance_porto_primary_lifetime 5
set g_balance_porto_primary_refire 1.5
set g_balance_porto_weaponstartoverride -1
set g_balance_porto_weaponthrowable 1
// }}}
-// {{{ #13: Vaporizer
+// {{{ #12: Vaporizer
set g_balance_vaporizer_primary_ammo 10
set g_balance_vaporizer_primary_animtime 0.3
set g_balance_vaporizer_primary_damage 150
set g_balance_vaporizer_weaponstartoverride -1
set g_balance_vaporizer_weaponthrowable 0
// }}}
-// {{{ #14: Grappling Hook
+// {{{ #13: Grappling Hook
set g_balance_hook_primary_ammo 5
set g_balance_hook_primary_animtime 0.3
set g_balance_hook_primary_hooked_ammo 5
set g_balance_hook_weaponstartoverride -1
set g_balance_hook_weaponthrowable 1
// }}}
-// {{{ #15: Heavy Laser Assault Cannon (MUTATOR WEAPON)
+// {{{ #14: Heavy Laser Assault Cannon (MUTATOR WEAPON)
set g_balance_hlac_primary_ammo 1
set g_balance_hlac_primary_animtime 0.4
set g_balance_hlac_primary_damage 18
set g_balance_hlac_weaponstartoverride -1
set g_balance_hlac_weaponthrowable 1
// }}}
-// {{{ #16: @!#%'n Tuba
+// {{{ #15: @!#%'n Tuba
set g_balance_tuba_animtime 0.05
set g_balance_tuba_attenuation 0.5
set g_balance_tuba_damage 5
set g_balance_tuba_weaponstartoverride -1
set g_balance_tuba_weaponthrowable 1
// }}}
-// {{{ #17: Rifle (MUTATOR WEAPON)
+// {{{ #16: Rifle (MUTATOR WEAPON)
set g_balance_rifle_bursttime 0
set g_balance_rifle_primary_ammo 10
set g_balance_rifle_primary_animtime 0.4
set g_balance_rifle_weaponstartoverride -1
set g_balance_rifle_weaponthrowable 1
// }}}
-// {{{ #18: Fireball
+// {{{ #17: Fireball
set g_balance_fireball_primary_animtime 0.2
set g_balance_fireball_primary_bfgdamage 100
set g_balance_fireball_primary_bfgforce 0
set g_balance_fireball_weaponstartoverride -1
set g_balance_fireball_weaponthrowable 0
// }}}
-// {{{ #19: T.A.G. Seeker (MUTATOR WEAPON)
+// {{{ #18: T.A.G. Seeker (MUTATOR WEAPON)
set g_balance_seeker_flac_ammo 1
set g_balance_seeker_flac_animtime 0.1
set g_balance_seeker_flac_damage 15
set g_balance_seeker_weaponstartoverride -1
set g_balance_seeker_weaponthrowable 1
// }}}
-// {{{ #20: Shotgun (MUTATOR WEAPON)
-set g_balance_shotgun_primary_ammo 1
-set g_balance_shotgun_primary_animtime 0.2
-set g_balance_shotgun_primary_bullets 14
-set g_balance_shotgun_primary_damage 4
-set g_balance_shotgun_primary_force 15
-set g_balance_shotgun_primary_refire 0.75
-set g_balance_shotgun_primary_solidpenetration 3.8
-set g_balance_shotgun_primary_spread 0.12
-set g_balance_shotgun_reload_ammo 0
-set g_balance_shotgun_reload_time 2
-set g_balance_shotgun_secondary 1
-set g_balance_shotgun_secondary_animtime 1.15
-set g_balance_shotgun_secondary_damage 80
-set g_balance_shotgun_secondary_force 200
-set g_balance_shotgun_secondary_melee_delay 0.25
-set g_balance_shotgun_secondary_melee_multihit 1
-set g_balance_shotgun_secondary_melee_no_doubleslap 1
-set g_balance_shotgun_secondary_melee_nonplayerdamage 40
-set g_balance_shotgun_secondary_melee_range 120
-set g_balance_shotgun_secondary_melee_swing_side 120
-set g_balance_shotgun_secondary_melee_swing_up 30
-set g_balance_shotgun_secondary_melee_time 0.15
-set g_balance_shotgun_secondary_melee_traces 10
-set g_balance_shotgun_secondary_refire 1.25
-set g_balance_shotgun_secondary_alt_animtime 0.2
-set g_balance_shotgun_secondary_alt_refire 1.2
-set g_balance_shotgun_switchdelay_drop 0.2
-set g_balance_shotgun_switchdelay_raise 0.2
-set g_balance_shotgun_weaponreplace ""
-set g_balance_shotgun_weaponstart 0
-set g_balance_shotgun_weaponstartoverride -1
-set g_balance_shotgun_weaponthrowable 1
+// {{{ #19: Shockwave
+set g_balance_shockwave_blast_animtime 0.3
+set g_balance_shockwave_blast_damage 20
+set g_balance_shockwave_blast_distance 1000
+set g_balance_shockwave_blast_edgedamage 0
+set g_balance_shockwave_blast_force 200
+set g_balance_shockwave_blast_force_forwardbias 50
+set g_balance_shockwave_blast_force_zscale 2
+set g_balance_shockwave_blast_jump_damage 20
+set g_balance_shockwave_blast_jump_edgedamage 0
+set g_balance_shockwave_blast_jump_force 300
+set g_balance_shockwave_blast_jump_force_velocitybias 0
+set g_balance_shockwave_blast_jump_force_zscale 1.25
+set g_balance_shockwave_blast_jump_multiplier_accuracy 0.5
+set g_balance_shockwave_blast_jump_multiplier_distance 0.5
+set g_balance_shockwave_blast_jump_multiplier_min 0
+set g_balance_shockwave_blast_jump_radius 150
+set g_balance_shockwave_blast_multiplier_accuracy 0.5
+set g_balance_shockwave_blast_multiplier_distance 0.5
+set g_balance_shockwave_blast_multiplier_min 0
+set g_balance_shockwave_blast_refire 0.75
+set g_balance_shockwave_blast_splash_damage 15
+set g_balance_shockwave_blast_splash_edgedamage 0
+set g_balance_shockwave_blast_splash_force 100
+set g_balance_shockwave_blast_splash_force_forwardbias 50
+set g_balance_shockwave_blast_splash_multiplier_accuracy 0.5
+set g_balance_shockwave_blast_splash_multiplier_distance 0.5
+set g_balance_shockwave_blast_splash_multiplier_min 0
+set g_balance_shockwave_blast_splash_radius 70
+set g_balance_shockwave_blast_spread_max 120
+set g_balance_shockwave_blast_spread_min 25
+set g_balance_shockwave_melee_animtime 1.3
+set g_balance_shockwave_melee_damage 80
+set g_balance_shockwave_melee_delay 0.25
+set g_balance_shockwave_melee_force 200
+set g_balance_shockwave_melee_multihit 1
+set g_balance_shockwave_melee_no_doubleslap 1
+set g_balance_shockwave_melee_nonplayerdamage 40
+set g_balance_shockwave_melee_range 120
+set g_balance_shockwave_melee_refire 1.25
+set g_balance_shockwave_melee_swing_side 120
+set g_balance_shockwave_melee_swing_up 30
+set g_balance_shockwave_melee_time 0.15
+set g_balance_shockwave_melee_traces 10
+set g_balance_shockwave_switchdelay_drop 0.2
+set g_balance_shockwave_switchdelay_raise 0.2
+set g_balance_shockwave_weaponreplace ""
+set g_balance_shockwave_weaponstart 1
+set g_balance_shockwave_weaponstartoverride -1
+set g_balance_shockwave_weaponthrowable 0
+// }}}
+// {{{ #20: Arc
+set g_balance_arc_beam_ammo 0
+set g_balance_arc_beam_animtime 0.2
+set g_balance_arc_beam_botaimlifetime 0
+set g_balance_arc_beam_botaimspeed 0
+set g_balance_arc_beam_damage 150
+set g_balance_arc_beam_degreespersegment 1
+set g_balance_arc_beam_distancepersegment 0
+set g_balance_arc_beam_falloff_halflifedist 0
+set g_balance_arc_beam_falloff_maxdist 0
+set g_balance_arc_beam_falloff_mindist 0
+set g_balance_arc_beam_force 2000
+set g_balance_arc_beam_healing_amax 200
+set g_balance_arc_beam_healing_aps 50
+set g_balance_arc_beam_healing_hmax 200
+set g_balance_arc_beam_healing_hps 50
+set g_balance_arc_beam_heat 1
+set g_balance_arc_beam_maxangle 10
+set g_balance_arc_beam_nonplayerdamage 80
+set g_balance_arc_beam_range 1000
+set g_balance_arc_beam_refire 0.5
+set g_balance_arc_beam_returnspeed 8
+set g_balance_arc_beam_tightness 0.5
+set g_balance_arc_bolt 0
+set g_balance_arc_bolt_ammo 1
+set g_balance_arc_bolt_damage 25
+set g_balance_arc_bolt_damageforcescale 0
+set g_balance_arc_bolt_edgedamage 12.5
+set g_balance_arc_bolt_force 100
+set g_balance_arc_bolt_health 15
+set g_balance_arc_bolt_lifetime 5
+set g_balance_arc_bolt_radius 65
+set g_balance_arc_bolt_refire 0.16667
+set g_balance_arc_bolt_speed 2200
+set g_balance_arc_bolt_spread 0.03
+set g_balance_arc_burst_ammo 0
+set g_balance_arc_burst_damage 500
+set g_balance_arc_burst_healing_aps 100
+set g_balance_arc_burst_healing_hps 100
+set g_balance_arc_burst_heat 5
+set g_balance_arc_cooldown 2.5
+set g_balance_arc_cooldown_release 1
+set g_balance_arc_overheat_max 5
+set g_balance_arc_overheat_min 3
+set g_balance_arc_switchdelay_drop 0.3
+set g_balance_arc_switchdelay_raise 0.3
+set g_balance_arc_weaponreplace ""
+set g_balance_arc_weaponstart 0
+set g_balance_arc_weaponstartoverride -1
+set g_balance_arc_weaponthrowable 1
// }}}
-// {{{ #21: Overkill Heavy Machine Gun
+// {{{ #21: Overkill Heavy Machine Gun (MUTATOR WEAPON)
set g_balance_okhmg_primary_ammo 1
set g_balance_okhmg_primary_damage 30
set g_balance_okhmg_primary_force 10
set g_balance_okhmg_weaponstartoverride 0
set g_balance_okhmg_weaponthrowable 0
// }}}
-// {{{ #22: Overkill Rocket Propelled Chainsaw
+// {{{ #22: Overkill MachineGun (MUTATOR WEAPON)
+set g_balance_okmachinegun_primary_ammo 1
+set g_balance_okmachinegun_primary_damage 10
+set g_balance_okmachinegun_primary_force 3
+set g_balance_okmachinegun_primary_refire 0.1
+set g_balance_okmachinegun_primary_solidpenetration 13.1
+set g_balance_okmachinegun_primary_spread_add 0.012
+set g_balance_okmachinegun_primary_spread_max 0.05
+set g_balance_okmachinegun_primary_spread_min 0.02
+set g_balance_okmachinegun_reload_ammo 60
+set g_balance_okmachinegun_reload_time 2
+set g_balance_okmachinegun_secondary_animtime 0.2
+set g_balance_okmachinegun_secondary_damage 20
+set g_balance_okmachinegun_secondary_delay 0
+set g_balance_okmachinegun_secondary_edgedamage 10
+set g_balance_okmachinegun_secondary_force 300
+set g_balance_okmachinegun_secondary_lifetime 5
+set g_balance_okmachinegun_secondary_radius 60
+set g_balance_okmachinegun_secondary_refire 0.7
+set g_balance_okmachinegun_secondary_refire_type 0
+set g_balance_okmachinegun_secondary_shotangle 0
+set g_balance_okmachinegun_secondary_speed 6000
+set g_balance_okmachinegun_secondary_spread 0
+set g_balance_okmachinegun_switchdelay_drop 0.2
+set g_balance_okmachinegun_switchdelay_raise 0.2
+set g_balance_okmachinegun_weaponreplace ""
+set g_balance_okmachinegun_weaponstart 0
+set g_balance_okmachinegun_weaponstartoverride -1
+set g_balance_okmachinegun_weaponthrowable 1
+// }}}
+// {{{ #23: Overkill Nex (MUTATOR WEAPON)
+set g_balance_oknex_charge 1
+set g_balance_oknex_charge_animlimit 0.5
+set g_balance_oknex_charge_limit 1
+set g_balance_oknex_charge_maxspeed 800
+set g_balance_oknex_charge_mindmg 40
+set g_balance_oknex_charge_minspeed 400
+set g_balance_oknex_charge_rate 0.6
+set g_balance_oknex_charge_rot_pause 0
+set g_balance_oknex_charge_rot_rate 0
+set g_balance_oknex_charge_shot_multiplier 0
+set g_balance_oknex_charge_start 0.5
+set g_balance_oknex_charge_velocity_rate 0
+set g_balance_oknex_primary_ammo 6
+set g_balance_oknex_primary_animtime 0.4
+set g_balance_oknex_primary_damage 80
+set g_balance_oknex_primary_damagefalloff_forcehalflife 0
+set g_balance_oknex_primary_damagefalloff_halflife 0
+set g_balance_oknex_primary_damagefalloff_maxdist 0
+set g_balance_oknex_primary_damagefalloff_mindist 0
+set g_balance_oknex_primary_force 400
+set g_balance_oknex_primary_refire 1.5
+set g_balance_oknex_reload_ammo 0
+set g_balance_oknex_reload_time 2
+set g_balance_oknex_secondary 0
+set g_balance_oknex_secondary_ammo 2
+set g_balance_oknex_secondary_animtime 0
+set g_balance_oknex_secondary_chargepool 0
+set g_balance_oknex_secondary_chargepool_pause_regen 1
+set g_balance_oknex_secondary_chargepool_regen 0.15
+set g_balance_oknex_secondary_damage 0
+set g_balance_oknex_secondary_damagefalloff_forcehalflife 0
+set g_balance_oknex_secondary_damagefalloff_halflife 0
+set g_balance_oknex_secondary_damagefalloff_maxdist 0
+set g_balance_oknex_secondary_damagefalloff_mindist 0
+set g_balance_oknex_secondary_delay 0
+set g_balance_oknex_secondary_edgedamage 10
+set g_balance_oknex_secondary_force 0
+set g_balance_oknex_secondary_lifetime 5
+set g_balance_oknex_secondary_radius 60
+set g_balance_oknex_secondary_refire 0
+set g_balance_oknex_secondary_refire_type 0
+set g_balance_oknex_secondary_shotangle 0
+set g_balance_oknex_secondary_speed 6000
+set g_balance_oknex_secondary_spread 0
+set g_balance_oknex_switchdelay_drop 0.2
+set g_balance_oknex_switchdelay_raise 0.2
+set g_balance_oknex_weaponreplace ""
+set g_balance_oknex_weaponstart 0
+set g_balance_oknex_weaponstartoverride -1
+set g_balance_oknex_weaponthrowable 1
+// }}}
+// {{{ #24: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON)
set g_balance_okrpc_primary_ammo 10
set g_balance_okrpc_primary_animtime 1
set g_balance_okrpc_primary_damage 150
set g_balance_okrpc_weaponstartoverride 0
set g_balance_okrpc_weaponthrowable 0
// }}}
+// {{{ #25: Overkill Shotgun (MUTATOR WEAPON)
+set g_balance_okshotgun_primary_ammo 1
+set g_balance_okshotgun_primary_animtime 0.2
+set g_balance_okshotgun_primary_bot_range 512
+set g_balance_okshotgun_primary_bullets 12
+set g_balance_okshotgun_primary_damage 4
+set g_balance_okshotgun_primary_force 15
+set g_balance_okshotgun_primary_refire 0.75
+set g_balance_okshotgun_primary_solidpenetration 3.8
+set g_balance_okshotgun_primary_spread 0.12
+set g_balance_okshotgun_reload_ammo 0
+set g_balance_okshotgun_reload_time 2
+set g_balance_okshotgun_secondary_animtime 0.2
+set g_balance_okshotgun_secondary_damage 20
+set g_balance_okshotgun_secondary_delay 0
+set g_balance_okshotgun_secondary_edgedamage 10
+set g_balance_okshotgun_secondary_force 300
+set g_balance_okshotgun_secondary_lifetime 5
+set g_balance_okshotgun_secondary_radius 60
+set g_balance_okshotgun_secondary_refire 0.7
+set g_balance_okshotgun_secondary_refire_type 0
+set g_balance_okshotgun_secondary_shotangle 0
+set g_balance_okshotgun_secondary_speed 6000
+set g_balance_okshotgun_secondary_spread 0
+set g_balance_okshotgun_switchdelay_drop 0.2
+set g_balance_okshotgun_switchdelay_raise 0.2
+set g_balance_okshotgun_weaponreplace ""
+set g_balance_okshotgun_weaponstart 0
+set g_balance_okshotgun_weaponstartoverride -1
+set g_balance_okshotgun_weaponthrowable 1
+// }}}
set g_balance_shotgun_reload_ammo 0
set g_balance_shotgun_reload_time 2
set g_balance_shotgun_secondary 1
+set g_balance_shotgun_secondary_alt_animtime 0.2
+set g_balance_shotgun_secondary_alt_refire 1.2
set g_balance_shotgun_secondary_animtime 1.15
set g_balance_shotgun_secondary_damage 70
set g_balance_shotgun_secondary_force 200
set g_balance_shotgun_secondary_melee_time 0.15
set g_balance_shotgun_secondary_melee_traces 10
set g_balance_shotgun_secondary_refire 1.25
-set g_balance_shotgun_secondary_alt_animtime 0.2
-set g_balance_shotgun_secondary_alt_refire 1.2
set g_balance_shotgun_switchdelay_drop 0
set g_balance_shotgun_switchdelay_raise 0
set g_balance_shotgun_weaponreplace ""
set g_balance_shotgun_weaponstartoverride -1
set g_balance_shotgun_weaponthrowable 1
// }}}
-// {{{ #3: Machine Gun
+// {{{ #3: MachineGun
set g_balance_machinegun_burst 3
set g_balance_machinegun_burst_ammo 3
set g_balance_machinegun_burst_animtime 0.3
set g_balance_seeker_weaponstartoverride -1
set g_balance_seeker_weaponthrowable 1
// }}}
-// {{{ #19: Shockwave (MUTATOR WEAPON)
+// {{{ #19: Shockwave
set g_balance_shockwave_blast_animtime 0.3
set g_balance_shockwave_blast_damage 40
set g_balance_shockwave_blast_distance 1000
set g_balance_arc_beam_healing_aps 50
set g_balance_arc_beam_healing_hmax 150
set g_balance_arc_beam_healing_hps 50
-set g_balance_arc_cooldown 2.5
-set g_balance_arc_cooldown_release 0
-set g_balance_arc_overheat_max 5
-set g_balance_arc_overheat_min 3
set g_balance_arc_beam_heat 0
-set g_balance_arc_burst_heat 5
set g_balance_arc_beam_maxangle 10
set g_balance_arc_beam_nonplayerdamage 80
set g_balance_arc_beam_range 1000
set g_balance_arc_burst_damage 250
set g_balance_arc_burst_healing_aps 100
set g_balance_arc_burst_healing_hps 100
+set g_balance_arc_burst_heat 5
+set g_balance_arc_cooldown 2.5
+set g_balance_arc_cooldown_release 0
+set g_balance_arc_overheat_max 5
+set g_balance_arc_overheat_min 3
set g_balance_arc_switchdelay_drop 0
set g_balance_arc_switchdelay_raise 0
set g_balance_arc_weaponreplace ""
set g_balance_arc_weaponstartoverride -1
set g_balance_arc_weaponthrowable 1
// }}}
-// {{{ #21: Overkill Heavy Machine Gun
+// {{{ #21: Overkill Heavy Machine Gun (MUTATOR WEAPON)
set g_balance_okhmg_primary_ammo 1
set g_balance_okhmg_primary_damage 30
set g_balance_okhmg_primary_force 10
set g_balance_okhmg_weaponstartoverride 0
set g_balance_okhmg_weaponthrowable 0
// }}}
-// {{{ #22: Overkill Rocket Propelled Chainsaw
+// {{{ #22: Overkill MachineGun (MUTATOR WEAPON)
+set g_balance_okmachinegun_primary_ammo 1
+set g_balance_okmachinegun_primary_damage 10
+set g_balance_okmachinegun_primary_force 3
+set g_balance_okmachinegun_primary_refire 0.1
+set g_balance_okmachinegun_primary_solidpenetration 13.1
+set g_balance_okmachinegun_primary_spread_add 0.012
+set g_balance_okmachinegun_primary_spread_max 0.05
+set g_balance_okmachinegun_primary_spread_min 0.02
+set g_balance_okmachinegun_reload_ammo 60
+set g_balance_okmachinegun_reload_time 2
+set g_balance_okmachinegun_secondary_animtime 0.2
+set g_balance_okmachinegun_secondary_damage 20
+set g_balance_okmachinegun_secondary_delay 0
+set g_balance_okmachinegun_secondary_edgedamage 10
+set g_balance_okmachinegun_secondary_force 300
+set g_balance_okmachinegun_secondary_lifetime 5
+set g_balance_okmachinegun_secondary_radius 60
+set g_balance_okmachinegun_secondary_refire 0.7
+set g_balance_okmachinegun_secondary_refire_type 0
+set g_balance_okmachinegun_secondary_shotangle 0
+set g_balance_okmachinegun_secondary_speed 6000
+set g_balance_okmachinegun_secondary_spread 0
+set g_balance_okmachinegun_switchdelay_drop 0.2
+set g_balance_okmachinegun_switchdelay_raise 0.2
+set g_balance_okmachinegun_weaponreplace ""
+set g_balance_okmachinegun_weaponstart 0
+set g_balance_okmachinegun_weaponstartoverride -1
+set g_balance_okmachinegun_weaponthrowable 1
+// }}}
+// {{{ #23: Overkill Nex (MUTATOR WEAPON)
+set g_balance_oknex_charge 1
+set g_balance_oknex_charge_animlimit 0.5
+set g_balance_oknex_charge_limit 1
+set g_balance_oknex_charge_maxspeed 800
+set g_balance_oknex_charge_mindmg 40
+set g_balance_oknex_charge_minspeed 400
+set g_balance_oknex_charge_rate 0.6
+set g_balance_oknex_charge_rot_pause 0
+set g_balance_oknex_charge_rot_rate 0
+set g_balance_oknex_charge_shot_multiplier 0
+set g_balance_oknex_charge_start 0.5
+set g_balance_oknex_charge_velocity_rate 0
+set g_balance_oknex_primary_ammo 6
+set g_balance_oknex_primary_animtime 0.4
+set g_balance_oknex_primary_damage 80
+set g_balance_oknex_primary_damagefalloff_forcehalflife 0
+set g_balance_oknex_primary_damagefalloff_halflife 0
+set g_balance_oknex_primary_damagefalloff_maxdist 0
+set g_balance_oknex_primary_damagefalloff_mindist 0
+set g_balance_oknex_primary_force 400
+set g_balance_oknex_primary_refire 1.5
+set g_balance_oknex_reload_ammo 0
+set g_balance_oknex_reload_time 2
+set g_balance_oknex_secondary 0
+set g_balance_oknex_secondary_ammo 2
+set g_balance_oknex_secondary_animtime 0
+set g_balance_oknex_secondary_chargepool 0
+set g_balance_oknex_secondary_chargepool_pause_regen 1
+set g_balance_oknex_secondary_chargepool_regen 0.15
+set g_balance_oknex_secondary_damage 0
+set g_balance_oknex_secondary_damagefalloff_forcehalflife 0
+set g_balance_oknex_secondary_damagefalloff_halflife 0
+set g_balance_oknex_secondary_damagefalloff_maxdist 0
+set g_balance_oknex_secondary_damagefalloff_mindist 0
+set g_balance_oknex_secondary_delay 0
+set g_balance_oknex_secondary_edgedamage 10
+set g_balance_oknex_secondary_force 0
+set g_balance_oknex_secondary_lifetime 5
+set g_balance_oknex_secondary_radius 60
+set g_balance_oknex_secondary_refire 0
+set g_balance_oknex_secondary_refire_type 0
+set g_balance_oknex_secondary_shotangle 0
+set g_balance_oknex_secondary_speed 6000
+set g_balance_oknex_secondary_spread 0
+set g_balance_oknex_switchdelay_drop 0.2
+set g_balance_oknex_switchdelay_raise 0.2
+set g_balance_oknex_weaponreplace ""
+set g_balance_oknex_weaponstart 0
+set g_balance_oknex_weaponstartoverride -1
+set g_balance_oknex_weaponthrowable 1
+// }}}
+// {{{ #24: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON)
set g_balance_okrpc_primary_ammo 10
set g_balance_okrpc_primary_animtime 1
set g_balance_okrpc_primary_damage 150
set g_balance_okrpc_weaponstartoverride 0
set g_balance_okrpc_weaponthrowable 0
// }}}
+// {{{ #25: Overkill Shotgun (MUTATOR WEAPON)
+set g_balance_okshotgun_primary_ammo 1
+set g_balance_okshotgun_primary_animtime 0.2
+set g_balance_okshotgun_primary_bot_range 512
+set g_balance_okshotgun_primary_bullets 12
+set g_balance_okshotgun_primary_damage 4
+set g_balance_okshotgun_primary_force 15
+set g_balance_okshotgun_primary_refire 0.75
+set g_balance_okshotgun_primary_solidpenetration 3.8
+set g_balance_okshotgun_primary_spread 0.12
+set g_balance_okshotgun_reload_ammo 0
+set g_balance_okshotgun_reload_time 2
+set g_balance_okshotgun_secondary_animtime 0.2
+set g_balance_okshotgun_secondary_damage 20
+set g_balance_okshotgun_secondary_delay 0
+set g_balance_okshotgun_secondary_edgedamage 10
+set g_balance_okshotgun_secondary_force 300
+set g_balance_okshotgun_secondary_lifetime 5
+set g_balance_okshotgun_secondary_radius 60
+set g_balance_okshotgun_secondary_refire 0.7
+set g_balance_okshotgun_secondary_refire_type 0
+set g_balance_okshotgun_secondary_shotangle 0
+set g_balance_okshotgun_secondary_speed 6000
+set g_balance_okshotgun_secondary_spread 0
+set g_balance_okshotgun_switchdelay_drop 0.2
+set g_balance_okshotgun_switchdelay_raise 0.2
+set g_balance_okshotgun_weaponreplace ""
+set g_balance_okshotgun_weaponstart 0
+set g_balance_okshotgun_weaponstartoverride -1
+set g_balance_okshotgun_weaponthrowable 1
+// }}}
set g_balance_shotgun_reload_ammo 0
set g_balance_shotgun_reload_time 2
set g_balance_shotgun_secondary 1
+set g_balance_shotgun_secondary_alt_animtime 0.2
+set g_balance_shotgun_secondary_alt_refire 1.2
set g_balance_shotgun_secondary_animtime 1.15
set g_balance_shotgun_secondary_damage 70
set g_balance_shotgun_secondary_force 200
set g_balance_shotgun_secondary_melee_time 0.15
set g_balance_shotgun_secondary_melee_traces 10
set g_balance_shotgun_secondary_refire 1.25
-set g_balance_shotgun_secondary_alt_animtime 0.2
-set g_balance_shotgun_secondary_alt_refire 1.2
set g_balance_shotgun_switchdelay_drop 0.2
set g_balance_shotgun_switchdelay_raise 0.2
set g_balance_shotgun_weaponreplace ""
set g_balance_shotgun_weaponstartoverride -1
set g_balance_shotgun_weaponthrowable 1
// }}}
-// {{{ #3: Machine Gun
+// {{{ #3: MachineGun
set g_balance_machinegun_burst 3
set g_balance_machinegun_burst_ammo 3
set g_balance_machinegun_burst_animtime 0.3
set g_balance_seeker_weaponstartoverride -1
set g_balance_seeker_weaponthrowable 1
// }}}
-// {{{ #19: Shockwave (MUTATOR WEAPON)
+// {{{ #19: Shockwave
set g_balance_shockwave_blast_animtime 0.3
set g_balance_shockwave_blast_damage 40
set g_balance_shockwave_blast_distance 1000
set g_balance_arc_beam_healing_aps 50
set g_balance_arc_beam_healing_hmax 150
set g_balance_arc_beam_healing_hps 50
-set g_balance_arc_cooldown 2.5
-set g_balance_arc_cooldown_release 0
-set g_balance_arc_overheat_max 5
-set g_balance_arc_overheat_min 3
set g_balance_arc_beam_heat 0
-set g_balance_arc_burst_heat 5
set g_balance_arc_beam_maxangle 10
set g_balance_arc_beam_nonplayerdamage 80
set g_balance_arc_beam_range 1500
set g_balance_arc_burst_damage 250
set g_balance_arc_burst_healing_aps 100
set g_balance_arc_burst_healing_hps 100
+set g_balance_arc_burst_heat 5
+set g_balance_arc_cooldown 2.5
+set g_balance_arc_cooldown_release 0
+set g_balance_arc_overheat_max 5
+set g_balance_arc_overheat_min 3
set g_balance_arc_switchdelay_drop 0.2
set g_balance_arc_switchdelay_raise 0.2
set g_balance_arc_weaponreplace ""
set g_balance_arc_weaponstartoverride -1
set g_balance_arc_weaponthrowable 1
// }}}
-// {{{ #21: Overkill Heavy Machine Gun
+// {{{ #21: Overkill Heavy Machine Gun (MUTATOR WEAPON)
set g_balance_okhmg_primary_ammo 1
set g_balance_okhmg_primary_damage 30
set g_balance_okhmg_primary_force 10
set g_balance_okhmg_weaponstartoverride 0
set g_balance_okhmg_weaponthrowable 0
// }}}
-// {{{ #22: Overkill Rocket Propelled Chainsaw
-set g_balance_okrpc_primary_ammo 10
-set g_balance_okrpc_primary_animtime 1
-set g_balance_okrpc_primary_damage 150
-set g_balance_okrpc_primary_damage2 500
-set g_balance_okrpc_primary_damageforcescale 2
-set g_balance_okrpc_primary_edgedamage 50
-set g_balance_okrpc_primary_force 400
-set g_balance_okrpc_primary_health 25
-set g_balance_okrpc_primary_lifetime 30
-set g_balance_okrpc_primary_radius 300
-set g_balance_okrpc_primary_refire 1
-set g_balance_okrpc_primary_speed 2500
-set g_balance_okrpc_primary_speedaccel 5000
-set g_balance_okrpc_reload_ammo 10
-set g_balance_okrpc_reload_time 1
-set g_balance_okrpc_secondary_ammo 0
-set g_balance_okrpc_secondary_animtime 0.2
-set g_balance_okrpc_secondary_damage 25
-set g_balance_okrpc_secondary_delay 0
-set g_balance_okrpc_secondary_edgedamage 12.5
-set g_balance_okrpc_secondary_force 300
-set g_balance_okrpc_secondary_lifetime 5
-set g_balance_okrpc_secondary_radius 70
-set g_balance_okrpc_secondary_refire 0.7
-set g_balance_okrpc_secondary_refire_type 1
-set g_balance_okrpc_secondary_shotangle 0
-set g_balance_okrpc_secondary_speed 6000
-set g_balance_okrpc_secondary_spread 0
-set g_balance_okrpc_switchdelay_drop 0.2
-set g_balance_okrpc_switchdelay_raise 0.2
-set g_balance_okrpc_weaponreplace ""
-set g_balance_okrpc_weaponstart 0
-set g_balance_okrpc_weaponstartoverride 0
-set g_balance_okrpc_weaponthrowable 0
-// }}}
-// {{{ Overkill Shotgun
-set g_balance_okshotgun_primary_ammo 3
-set g_balance_okshotgun_primary_animtime 0.65
-set g_balance_okshotgun_primary_bot_range 512
-set g_balance_okshotgun_primary_bullets 10
-set g_balance_okshotgun_primary_damage 17
-set g_balance_okshotgun_primary_force 80
-set g_balance_okshotgun_primary_refire 0.75
-set g_balance_okshotgun_primary_solidpenetration 3.8
-set g_balance_okshotgun_primary_spread 0.07
-set g_balance_okshotgun_reload_ammo 24
-set g_balance_okshotgun_reload_time 2
-set g_balance_okshotgun_secondary_animtime 0.2
-set g_balance_okshotgun_secondary_damage 25
-set g_balance_okshotgun_secondary_delay 0
-set g_balance_okshotgun_secondary_edgedamage 12.5
-set g_balance_okshotgun_secondary_force 300
-set g_balance_okshotgun_secondary_lifetime 5
-set g_balance_okshotgun_secondary_radius 70
-set g_balance_okshotgun_secondary_refire 0.7
-set g_balance_okshotgun_secondary_refire_type 1
-set g_balance_okshotgun_secondary_shotangle 0
-set g_balance_okshotgun_secondary_speed 6000
-set g_balance_okshotgun_secondary_spread 0
-set g_balance_okshotgun_switchdelay_drop 0.2
-set g_balance_okshotgun_switchdelay_raise 0.2
-set g_balance_okshotgun_weaponreplace ""
-set g_balance_okshotgun_weaponstart 0
-set g_balance_okshotgun_weaponstartoverride -1
-set g_balance_okshotgun_weaponthrowable 1
-// }}}
-// {{{ Overkill Machine Gun
+// {{{ #22: Overkill MachineGun (MUTATOR WEAPON)
set g_balance_okmachinegun_primary_ammo 1
set g_balance_okmachinegun_primary_damage 25
set g_balance_okmachinegun_primary_force 5
set g_balance_okmachinegun_weaponstartoverride -1
set g_balance_okmachinegun_weaponthrowable 1
// }}}
-// {{{ Overkill Nex
+// {{{ #23: Overkill Nex (MUTATOR WEAPON)
set g_balance_oknex_charge 0
set g_balance_oknex_charge_animlimit 0.5
set g_balance_oknex_charge_limit 1
set g_balance_oknex_secondary_damagefalloff_halflife 0
set g_balance_oknex_secondary_damagefalloff_maxdist 0
set g_balance_oknex_secondary_damagefalloff_mindist 0
-set g_balance_oknex_secondary_force 300
-set g_balance_oknex_secondary_refire 0.7
-set g_balance_oknex_secondary_refire_type 1
set g_balance_oknex_secondary_delay 0
set g_balance_oknex_secondary_edgedamage 12.5
+set g_balance_oknex_secondary_force 300
set g_balance_oknex_secondary_lifetime 5
set g_balance_oknex_secondary_radius 70
+set g_balance_oknex_secondary_refire 0.7
+set g_balance_oknex_secondary_refire_type 1
set g_balance_oknex_secondary_shotangle 0
set g_balance_oknex_secondary_speed 6000
set g_balance_oknex_secondary_spread 0
set g_balance_oknex_weaponstartoverride -1
set g_balance_oknex_weaponthrowable 1
// }}}
+// {{{ #24: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON)
+set g_balance_okrpc_primary_ammo 10
+set g_balance_okrpc_primary_animtime 1
+set g_balance_okrpc_primary_damage 150
+set g_balance_okrpc_primary_damage2 500
+set g_balance_okrpc_primary_damageforcescale 2
+set g_balance_okrpc_primary_edgedamage 50
+set g_balance_okrpc_primary_force 400
+set g_balance_okrpc_primary_health 25
+set g_balance_okrpc_primary_lifetime 30
+set g_balance_okrpc_primary_radius 300
+set g_balance_okrpc_primary_refire 1
+set g_balance_okrpc_primary_speed 2500
+set g_balance_okrpc_primary_speedaccel 5000
+set g_balance_okrpc_reload_ammo 10
+set g_balance_okrpc_reload_time 1
+set g_balance_okrpc_secondary_ammo 0
+set g_balance_okrpc_secondary_animtime 0.2
+set g_balance_okrpc_secondary_damage 25
+set g_balance_okrpc_secondary_delay 0
+set g_balance_okrpc_secondary_edgedamage 12.5
+set g_balance_okrpc_secondary_force 300
+set g_balance_okrpc_secondary_lifetime 5
+set g_balance_okrpc_secondary_radius 70
+set g_balance_okrpc_secondary_refire 0.7
+set g_balance_okrpc_secondary_refire_type 1
+set g_balance_okrpc_secondary_shotangle 0
+set g_balance_okrpc_secondary_speed 6000
+set g_balance_okrpc_secondary_spread 0
+set g_balance_okrpc_switchdelay_drop 0.2
+set g_balance_okrpc_switchdelay_raise 0.2
+set g_balance_okrpc_weaponreplace ""
+set g_balance_okrpc_weaponstart 0
+set g_balance_okrpc_weaponstartoverride 0
+set g_balance_okrpc_weaponthrowable 0
+// }}}
+// {{{ #25: Overkill Shotgun (MUTATOR WEAPON)
+set g_balance_okshotgun_primary_ammo 3
+set g_balance_okshotgun_primary_animtime 0.65
+set g_balance_okshotgun_primary_bot_range 512
+set g_balance_okshotgun_primary_bullets 10
+set g_balance_okshotgun_primary_damage 17
+set g_balance_okshotgun_primary_force 80
+set g_balance_okshotgun_primary_refire 0.75
+set g_balance_okshotgun_primary_solidpenetration 3.8
+set g_balance_okshotgun_primary_spread 0.07
+set g_balance_okshotgun_reload_ammo 24
+set g_balance_okshotgun_reload_time 2
+set g_balance_okshotgun_secondary_animtime 0.2
+set g_balance_okshotgun_secondary_damage 25
+set g_balance_okshotgun_secondary_delay 0
+set g_balance_okshotgun_secondary_edgedamage 12.5
+set g_balance_okshotgun_secondary_force 300
+set g_balance_okshotgun_secondary_lifetime 5
+set g_balance_okshotgun_secondary_radius 70
+set g_balance_okshotgun_secondary_refire 0.7
+set g_balance_okshotgun_secondary_refire_type 1
+set g_balance_okshotgun_secondary_shotangle 0
+set g_balance_okshotgun_secondary_speed 6000
+set g_balance_okshotgun_secondary_spread 0
+set g_balance_okshotgun_switchdelay_drop 0.2
+set g_balance_okshotgun_switchdelay_raise 0.2
+set g_balance_okshotgun_weaponreplace ""
+set g_balance_okshotgun_weaponstart 0
+set g_balance_okshotgun_weaponstartoverride -1
+set g_balance_okshotgun_weaponthrowable 1
+// }}}
set g_balance_shotgun_reload_ammo 0
set g_balance_shotgun_reload_time 2
set g_balance_shotgun_secondary 1
+set g_balance_shotgun_secondary_alt_animtime 0.2
+set g_balance_shotgun_secondary_alt_refire 1.2
set g_balance_shotgun_secondary_animtime 1.15
set g_balance_shotgun_secondary_damage 70
set g_balance_shotgun_secondary_force 200
set g_balance_shotgun_secondary_melee_time 0.15
set g_balance_shotgun_secondary_melee_traces 10
set g_balance_shotgun_secondary_refire 1.25
-set g_balance_shotgun_secondary_alt_animtime 0.2
-set g_balance_shotgun_secondary_alt_refire 1.2
set g_balance_shotgun_switchdelay_drop 0.2
set g_balance_shotgun_switchdelay_raise 0.2
set g_balance_shotgun_weaponreplace ""
set g_balance_shotgun_weaponstartoverride -1
set g_balance_shotgun_weaponthrowable 1
// }}}
-// {{{ #3: Machine Gun
+// {{{ #3: MachineGun
set g_balance_machinegun_burst 3
set g_balance_machinegun_burst_ammo 3
set g_balance_machinegun_burst_animtime 0.3
set g_balance_seeker_weaponstartoverride -1
set g_balance_seeker_weaponthrowable 1
// }}}
-// {{{ #19: Shockwave (MUTATOR WEAPON)
+// {{{ #19: Shockwave
set g_balance_shockwave_blast_animtime 0.3
set g_balance_shockwave_blast_damage 40
set g_balance_shockwave_blast_distance 1000
set g_balance_arc_beam_healing_aps 50
set g_balance_arc_beam_healing_hmax 150
set g_balance_arc_beam_healing_hps 50
-set g_balance_arc_cooldown 2.5
-set g_balance_arc_cooldown_release 0
-set g_balance_arc_overheat_max 5
-set g_balance_arc_overheat_min 3
set g_balance_arc_beam_heat 0
-set g_balance_arc_burst_heat 5
set g_balance_arc_beam_maxangle 10
set g_balance_arc_beam_nonplayerdamage 80
set g_balance_arc_beam_range 1000
set g_balance_arc_burst_damage 250
set g_balance_arc_burst_healing_aps 100
set g_balance_arc_burst_healing_hps 100
+set g_balance_arc_burst_heat 5
+set g_balance_arc_cooldown 2.5
+set g_balance_arc_cooldown_release 0
+set g_balance_arc_overheat_max 5
+set g_balance_arc_overheat_min 3
set g_balance_arc_switchdelay_drop 0.2
set g_balance_arc_switchdelay_raise 0.2
set g_balance_arc_weaponreplace ""
set g_balance_arc_weaponstartoverride -1
set g_balance_arc_weaponthrowable 1
// }}}
-// {{{ #21: Overkill Heavy Machine Gun
+// {{{ #21: Overkill Heavy Machine Gun (MUTATOR WEAPON)
set g_balance_okhmg_primary_ammo 1
set g_balance_okhmg_primary_damage 30
set g_balance_okhmg_primary_force 10
set g_balance_okhmg_weaponstartoverride 0
set g_balance_okhmg_weaponthrowable 0
// }}}
-// {{{ #22: Overkill Rocket Propelled Chainsaw
+// {{{ #22: Overkill MachineGun (MUTATOR WEAPON)
+set g_balance_okmachinegun_primary_ammo 1
+set g_balance_okmachinegun_primary_damage 10
+set g_balance_okmachinegun_primary_force 3
+set g_balance_okmachinegun_primary_refire 0.1
+set g_balance_okmachinegun_primary_solidpenetration 13.1
+set g_balance_okmachinegun_primary_spread_add 0.012
+set g_balance_okmachinegun_primary_spread_max 0.05
+set g_balance_okmachinegun_primary_spread_min 0.02
+set g_balance_okmachinegun_reload_ammo 60
+set g_balance_okmachinegun_reload_time 2
+set g_balance_okmachinegun_secondary_animtime 0.2
+set g_balance_okmachinegun_secondary_damage 20
+set g_balance_okmachinegun_secondary_delay 0
+set g_balance_okmachinegun_secondary_edgedamage 10
+set g_balance_okmachinegun_secondary_force 300
+set g_balance_okmachinegun_secondary_lifetime 5
+set g_balance_okmachinegun_secondary_radius 60
+set g_balance_okmachinegun_secondary_refire 0.7
+set g_balance_okmachinegun_secondary_refire_type 0
+set g_balance_okmachinegun_secondary_shotangle 0
+set g_balance_okmachinegun_secondary_speed 6000
+set g_balance_okmachinegun_secondary_spread 0
+set g_balance_okmachinegun_switchdelay_drop 0.2
+set g_balance_okmachinegun_switchdelay_raise 0.2
+set g_balance_okmachinegun_weaponreplace ""
+set g_balance_okmachinegun_weaponstart 0
+set g_balance_okmachinegun_weaponstartoverride -1
+set g_balance_okmachinegun_weaponthrowable 1
+// }}}
+// {{{ #23: Overkill Nex (MUTATOR WEAPON)
+set g_balance_oknex_charge 1
+set g_balance_oknex_charge_animlimit 0.5
+set g_balance_oknex_charge_limit 1
+set g_balance_oknex_charge_maxspeed 800
+set g_balance_oknex_charge_mindmg 40
+set g_balance_oknex_charge_minspeed 400
+set g_balance_oknex_charge_rate 0.6
+set g_balance_oknex_charge_rot_pause 0
+set g_balance_oknex_charge_rot_rate 0
+set g_balance_oknex_charge_shot_multiplier 0
+set g_balance_oknex_charge_start 0.5
+set g_balance_oknex_charge_velocity_rate 0
+set g_balance_oknex_primary_ammo 6
+set g_balance_oknex_primary_animtime 0.4
+set g_balance_oknex_primary_damage 80
+set g_balance_oknex_primary_damagefalloff_forcehalflife 0
+set g_balance_oknex_primary_damagefalloff_halflife 0
+set g_balance_oknex_primary_damagefalloff_maxdist 0
+set g_balance_oknex_primary_damagefalloff_mindist 0
+set g_balance_oknex_primary_force 400
+set g_balance_oknex_primary_refire 1.5
+set g_balance_oknex_reload_ammo 0
+set g_balance_oknex_reload_time 2
+set g_balance_oknex_secondary 0
+set g_balance_oknex_secondary_ammo 2
+set g_balance_oknex_secondary_animtime 0
+set g_balance_oknex_secondary_chargepool 0
+set g_balance_oknex_secondary_chargepool_pause_regen 1
+set g_balance_oknex_secondary_chargepool_regen 0.15
+set g_balance_oknex_secondary_damage 0
+set g_balance_oknex_secondary_damagefalloff_forcehalflife 0
+set g_balance_oknex_secondary_damagefalloff_halflife 0
+set g_balance_oknex_secondary_damagefalloff_maxdist 0
+set g_balance_oknex_secondary_damagefalloff_mindist 0
+set g_balance_oknex_secondary_delay 0
+set g_balance_oknex_secondary_edgedamage 10
+set g_balance_oknex_secondary_force 0
+set g_balance_oknex_secondary_lifetime 5
+set g_balance_oknex_secondary_radius 60
+set g_balance_oknex_secondary_refire 0
+set g_balance_oknex_secondary_refire_type 0
+set g_balance_oknex_secondary_shotangle 0
+set g_balance_oknex_secondary_speed 6000
+set g_balance_oknex_secondary_spread 0
+set g_balance_oknex_switchdelay_drop 0.2
+set g_balance_oknex_switchdelay_raise 0.2
+set g_balance_oknex_weaponreplace ""
+set g_balance_oknex_weaponstart 0
+set g_balance_oknex_weaponstartoverride -1
+set g_balance_oknex_weaponthrowable 1
+// }}}
+// {{{ #24: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON)
set g_balance_okrpc_primary_ammo 10
set g_balance_okrpc_primary_animtime 1
set g_balance_okrpc_primary_damage 150
set g_balance_okrpc_weaponstartoverride 0
set g_balance_okrpc_weaponthrowable 0
// }}}
+// {{{ #25: Overkill Shotgun (MUTATOR WEAPON)
+set g_balance_okshotgun_primary_ammo 1
+set g_balance_okshotgun_primary_animtime 0.2
+set g_balance_okshotgun_primary_bot_range 512
+set g_balance_okshotgun_primary_bullets 12
+set g_balance_okshotgun_primary_damage 4
+set g_balance_okshotgun_primary_force 15
+set g_balance_okshotgun_primary_refire 0.75
+set g_balance_okshotgun_primary_solidpenetration 3.8
+set g_balance_okshotgun_primary_spread 0.12
+set g_balance_okshotgun_reload_ammo 0
+set g_balance_okshotgun_reload_time 2
+set g_balance_okshotgun_secondary_animtime 0.2
+set g_balance_okshotgun_secondary_damage 20
+set g_balance_okshotgun_secondary_delay 0
+set g_balance_okshotgun_secondary_edgedamage 10
+set g_balance_okshotgun_secondary_force 300
+set g_balance_okshotgun_secondary_lifetime 5
+set g_balance_okshotgun_secondary_radius 60
+set g_balance_okshotgun_secondary_refire 0.7
+set g_balance_okshotgun_secondary_refire_type 0
+set g_balance_okshotgun_secondary_shotangle 0
+set g_balance_okshotgun_secondary_speed 6000
+set g_balance_okshotgun_secondary_spread 0
+set g_balance_okshotgun_switchdelay_drop 0.2
+set g_balance_okshotgun_switchdelay_raise 0.2
+set g_balance_okshotgun_weaponreplace ""
+set g_balance_okshotgun_weaponstart 0
+set g_balance_okshotgun_weaponstartoverride -1
+set g_balance_okshotgun_weaponthrowable 1
+// }}}
/* spawnfunc */ ATTRIB(OverkillMachineGun, m_canonical_spawnfunc, string, "weapon_okmachinegun");
/* ammotype */ ATTRIB(OverkillMachineGun, ammo_type, int, RES_BULLETS);
/* impulse */ ATTRIB(OverkillMachineGun, impulse, int, 3);
-/* flags */ ATTRIB(OverkillMachineGun, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_PENETRATEWALLS | WEP_FLAG_MUTATORBLOCKED);
+/* flags */ ATTRIB(OverkillMachineGun, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_NORMAL | WEP_FLAG_PENETRATEWALLS | WEP_FLAG_MUTATORBLOCKED);
/* rating */ ATTRIB(OverkillMachineGun, bot_pickupbasevalue, float, 7000);
/* color */ ATTRIB(OverkillMachineGun, wpcolor, vector, '1 1 0');
/* modelname */ ATTRIB(OverkillMachineGun, mdl, string, "ok_mg");
/* spawnfunc */ ATTRIB(OverkillNex, m_canonical_spawnfunc, string, "weapon_oknex");
/* ammotype */ ATTRIB(OverkillNex, ammo_type, int, RES_CELLS);
/* impulse */ ATTRIB(OverkillNex, impulse, int, 7);
-/* flags */ ATTRIB(OverkillNex, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_MUTATORBLOCKED);
+/* flags */ ATTRIB(OverkillNex, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_NORMAL | WEP_FLAG_MUTATORBLOCKED);
/* rating */ ATTRIB(OverkillNex, bot_pickupbasevalue, float, 8000);
/* color */ ATTRIB(OverkillNex, wpcolor, vector, '0.5 1 1');
/* modelname */ ATTRIB(OverkillNex, mdl, string, "ok_sniper");
/* spawnfunc */ ATTRIB(OverkillShotgun, m_canonical_spawnfunc, string, "weapon_okshotgun");
/* ammotype */ ATTRIB(OverkillShotgun, ammo_type, int, RES_SHELLS);
/* impulse */ ATTRIB(OverkillShotgun, impulse, int, 2);
-/* flags */ ATTRIB(OverkillShotgun, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_MUTATORBLOCKED);
+/* flags */ ATTRIB(OverkillShotgun, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN | WEP_FLAG_MUTATORBLOCKED);
/* rating */ ATTRIB(OverkillShotgun, bot_pickupbasevalue, float, 6000);
/* color */ ATTRIB(OverkillShotgun, wpcolor, vector, '0.5 0.25 0');
/* modelname */ ATTRIB(OverkillShotgun, mdl, string, "ok_shotgun");