set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_balance_health_start 125
set g_balance_armor_start 0
-set g_start_ammo_shells 30
+set g_start_ammo_shells 15
set g_start_ammo_nails 0
set g_start_ammo_rockets 0
set g_start_ammo_cells 0
// {{{ pickup items
set g_pickup_ammo_anyway 1
set g_pickup_weapons_anyway 1
-set g_pickup_shells 30
-set g_pickup_shells_weapon 30
-set g_pickup_shells_max 120
-set g_pickup_nails 80
-set g_pickup_nails_weapon 80
-set g_pickup_nails_max 400
-set g_pickup_rockets 30
-set g_pickup_rockets_weapon 30
-set g_pickup_rockets_max 120
+set g_pickup_shells 15
+set g_pickup_shells_weapon 15
+set g_pickup_shells_max 100
+set g_pickup_nails 75
+set g_pickup_nails_weapon 75
+set g_pickup_nails_max 300
+set g_pickup_rockets 40
+set g_pickup_rockets_weapon 40
+set g_pickup_rockets_max 160
set g_pickup_cells 50
set g_pickup_cells_weapon 50
set g_pickup_cells_max 200
set g_pickup_fuel 25
set g_pickup_fuel_weapon 25
set g_pickup_fuel_jetpack 50
-set g_pickup_fuel_max 999
+set g_pickup_fuel_max 100
set g_pickup_armorsmall 10
set g_pickup_armorsmall_max 200
set g_pickup_armorsmall_anyway 1
// {{{ laser
set g_balance_laser_primary_damage 25
set g_balance_laser_primary_edgedamage 10
-set g_balance_laser_primary_force 400
+set g_balance_laser_primary_force 175
set g_balance_laser_primary_radius 70
set g_balance_laser_primary_speed 12000
set g_balance_laser_primary_spread 0
set g_balance_laser_primary_shotangle 0
set g_balance_laser_primary_delay 0.03
set g_balance_laser_primary_gauntlet 0
-set g_balance_laser_primary_force_zscale 1
-set g_balance_laser_primary_force_velocitybias 0
+set g_balance_laser_primary_force_zscale 2 // 350 upforce
+set g_balance_laser_primary_force_velocitybias 0.3
set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 25
set g_balance_laser_secondary_edgedamage 10
set g_balance_laser_secondary_shotangle -90
set g_balance_laser_secondary_delay 0
set g_balance_laser_secondary_gauntlet 0
-set g_balance_laser_secondary_force_zscale 1
+set g_balance_laser_secondary_force_zscale 1.25
set g_balance_laser_secondary_force_velocitybias 0
// }}}
// {{{ shotgun
-set g_balance_shotgun_primary_bullets 6
-set g_balance_shotgun_primary_damage 8
+set g_balance_shotgun_primary_bullets 10
+set g_balance_shotgun_primary_damage 6
set g_balance_shotgun_primary_force 15
set g_balance_shotgun_primary_spread 0.11
set g_balance_shotgun_primary_refire 0.5
set g_balance_uzi_burst_force 50
set g_balance_uzi_burst_ammo 3
set g_balance_uzi_first 1
-set g_balance_uzi_first_damage 12
-set g_balance_uzi_first_force 5
-set g_balance_uzi_first_spread 0.015
-set g_balance_uzi_first_refire 0.15
+set g_balance_uzi_first_damage 18
+set g_balance_uzi_first_force 20
+set g_balance_uzi_first_spread 0.03
+set g_balance_uzi_first_refire 0.2
set g_balance_uzi_first_ammo 1
-set g_balance_uzi_sustained_damage 7
-set g_balance_uzi_sustained_force 5
-set g_balance_uzi_sustained_spread 0.05
-set g_balance_uzi_sustained_refire 0.075
+set g_balance_uzi_sustained_damage 10
+set g_balance_uzi_sustained_force 10
+set g_balance_uzi_sustained_spread 0.08
+set g_balance_uzi_sustained_refire 0.1
set g_balance_uzi_sustained_ammo 1
set g_balance_uzi_speed 18000
set g_balance_uzi_bulletconstant 115 // 13.1qu
set g_balance_grenadelauncher_primary_edgedamage 38
set g_balance_grenadelauncher_primary_force 400
set g_balance_grenadelauncher_primary_radius 140
-set g_balance_grenadelauncher_primary_speed 2200
+set g_balance_grenadelauncher_primary_speed 2000
set g_balance_grenadelauncher_primary_speed_up 220
set g_balance_grenadelauncher_primary_speed_z 0
set g_balance_grenadelauncher_primary_spread 0
set g_balance_grenadelauncher_secondary_ammo 2
set g_balance_grenadelauncher_secondary_health 70
set g_balance_grenadelauncher_secondary_damageforcescale 4
-set g_balance_grenadelauncher_secondary_remote_detonateprimary 1
+set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
set g_balance_grenadelauncher_bouncefactor 0.5
set g_balance_grenadelauncher_bouncestop 0.075
set g_balance_minelayer_remote_radius 200
set g_balance_minelayer_remote_force 300
// }}}
-// {{{ electro
-set g_balance_electro_lightning 0
-set g_balance_electro_primary_damage 65
+// {{{ electro // TODO
+set g_balance_electro_lightning 1
+set g_balance_electro_primary_damage 90
set g_balance_electro_primary_edgedamage 0
-set g_balance_electro_primary_force 200
-set g_balance_electro_primary_force_up 0
-set g_balance_electro_primary_radius 150
-set g_balance_electro_primary_comboradius 0
-set g_balance_electro_primary_speed 2000
+set g_balance_electro_primary_force 425
+set g_balance_electro_primary_force_up 125
+set g_balance_electro_primary_radius 850
+set g_balance_electro_primary_comboradius 75
+set g_balance_electro_primary_speed 0
set g_balance_electro_primary_spread 0
-set g_balance_electro_primary_lifetime 30
+set g_balance_electro_primary_lifetime 0
set g_balance_electro_primary_refire 0.6
-set g_balance_electro_primary_animtime 0.3
-set g_balance_electro_primary_ammo 2
-set g_balance_electro_primary_range 0
+set g_balance_electro_primary_animtime 0.03
+set g_balance_electro_primary_ammo 7
+set g_balance_electro_primary_range 800
set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
set g_balance_electro_primary_falloff_maxdist 850
set g_balance_electro_primary_falloff_halflifedist 425
-set g_balance_electro_secondary_damage 50
+set g_balance_electro_secondary_damage 25
set g_balance_electro_secondary_edgedamage 0
-set g_balance_electro_secondary_force 200
-set g_balance_electro_secondary_radius 150
+set g_balance_electro_secondary_force 100
+set g_balance_electro_secondary_radius 100
set g_balance_electro_secondary_speed 900
set g_balance_electro_secondary_speed_up 200
set g_balance_electro_secondary_speed_z 0
-set g_balance_electro_secondary_spread 0
+set g_balance_electro_secondary_spread 0.08
set g_balance_electro_secondary_lifetime 2.5
set g_balance_electro_secondary_refire 0.2
set g_balance_electro_secondary_refire2 1
set g_balance_electro_combo_force 200
set g_balance_electro_combo_radius 250
set g_balance_electro_combo_comboradius 0
-set g_balance_electro_combo_speed 2000
+set g_balance_electro_combo_speed 400
// }}}
-// {{{ crylink
+// {{{ crylink
set g_balance_crylink_primary_damage 14
set g_balance_crylink_primary_edgedamage 0
set g_balance_crylink_primary_force -55
set g_balance_crylink_primary_joinexplode_radius 0
set g_balance_crylink_primary_joinexplode_force 0
set g_balance_crylink_primary_linkexplode 1
+
set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_crylink_primary_middle_fadetime 5
set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
set g_balance_crylink_primary_other_fadetime 0.25
set g_balance_crylink_secondary 1
-set g_balance_crylink_secondary_damage 10
+set g_balance_crylink_secondary_damage 8
set g_balance_crylink_secondary_edgedamage 0
set g_balance_crylink_secondary_force -40
set g_balance_crylink_secondary_radius 10
set g_balance_crylink_secondary_speed 4000
-set g_balance_crylink_secondary_spread 0.01
-set g_balance_crylink_secondary_shots 3
+set g_balance_crylink_secondary_spread 0.03
+set g_balance_crylink_secondary_shots 4
set g_balance_crylink_secondary_bounces 0
-set g_balance_crylink_secondary_refire 0.1
+set g_balance_crylink_secondary_refire 0.2
set g_balance_crylink_secondary_animtime 0.1
set g_balance_crylink_secondary_ammo 2
set g_balance_crylink_secondary_bouncedamagefactor 0.5
// }}}
// {{{ nex
set g_balance_nex_primary_damage 90
-set g_balance_nex_primary_force 300
+set g_balance_nex_primary_force 400
set g_balance_nex_primary_refire 1.5
set g_balance_nex_primary_animtime 0.3
set g_balance_nex_primary_ammo 5
set g_balance_nex_secondary 0
set g_balance_nex_secondary_charge 0
set g_balance_nex_secondary_charge_rate 0.1
-set g_balance_nex_secondary_damage 90
-set g_balance_nex_secondary_force 300
-set g_balance_nex_secondary_refire 1.5
-set g_balance_nex_secondary_animtime 0.3
-set g_balance_nex_secondary_ammo 5
-set g_balance_nex_secondary_damagefalloff_mindist 1000
-set g_balance_nex_secondary_damagefalloff_maxdist 3000
-set g_balance_nex_secondary_damagefalloff_halflife 1500
-set g_balance_nex_secondary_damagefalloff_forcehalflife 1500
+set g_balance_nex_secondary_damage 0
+set g_balance_nex_secondary_force 0
+set g_balance_nex_secondary_refire 0
+set g_balance_nex_secondary_animtime 0
+set g_balance_nex_secondary_ammo 2
+set g_balance_nex_secondary_damagefalloff_mindist 0
+set g_balance_nex_secondary_damagefalloff_maxdist 0
+set g_balance_nex_secondary_damagefalloff_halflife 0
+set g_balance_nex_secondary_damagefalloff_forcehalflife 0
-set g_balance_nex_charge 0
+set g_balance_nex_charge 1
set g_balance_nex_charge_mindmg 40
set g_balance_nex_charge_start 0
set g_balance_nex_charge_rate 0.1
set g_balance_nex_charge_limit 0.5
set g_balance_nex_charge_rot_rate 0
set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button
-set g_balance_nex_charge_shot_multiplier 0.5
+set g_balance_nex_charge_shot_multiplier 0.25
set g_balance_nex_charge_velocity_rate 0.2
set g_balance_nex_charge_minspeed 400
set g_balance_nex_charge_maxspeed 1000
set g_balance_hagar_primary_edgedamage 0
set g_balance_hagar_primary_force 50
set g_balance_hagar_primary_radius 70
-set g_balance_hagar_primary_spread 0.05
-set g_balance_hagar_primary_speed 2400
-set g_balance_hagar_primary_lifetime 30
+set g_balance_hagar_primary_spread 0.08
+set g_balance_hagar_primary_speed 2000
+set g_balance_hagar_primary_lifetime 0.12
set g_balance_hagar_primary_refire 0.15
set g_balance_hagar_primary_ammo 1
set g_balance_hagar_secondary 1
-set g_balance_hagar_secondary_damage 20
-set g_balance_hagar_secondary_edgedamage 10
-set g_balance_hagar_secondary_force 50
-set g_balance_hagar_secondary_radius 90
-set g_balance_hagar_secondary_spread 0.05
+set g_balance_hagar_secondary_damage 37
+set g_balance_hagar_secondary_edgedamage 15
+set g_balance_hagar_secondary_force 100
+set g_balance_hagar_secondary_radius 65
+set g_balance_hagar_secondary_spread 0.015
set g_balance_hagar_secondary_speed 2000
-set g_balance_hagar_secondary_lifetime_min 0.1
-set g_balance_hagar_secondary_lifetime_rand 0.05
-set g_balance_hagar_secondary_refire 0.1
-set g_balance_hagar_secondary_ammo 0.5
+set g_balance_hagar_secondary_lifetime_min 30
+set g_balance_hagar_secondary_lifetime_rand 0
+set g_balance_hagar_secondary_refire 0.15
+set g_balance_hagar_secondary_ammo 1
// }}}
// {{{ rocketlauncher
set g_balance_rocketlauncher_damage 80
set g_balance_rocketlauncher_radius 100
set g_balance_rocketlauncher_speed 1600
set g_balance_rocketlauncher_speedaccel 1600
-set g_balance_rocketlauncher_speedstart 1000
+set g_balance_rocketlauncher_speedstart 800
set g_balance_rocketlauncher_lifetime 30
set g_balance_rocketlauncher_refire 1.2
set g_balance_rocketlauncher_animtime 0.3
set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
-set g_balance_rocketlauncher_remote_damage 80
-set g_balance_rocketlauncher_remote_edgedamage 40
+set g_balance_rocketlauncher_remote_damage 70
+set g_balance_rocketlauncher_remote_edgedamage 30
set g_balance_rocketlauncher_remote_radius 100
-set g_balance_rocketlauncher_remote_force 600
+set g_balance_rocketlauncher_remote_force 500
// }}}
// {{{ porto
set g_balance_porto_primary_refire 1.5
set g_balance_porto_primary_animtime 0.3
set g_balance_porto_primary_speed 5000
-set g_balance_porto_primary_lifetime 30
+set g_balance_porto_primary_lifetime 5
set g_balance_portal_health 200 // these get recharged whenever the portal is used
set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
// }}}
// {{{ hook
-set g_balance_hook_primary_fuel 2 // hook monkeys set 0
+set g_balance_hook_primary_fuel 5 // hook monkeys set 0
set g_balance_hook_primary_refire 0 // hook monkeys set 0
set g_balance_hook_primary_animtime 0.3 // good shoot anim
set g_balance_hook_primary_hooked_time_max 0 // infinite
set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
-set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
+set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
set g_balance_hook_secondary_damage 25 // not much
set g_balance_hook_secondary_edgedamage 5 // not much
set g_balance_hook_secondary_radius 500 // LOTS
set g_balance_hook_secondary_force -2000 // LOTS
set g_balance_hook_secondary_ammo 50 // a whole pack
-set g_balance_hook_secondary_lifetime 30 // infinite
+set g_balance_hook_secondary_lifetime 5 // infinite
set g_balance_hook_secondary_speed 0 // not much throwing
set g_balance_hook_secondary_gravity 5 // fast falling
set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
set g_balance_hlac_secondary_shots 6
// }}}
// {{{ campingrifle
-set g_balance_campingrifle_magazinecapacity 0
+set g_balance_campingrifle_magazinecapacity 8 // make it pretty much useless in close combat
set g_balance_campingrifle_reloadtime 2 // matches reload anim
set g_balance_campingrifle_auto_reload_after_changing_weapons 0
-set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
-set g_balance_campingrifle_primary_tracer 0
-set g_balance_campingrifle_primary_damage 50
-set g_balance_campingrifle_primary_headshotaddeddamage 50
+set g_balance_campingrifle_bursttime 0
+set g_balance_campingrifle_primary_tracer 1
+set g_balance_campingrifle_primary_damage 65
+set g_balance_campingrifle_primary_headshotaddeddamage 75
set g_balance_campingrifle_primary_spread 0
-set g_balance_campingrifle_primary_force 50
-set g_balance_campingrifle_primary_speed 35000
+set g_balance_campingrifle_primary_force 2
+set g_balance_campingrifle_primary_speed 40000
set g_balance_campingrifle_primary_lifetime 5
-set g_balance_campingrifle_primary_refire 0.7
+set g_balance_campingrifle_primary_refire 0.75
set g_balance_campingrifle_primary_animtime 0.3
set g_balance_campingrifle_primary_ammo 10
-set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
-set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
-set g_balance_campingrifle_primary_bullethail 0
+set g_balance_campingrifle_primary_bulletconstant 110 // 62.2qu
+set g_balance_campingrifle_primary_burstcost 0
+set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot
set g_balance_campingrifle_secondary 1
set g_balance_campingrifle_secondary_tracer 0
-set g_balance_campingrifle_secondary_damage 15
-set g_balance_campingrifle_secondary_headshotaddeddamage 25
-set g_balance_campingrifle_secondary_spread 0.02
-set g_balance_campingrifle_secondary_force 30
+set g_balance_campingrifle_secondary_damage 50
+set g_balance_campingrifle_secondary_headshotaddeddamage 50 // 50 damage only on head
+set g_balance_campingrifle_secondary_spread 0
+set g_balance_campingrifle_secondary_force 2
set g_balance_campingrifle_secondary_speed 20000
set g_balance_campingrifle_secondary_lifetime 5
set g_balance_campingrifle_secondary_refire 0.1
set g_balance_campingrifle_secondary_animtime 0.1
-set g_balance_campingrifle_secondary_ammo 4
-set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
-set g_balance_campingrifle_secondary_burstcost 0.35
-set g_balance_campingrifle_secondary_bullethail 0
+set g_balance_campingrifle_secondary_ammo 10
+set g_balance_campingrifle_secondary_bulletconstant 110 // 15.5qu
+set g_balance_campingrifle_secondary_burstcost 0
+set g_balance_campingrifle_secondary_bullethail 0 // empty magazine on shot
// }}}
// {{{ tuba
set g_balance_tuba_refire 0.05