g_warmup_allguns = cvar("g_warmup_allguns");
g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
- if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign") || cvar("g_melee_only"))
+ if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))
inWarmupStage = 0; // these modes cannot work together, sorry
g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
MUTATOR_HOOKFUNCTION(melee_SetStartItems)
{
start_ammo_shells = 0;
+ warmup_start_ammo_shells = 0;
WEPSET_COPY_AW(start_weapons, WEP_SHOTGUN);
+ WEPSET_COPY_AW(warmup_start_weapons, WEP_SHOTGUN);
return FALSE;
}