--- /dev/null
- if(autocvar_g_overkill_spawnsystem_delay_death)
- self.ok_spawnsys_timer = time + autocvar_g_overkill_spawnsystem_delay_death;
-
- if(teamplay == 0 || autocvar_g_overkill_spawnsystem == 0)
- return FALSE;
-
- entity team_mate, best_mate = world;
- vector best_spot = '0 0 0';
- float pc = 0., best_dist = 0., dist = 0.;
- FOR_EACH_PLAYER(team_mate)
- {
- if((autocvar_g_overkill_spawnsystem_check_health != 0 && team_mate.health >= 100) || autocvar_g_overkill_spawnsystem_check_health == 0)
- if(team_mate.deadflag == DEAD_NO)
- if(team_mate.ok_spawnsys_timer < time)
- if(team_mate.team == self.team && (g_ctf || g_tdm || g_keyhunt))
- if(team_mate != self)
- {
- tracebox(team_mate.origin, PL_MIN, PL_MAX, team_mate.origin - '0 0 100', MOVE_WORLDONLY, team_mate);
- if(trace_fraction != 1.0)
- if not(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
- {
- pc = pointcontents(trace_endpos + '0 0 1');
- if(pc == CONTENT_EMPTY)
- {
- if(vlen(team_mate.velocity) > 5)
- fixedmakevectors(vectoangles(team_mate.velocity));
- else
- fixedmakevectors(team_mate.angles);
-
- for(pc = 0; pc != 5; ++pc) // test 5 diffrent spots close to mate
- {
- switch(pc)
- {
- case 0:
- tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin + v_right * 128, MOVE_NORMAL, team_mate);
- break;
- case 1:
- tracebox(team_mate.origin , PL_MIN, PL_MAX,team_mate.origin - v_right * 128 , MOVE_NORMAL, team_mate);
- break;
- case 2:
- tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin + v_right * 64 - v_forward * 64, MOVE_NORMAL, team_mate);
- break;
- case 3:
- tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin - v_right * 64 - v_forward * 64, MOVE_NORMAL, team_mate);
- break;
- case 4:
- tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin - v_forward * 128, MOVE_NORMAL, team_mate);
- break;
- }
-
- if(trace_fraction == 1.0)
- {
- traceline(trace_endpos + '0 0 4', trace_endpos - '0 0 100', MOVE_NORMAL, team_mate);
- if(trace_fraction != 1.0)
- {
- if(autocvar_g_overkill_spawnsystem_close2death)
- {
- dist = vlen(trace_endpos - self.ok_deathloc);
- if(dist < best_dist || best_dist == 0)
- {
- best_dist = dist;
- best_spot = trace_endpos;
- best_mate = team_mate;
- }
- }
- else
- {
- setorigin(self, trace_endpos);
- self.angles = team_mate.angles;
- team_mate.ok_spawnsys_timer = time + autocvar_g_overkill_spawnsystem_delay;
- return FALSE;
- }
- }
- }
- }
- }
- }
- }
- }
-
- if(autocvar_g_overkill_spawnsystem_close2death)
- if(best_dist)
- {
- setorigin(self, best_spot);
- self.angles = best_mate.angles;
- best_mate.ok_spawnsys_timer = time + autocvar_g_overkill_spawnsystem_delay;
- }
-
- return 0;
+void ok_DecreaseCharge(entity ent, float wep)
+{
+ if not(autocvar_g_overkill_ammo_charge) return;
+
+ entity wepent = get_weaponinfo(wep);
+
+ if(wepent.netname == "")
+ return; // dummy
+
+ ent.ammo_charge[wep] -= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname));
+}
+
+void ok_IncreaseCharge(entity ent, float wep)
+{
+ entity wepent = get_weaponinfo(wep);
+
+ if(wepent.netname == "")
+ return; // dummy
+
+ if(autocvar_g_overkill_ammo_charge)
+ if not(ent.BUTTON_ATCK)
+ if(ent.ammo_charge[wep] <= autocvar_g_overkill_ammo_charge_limit)
+ ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
+}
+
+float ok_CheckWeaponCharge(entity ent, float wep, float swep)
+{
+ if not(autocvar_g_overkill_ammo_charge) return TRUE;
+ //if(wep != swep) return TRUE; // switching, don't even bother checking
+
+ entity wepent = get_weaponinfo(wep);
+
+ if(wepent.netname == "")
+ return 0; // dummy
+
+ return !(ent.ammo_charge[wep] < cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
+}
+
+MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
+{
+ if(DEATH_ISWEAPON(frag_deathtype, WEP_LASER) && frag_target == frag_attacker)
+ frag_damage = 0;
+
+ if(!IS_PLAYER(frag_target) || frag_target == frag_attacker)
+ return FALSE;
+
+ if not (DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
+ return FALSE;
+
+ frag_damage = 0;
+ if(frag_target.health >= 1 && !frag_target.freezetag_frozen)
+ Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY);
+
+ frag_force = '0 0 0';
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
+{
+ ret_string = strcat(ret_string, ":OK");
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
+{
+ ret_string = strcat(ret_string, ", Overkill");
+ return FALSE;
+}
+
+void ok_Item_Touch()
+{
+ if(IS_PLAYER(other) && other.deadflag == DEAD_NO && !other.freezetag_frozen)
+ {
+ Item_Touch();
+ remove(self);
+ }
+}
+
+MUTATOR_HOOKFUNCTION(ok_PlayerDies)
+{
+ self.ok_lastwep = self.weapon;
+ self.ok_deathloc = self.origin;
+
+ entity oldself = self;
+ float gpi = autocvar_g_pickup_items;
+
+ cvar_set("g_pickup_items", "1");
+ self = spawn();
+ self.ok_item = TRUE;
+ self.noalign = TRUE;
+ spawnfunc_item_armor_small();
+ self.movetype = MOVETYPE_TOSS;
+ self.gravity = 1;
+ setorigin(self, frag_target.origin + '0 0 32');
+ self.velocity = '0 0 200' + normalize(frag_attacker.origin - self.origin) * 500;
+ self.touch = ok_Item_Touch;
+ SUB_SetFade(self, time + 5, 1);
+ self = oldself;
+ cvar_set("g_pickup_items", ftos(gpi));
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
+{
+ nades_CheckThrow();
+
+ return TRUE;
+}
+
+MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
+{
+ if(intermission_running || gameover)
+ return FALSE;
+
+ if(self.deadflag != DEAD_NO || !IS_PLAYER(self))
+ return FALSE;
+
+ if(self.freezetag_frozen)
+ return FALSE;
+
+ ok_IncreaseCharge(self, self.weapon);
+
+ if(self.BUTTON_ATCK2)
+ if(self.jump_interval <= time)
+ {
+ self.jump_interval = time + autocvar_g_balance_laser_primary_refire * W_WeaponRateFactor();
+ makevectors(self.v_angle);
+ float w = self.weapon;
+ self.weapon = WEP_LASER;
+ W_Laser_Attack(3);
+ self.weapon = w;
+ }
+
+ self.weapon_blocked = FALSE;
+
+ self.ok_ammo_charge = self.ammo_charge[self.weapon];
+
+ if(autocvar_g_overkill_ammo_charge)
+ if(!ok_CheckWeaponCharge(self, self.weapon, self.switchweapon))
+ {
+ if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self))
+ {
+ //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
+ self.ok_notice_time = time + 2;
+ play2(self, "weapons/dryfire.wav");
+ }
+ if(self.weaponentity.state != WS_CLEAR)
+ w_ready();
+
+ self.weapon_blocked = TRUE;
+ }
+
+ self.BUTTON_ATCK2 = 0;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
+{
+ if(autocvar_g_overkill_ammo_charge)
+ {
+ float i;
+
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit;
+
+ self.ok_use_ammocharge = 1;
+ self.ok_notice_time = time;
+ }
+ else
+ self.ok_use_ammocharge = 0;
+
++ return FALSE;
+}
+
+void start_hmg()
+{
+ float gpi = autocvar_g_pickup_items;
+ cvar_set("g_pickup_items", "1");
+ self.classname = "weapon_hmg";
+ self.ok_item = TRUE;
+ //self.weapons = WEP_HMG;
+ //self.flags |= FL_POWERUP;
+ self.respawntime = autocvar_g_overkill_superguns_respawn_time;
+ setmodel(self, "models/weapons/g_ok_hmg.md3");
+ spawnfunc_weapon_hmg();
+
+ cvar_set("g_pickup_items", ftos(gpi));
+}
+
+void start_rpc()
+{
+ float gpi = autocvar_g_pickup_items;
+ cvar_set("g_pickup_items", "1");
+ self.classname = "weapon_rpc";
+ self.respawntime = autocvar_g_overkill_superguns_respawn_time;
+ self.ok_item = TRUE;
+ //self.weapons = WEP_RPC;
+ //self.flags |= FL_POWERUP;
+ setmodel(self, "models/weapons/g_ok_rl.md3");
+ spawnfunc_weapon_rpc();
+ cvar_set("g_pickup_items", ftos(gpi));
+}
+
+void start_mh_anyway()
+{
+ cvar_set("g_pickup_items", "1");
+ self.classname = "item_health_mega";
+ self.ok_item = TRUE;
+ spawnfunc_item_health_mega();
+ cvar_set("g_pickup_items", "0");
+}
+
+void start_ma_anyway()
+{
+ cvar_set("g_pickup_items", "1");
+ self.classname = "item_armor_large";
+ self.ok_item = TRUE;
+ spawnfunc_item_armor_large();
+ cvar_set("g_pickup_items", "0");
+}
+
+MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
+{
+ if(autocvar_g_powerups)
+ if(autocvar_g_overkill_powerups_replace)
+ if(self.classname == "item_strength")
+ {
+ entity wep = spawn();
+ setorigin(wep, self.origin);
+ wep.ok_item = TRUE;
+ wep.think = start_hmg;
+ wep.nextthink = time + 0.1;
+ return TRUE;
+ }
+
+ if(autocvar_g_powerups)
+ if(autocvar_g_overkill_powerups_replace)
+ if(self.classname == "item_invincible")
+ {
+ entity wep = spawn();
+ setorigin(wep, self.origin);
+ wep.ok_item = TRUE;
+ wep.think = start_rpc;
+ wep.nextthink = time + 0.1;
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ok_ItemRemove)
+{
+ if(self.ok_item)
+ return FALSE;
+
+ switch(self.items)
+ {
+ case IT_HEALTH: return !(autocvar_g_overkill_100h_anyway);
+ case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway);
+ }
+
+ return TRUE;
+}
+
+MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
+{
+ self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
+ self.ok_use_ammocharge = other.ok_use_ammocharge;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ok_SetModname)
+{
+ modname = "Overkill";
+ return TRUE;
+}
+
+MUTATOR_HOOKFUNCTION(ok_StartItems)
+{
+ start_items |= IT_UNLIMITED_WEAPON_AMMO;
+ start_weapons = (WEPSET_UZI | WEPSET_NEX | WEPSET_SHOTGUN);
+
+ start_ammo_nails = start_ammo_cells = start_ammo_shells = start_ammo_rockets =
+ warmup_start_ammo_nails = warmup_start_ammo_cells = warmup_start_ammo_shells = warmup_start_ammo_rockets = autocvar_g_overkill_ammo_start;
+
+ return FALSE;
+}
+
+void ok_Initialize()
+{
+ precache_all_playermodels("models/ok_player/*.dpm");
+
+ precache_model("models/weapons/h_ok_rl.iqm");
+ precache_model("models/weapons/v_ok_rl.md3");
+ precache_model("models/weapons/g_ok_rl.md3");
+ precache_model("models/weapons/ok_rocket.md3");
+
+ precache_model("models/weapons/h_ok_mg.iqm");
+ precache_model("models/weapons/v_ok_mg.md3");
+ precache_model("models/weapons/g_ok_mg.md3");
+
+ precache_model("models/weapons/h_ok_hmg.iqm");
+ precache_model("models/weapons/v_ok_hmg.md3");
+ precache_model("models/weapons/g_ok_hmg.md3");
+
+ precache_model("models/weapons/h_ok_shotgun.iqm");
+ precache_model("models/weapons/v_ok_shotgun.md3");
+ precache_model("models/weapons/g_ok_shotgun.md3");
+
+ precache_model("models/weapons/h_ok_sniper.iqm");
+ precache_model("models/weapons/v_ok_sniper.md3");
+ precache_model("models/weapons/g_ok_sniper.md3");
+
+ precache_sound("weapons/dryfire.wav");
+
+ addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
+ addstat(STAT_OK_AMMO_CHARGEPOOl, AS_FLOAT, ok_ammo_charge);
+
+ w_uzi(WR_PRECACHE);
+ w_nex(WR_PRECACHE);
+ w_shotgun(WR_PRECACHE);
+ w_laser(WR_PRECACHE);
+
+ (get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
+ (get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
+
+ (get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun";
+ (get_weaponinfo(WEP_UZI)).mdl = "ok_mg";
+ (get_weaponinfo(WEP_NEX)).mdl = "ok_sniper";
+
+ string s;
+ float fh = fopen("overkill.cfg", FILE_READ);
+ if(fh >= 0)
+ {
+ while((s = fgets(fh)))
+ {
+ tokenize_console(s);
+ if not(argv(0) == "" || argv(1) == "//" || argv(1) == "")
+ cvar_settemp(argv(0), argv(1));
+ }
+ fclose(fh);
+ }
+ else
+ dprint("^1Mutator Overkill: WARNING! overkill.cfg NOT found, things will be strange!\n");
+}
+
+MUTATOR_DEFINITION(mutator_overkill)
+{
+ MUTATOR_HOOK(ForbidThrowCurrentWeapon, ok_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST);
+ MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_LAST);
+ MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST);
+ MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY);
+ MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
+ MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
+ MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
+ MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY);
+ MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
+
+ MUTATOR_ONADD
+ {
+ ok_Initialize();
+ }
+
+ MUTATOR_ONREMOVE
+ {
+ (get_weaponinfo(WEP_RPC)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
+ (get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
+ }
+
+ return FALSE;
+}