MSG_ANNCE_NOTIF(TIMEOUT, N__ALWAYS, "timeoutcalled", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
MSG_ANNCE_NOTIF(OVERTIME, N__ALWAYS, "overtime", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(SUDDENDEATH, N__ALWAYS, "suddendeath", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
MSG_ANNCE_NOTIF(SUICIDE, N_GNTLOFF, "suicide", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
MSG_ANNCE_NOTIF(ACCIDENT, N_GNTLOFF, "accident", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
else
Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
+ sound(NULL, CH_INFO, SND_OVERTIME, VOL_BASE, ATTN_NONE);
+ Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_SUDDENDEATH);
}
}
else