if(cvar("g_balance_nex_charge"))
{
charge = cvar("g_balance_nex_charge_mindmg") / mydmg + (1 - cvar("g_balance_nex_charge_mindmg") / mydmg) * self.nex_charge;
- self.nex_charge = self.nex_charge * cvar("g_balance_nex_charge_shot_multiplier"); // do this AFTER setting mydmg/myforce
+ self.nex_charge *= cvar("g_balance_nex_charge_shot_multiplier"); // do this AFTER setting mydmg/myforce
+ // O RLY? -- divVerent
}
else
charge = 1;
- mydmg = mydmg * charge;
- myforce = myforce * charge;
+ mydmg *= charge;
+ myforce *= charge;
W_SetupShot (self, TRUE, 5, "weapons/nexfire.wav", mydmg);