#include "main.qh"
+#include "defs.qh"
+#include <common/ent_cs.qh>
#include "miscfunctions.qh"
#include <common/effects/effect.qh>
-#include <common/effects/qc/all.qh>
+#include <common/effects/qc/_mod.qh>
#include <common/effects/all.qh>
#include <common/effects/all.inc>
#include "hud/_mod.qh"
#include <client/_mod.inc>
#include <common/_all.inc>
-#include <common/effects/qc/all.qc>
+#include <common/effects/qc/_mod.inc>
#include <lib/csqcmodel/cl_model.qc>
#include <lib/csqcmodel/cl_player.qc>
// generated file; do not modify
-#include <common/effects/qc/all.qc>
#include <common/effects/qc/casings.qc>
#include <common/effects/qc/damageeffects.qc>
#include <common/effects/qc/gibs.qc>
// generated file; do not modify
-#include <common/effects/qc/all.qh>
#include <common/effects/qc/casings.qh>
#include <common/effects/qc/damageeffects.qh>
#include <common/effects/qc/gibs.qh>
+++ /dev/null
-#include "casings.qc"
-#include "damageeffects.qc"
-#include "gibs.qc"
-#include "globalsound.qc"
-#include "lightningarc.qc"
-#include "modeleffects.qc"
+++ /dev/null
-#include "all.qh"
-
-#define IMPLEMENTATION
-#include "all.inc"
-#undef IMPLEMENTATION
+++ /dev/null
-#pragma once
-
-#include "all.inc"
#include "casings.qh"
-#ifdef SVQC
-void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float randomavel, int casingtype, entity casingowner, .entity weaponentity);
-#endif
-
-#ifdef IMPLEMENTATION
#include <common/util.qh>
}
#endif
-#endif
#pragma once
+
+#ifdef SVQC
+void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float randomavel, int casingtype, entity casingowner, .entity weaponentity);
+#endif
#include "damageeffects.qh"
-#ifdef IMPLEMENTATION
-
REGISTER_NET_LINKED(ENT_CLIENT_DAMAGEINFO)
#ifdef SVQC
}
#endif
-
-#endif
#include "gibs.qh"
-#ifdef IMPLEMENTATION
REGISTER_NET_TEMP(net_gibsplash)
#ifdef SVQC
delete(this);
}
#endif
-
-#endif
#include <common/ent_cs.qh>
-#ifdef IMPLEMENTATION
#include <common/animdecide.qh>
#ifdef SVQC
}
#endif
-#endif
#include "lightningarc.qh"
-#ifdef IMPLEMENTATION
REGISTER_NET_TEMP(TE_CSQC_ARC)
#if defined(SVQC)
}
#endif
-
-#endif
#include "modeleffects.qh"
-#ifdef IMPLEMENTATION
-
REGISTER_NET_LINKED(ENT_CLIENT_MODELEFFECT)
#ifdef SVQC
return true;
}
#endif
-
-#endif
Monster_Attack_Melee(this, this.enemy, (autocvar_g_monster_shambler_attack_claw_damage), ((random() >= 0.5) ? this.anim_melee2 : this.anim_melee3), this.attack_range, 0.8, DEATH_MONSTER_SHAMBLER_CLAW.m_id, true);
}
-#include <common/effects/qc/all.qh>
+#include <common/effects/qc/_mod.qh>
void M_Shambler_Attack_Lightning_Explode(entity this, entity directhitentity)
{
#include <common/stats.qh>
#ifdef SVQC
-#include <common/effects/qc/all.qh>
+#include <common/effects/qc/_mod.qh>
#endif
USING(WepSet, vector);
#include <server/weapons/weaponsystem.qh>
#include <common/physics/player.qh>
-#include <common/effects/qc/all.qh>
+#include <common/effects/qc/_mod.qh>
#include <common/deathtypes/all.qh>
#include <common/notifications/all.qh>
#include <common/triggers/teleporters.qh>
#include "../common/minigames/sv_minigames.qh"
#include "../common/physics/player.qh"
-#include "../common/effects/qc/all.qh"
+#include "../common/effects/qc/_mod.qh"
#include "../common/mutators/mutator/waypoints/waypointsprites.qh"
#include "../common/triggers/include.qh"
#include "../common/wepent.qh"
#include <server/_mod.inc>
#include <common/_all.inc>
-#include <common/effects/qc/all.qc>
+#include <common/effects/qc/_mod.inc>
#include <lib/csqcmodel/sv_model.qc>