msg << "This editor binary (" RADIANT_VERSION ") doesn't match what the latest setup has configured in this directory\n"
"Make sure you run the right/latest editor binary you installed\n"
<< AppPath_get();
- ui::alert( 0, msg.c_str(), "Radiant", eMB_OK, eMB_ICONDEFAULT );
+ ui::root.alert( msg.c_str(), "Radiant", ui::alert_type::OK, ui::alert_icon::Default);
}
return bVerIsGood;
#else
"The failure may be related to current global preferences.\n"
"Do you want to reset global preferences to defaults?";
- if ( ui::root.alert( msg.c_str(), "Radiant - Startup Failure", ui::alert_type::YESNO, ui::alert_icon::QUESTION ) == ui::alert_response::YES ) {
+ if ( ui::root.alert( msg.c_str(), "Radiant - Startup Failure", ui::alert_type::YESNO, ui::alert_icon::Question ) == ui::alert_response::YES ) {
g_GamesDialog.Reset();
}
"The failure may be caused by current preferences.\n"
"Do you want to reset all preferences to defaults?";
- if ( ui::root.alert( msg.c_str(), "Radiant - Startup Failure", ui::alert_type::YESNO, ui::alert_icon::QUESTION ) == ui::alert_response::YES ) {
+ if ( ui::root.alert( msg.c_str(), "Radiant - Startup Failure", ui::alert_type::YESNO, ui::alert_icon::Question ) == ui::alert_response::YES ) {
Preferences_Reset();
}