// wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
if(csqcplayer.viewloc && (csqcplayer.viewloc.spawnflags & VIEWLOC_FREEAIM))
wcross_origin = viewloc_mousepos;
- else if(autocvar_chase_active && autocvar_crosshair_chase)
+ else if(autocvar_chase_active > 0 && autocvar_crosshair_chase)
{
vector player_org = ((csqcplayer) ? csqcplayer.origin + csqcplayer.view_ofs : view_origin);
if(csqcplayer && crosshair_chase_playeralpha && crosshair_chase_playeralpha < 1)