set g_balance_crylink_reload_ammo 0
set g_balance_crylink_reload_time 2
set g_balance_crylink_secondary 1
-set g_balance_crylink_secondary_ammo 2
+set g_balance_crylink_secondary_ammo 3
set g_balance_crylink_secondary_animtime 0.2
set g_balance_crylink_secondary_bouncedamagefactor 0.5
set g_balance_crylink_secondary_bounces 0
-set g_balance_crylink_secondary_damage 8
-set g_balance_crylink_secondary_edgedamage 4
-set g_balance_crylink_secondary_force -200
+set g_balance_crylink_secondary_damage 50
+set g_balance_crylink_secondary_edgedamage 15
+set g_balance_crylink_secondary_force -400
set g_balance_crylink_secondary_joindelay 0
set g_balance_crylink_secondary_joinexplode 0
set g_balance_crylink_secondary_joinexplode_damage 0
set g_balance_crylink_secondary_middle_lifetime 5
set g_balance_crylink_secondary_other_fadetime 5
set g_balance_crylink_secondary_other_lifetime 5
-set g_balance_crylink_secondary_radius 100
-set g_balance_crylink_secondary_refire 0.7
-set g_balance_crylink_secondary_shots 5
+set g_balance_crylink_secondary_radius 70
+set g_balance_crylink_secondary_refire 0.8
+set g_balance_crylink_secondary_shots 1
set g_balance_crylink_secondary_speed 3000
-set g_balance_crylink_secondary_spread 0.01
+set g_balance_crylink_secondary_spread 0
set g_balance_crylink_secondary_spreadtype 1
set g_balance_crylink_switchdelay_drop 0.2
set g_balance_crylink_switchdelay_raise 0.2
set g_balance_vaporizer_weaponreplace ""
set g_balance_vaporizer_weaponstart 0
set g_balance_vaporizer_weaponstartoverride -1
-set g_balance_vaporizer_weaponthrowable 0
+set g_balance_vaporizer_weaponthrowable 1
// }}}
// {{{ #13: Grappling Hook
set g_balance_hook_primary_ammo 5