]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Adjust Survival time and point limits to allow shorter matches by default
authorMario <mario.mario@y7mail.com>
Mon, 21 Nov 2022 04:56:51 +0000 (14:56 +1000)
committerMario <mario.mario@y7mail.com>
Mon, 21 Nov 2022 04:56:51 +0000 (14:56 +1000)
gamemodes-server.cfg
qcsrc/common/gamemodes/gamemode/survival/survival.qh

index 2e6dc03bd9f914dbf7d5e094dc35d5dd9c9b38c6..6161b72e3205f19b301bb5da5eecf5532d1fa839 100644 (file)
@@ -594,4 +594,4 @@ set g_survival_hunter_count 0.25 "number of players who will become hunters, set
 set g_survival_punish_teamkill 1 "kill the player when they kill an ally"
 set g_survival_reward_survival 1 "give a point to all surviving players if the round timelimit is reached, in addition to the points given for kills"
 set g_survival_warmup 10 "how long the players will have time to run around the map before the round starts"
-set g_survival_round_timelimit 180 "round time limit in seconds"
+set g_survival_round_timelimit 120 "round time limit in seconds"
index 17a01d84c9f16cb61656d53c5e1ddf2dc220e523..4b52ed200d33c06dcaa682b3f90332813d10e350 100644 (file)
@@ -9,7 +9,7 @@ void HUD_Mod_Survival(vector pos, vector mySize);
 CLASS(Survival, Gametype)
     INIT(Survival)
     {
-        this.gametype_init(this, _("Survival"),"sv","g_survival",GAMETYPE_FLAG_USEPOINTS,"","timelimit=30 pointlimit=20",_("Identify and eliminate all the hunters before all your allies are gone"));
+        this.gametype_init(this, _("Survival"),"sv","g_survival",GAMETYPE_FLAG_USEPOINTS,"","timelimit=20 pointlimit=12",_("Identify and eliminate all the hunters before all your allies are gone"));
     }
     METHOD(Survival, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
     {