set g_survival_punish_teamkill 1 "kill the player when they kill an ally"
set g_survival_reward_survival 1 "give a point to all surviving players if the round timelimit is reached, in addition to the points given for kills"
set g_survival_warmup 10 "how long the players will have time to run around the map before the round starts"
-set g_survival_round_timelimit 180 "round time limit in seconds"
+set g_survival_round_timelimit 120 "round time limit in seconds"
CLASS(Survival, Gametype)
INIT(Survival)
{
- this.gametype_init(this, _("Survival"),"sv","g_survival",GAMETYPE_FLAG_USEPOINTS,"","timelimit=30 pointlimit=20",_("Identify and eliminate all the hunters before all your allies are gone"));
+ this.gametype_init(this, _("Survival"),"sv","g_survival",GAMETYPE_FLAG_USEPOINTS,"","timelimit=20 pointlimit=12",_("Identify and eliminate all the hunters before all your allies are gone"));
}
METHOD(Survival, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
{