if(autocvar_g_campaign)
CampaignPreInit();
+ else
+ PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
Map_MarkAsRecent(mapname);
- PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
-
InitGameplayMode();
static_init_late();
static_init_precache();
MUTATOR_CALLHOOK(ReadLevelCvars);
- if (!warmup_stage)
+ if (!warmup_stage && !autocvar_g_campaign)
game_starttime = time + cvar("g_start_delay");
FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });